Fallout 4 Eyefinity/Surround

Discussions about getting games to run in a Multi-Mon setup.
ekrboi
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Re: Fallout 4 Eyefinity/Surround

Post by ekrboi »

Haldi wrote:
chris686 wrote:So... this thread is really scattered. Any chance someone in the know could do a write up and consolidate the information in a new topic or have an admin update the original post?

I'd potentially take a stab at an automated patcher. It doesn't look like it would be that difficult. I scanned through some of the GUI files and they're just SWF files, so doing some sort of batch decompile/edit/recompile makes a lot more sense than manual editing.


Definitely.
Especially since a patcher allows for 21:9, 16:3 or PLP Resolutions to work.
But you think you can get a patcher to work that does background decompiling of .ba2 modify all .swf files correctly, repack them into a .ba2 and modify the .ini file ?
Afaik only Jpex flash editor works with this .swf files.

I'm sure Erkboi and Ci7rus and I could try to write down all changes we did.


I would definitely put together a list.. but like Haldi said JPEX is the only way to go as far as I can tell. I've tried others and they either lack MANY options that JPEX has or I was in WAY over my head. I decompiled one of the swfs and opened it in Adobe Flash Pro CC... I couldn't figure out how to make that program do much LOL. I didn't try for very long though.

However the gist of it is changing the header file to match your res based on 1280x720 (ie. 5760x1080 is 3840x720) and then start playing.. you will find that some of the HUDs/menus will be the right size but not centered and will be all the way to the left side so you have to manually center the elements in the swf.. a little trial and error and you will figure out a formula/pattern for moving them. Just remember everything is in twips (pixel*20). Then it's onto the green boxes.. scaling/realigning the ones you can and or setting their scaling to 0,0 to get rid of them.

Some of the green boxes are static and those are the ones that are easy to scale/realign. Some of them are not static and are done with a shader which I've yet to figure out how to fix their scale much less align them. You can turn off the shader for some in the ac scripts.. but some of the swfs will fail to run and just crash the game or not appear in-game after modifying them with JPEX.. JPEX does say script editing is experimental.

I have done some more playing around with the swfs and have the main menu green boxes the right size and where they should be and also scaled the green background on the compass on the HUD. I'll upload an updated ba2 when there is a little more reason to do so.

FWI to Haldi and anyone else still messing with the files you can get it to load the swfs it wouldn't load before when they were just loose in the data/interface folder by setting archive invalidation like FO3/NV/Skyrim by adding bInvalidateOlderFiles=1 under [Archive] in fallout4.ini. So now you can play around with stubborn files without constantly repacking the ba2 to test them.
sd_dracula
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Re: Fallout 4 Eyefinity/Surround

Post by sd_dracula »

guys does anyone have a fix for GTX 970s in SLI? I can use AFR2 profile when running on one screen but doesn't seem to work when in Surround mode.
40 fps is a joke especially for the spec of the machine.
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Kayden
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Re: Fallout 4 Eyefinity/Surround

Post by Kayden »

sd_dracula wrote:guys does anyone have a fix for GTX 970s in SLI? I can use AFR2 profile when running on one screen but doesn't seem to work when in Surround mode.
40 fps is a joke especially for the spec of the machine.


I used this resource: http://steamcommunity.com/sharedfiles/f ... =554120493

It does work but the game still suffers from 30 to 40 FPS in most cases. The Arkham City SLI bits crashed my system more often so I don't recommend it, just use the first one mentioned. For any stellar improvement well need an official SLI profile cause this fix isn't that great.


Does anyone have a fix for the compass when wearing power armor? It is fine out side of it but in it everything gets smooshed. Thanks in advance.
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Amon Amarth
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Re: Fallout 4 Eyefinity/Surround

Post by Amon Amarth »

Kayden wrote:
sd_dracula wrote:guys does anyone have a fix for GTX 970s in SLI? I can use AFR2 profile when running on one screen but doesn't seem to work when in Surround mode.
40 fps is a joke especially for the spec of the machine.


I used this resource: http://steamcommunity.com/sharedfiles/f ... =554120493

It does work but the game still suffers from 30 to 40 FPS in most cases. The Arkham City SLI bits crashed my system more often so I don't recommend it, just use the first one mentioned. For any stellar improvement well need an official SLI profile cause this fix isn't that great.


Does anyone have a fix for the compass when wearing power armor? It is fine out side of it but in it everything gets smooshed. Thanks in advance.


Doesn't really work for me. Using GTX 780's in SLI and every SLI bits give me very poor FPS except the 0x280000F5 bits. Otherwise I get around 20-30 FPS at 5760x1200. The 0x280000F5 SLI bits give me 45-60 FPS outdoors (usually, there are spots that dip down to 20 FPS for no reason at all, me thinks Bethesda and nVidia have a lot of work to do), however I get 20-30 FPS in doors. In the end the game's SLI problems are nVidia's and Bethesda's job to fix. No guide on the internet will give you proper SLI scaling.

Mind you my graphic settings are on Medium/High. Normally a game with this kind of graphic fidelity will give me 60 FPS with Surround, so that's a pretty good indication that we do not get proper SLI scaling.
rdunlap
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Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

for PA HUD an INI tweak helps but still doesnt fix it entirely.

in fallout4.ini use the following:

under
[Display]
fDefaultFOV=100 //it appears so far that the only things using this setting are the PA HUD and the loading screens

under:
[Interface]
fUIPowerArmorGeometry_TranslateW=0.00001 //No idea but without it my changes below were not seen
fUIPowerArmorGeometry_TranslateZ=36.0000 //Adjusts the placement of the bottom of the hud increased values raise the hud
fUIPowerArmorGeometry_TranslateX=0.0001 //No idea but without it my changes were not seen
fUIPowerArmorGeometry_TranslateY=140.0000 //Adjusts the width of the hud SMALLER values widen the hud


I cant take credit for anything but working out cludge values to work with. I saw a reference to it someplace on Steam and began to twiddle it for Surround. If anyone can take this info and add to it it would be great. if i make it wider it begins to cut off elements top and bottom. ALSO NOTE: the shaded box to emulate looking through shield changes to a point then begins to change at a different rate than the HUD elements strange but true.

Thanks EVERYONE for all the work putting these changes together. I have been a Lurker and user of WSGF forever but registered to share for a change. :think:
Robert
tricky
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Re: Fallout 4 Eyefinity/Surround

Post by tricky »

rdunlap wrote:for PA HUD an INI tweak helps but still doesnt fix it entirely.

in fallout4.ini use the following:

under
[Display]
fDefaultFOV=100 //it appears so far that the only things using this setting are the PA HUD and the loading screens

under:
[Interface]
fUIPowerArmorGeometry_TranslateW=0.00001 //No idea but without it my changes below were not seen
fUIPowerArmorGeometry_TranslateZ=36.0000 //Adjusts the placement of the bottom of the hud increased values raise the hud
fUIPowerArmorGeometry_TranslateX=0.0001 //No idea but without it my changes were not seen
fUIPowerArmorGeometry_TranslateY=140.0000 //Adjusts the width of the hud SMALLER values widen the hud


I cant take credit for anything but working out cludge values to work with. I saw a reference to it someplace on Steam and began to twiddle it for Surround. If anyone can take this info and add to it it would be great. if i make it wider it begins to cut off elements top and bottom. ALSO NOTE: the shaded box to emulate looking through shield changes to a point then begins to change at a different rate than the HUD elements strange but true.

Thanks EVERYONE for all the work putting these changes together. I have been a Lurker and user of WSGF forever but registered to share for a change. :think:
Robert


The above does make the markers viewable/useable, it also makes the hud much larger. May have to experiment with the numbers to find somewhere in between.

Update: Trying out these settings for now 5760x1080:

[Interface]
fUIPowerArmorGeometry_TranslateW=0.00001
fUIPowerArmorGeometry_TranslateZ=14.0000
fUIPowerArmorGeometry_TranslateX=0.00001
fUIPowerArmorGeometry_TranslateY=265.0000
fDefaultWorldFOV=90
fDefault1stPersonFOV=100

I do not use the DefaultFOV line in Display at all...
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rdunlap
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Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

tricky wrote:
rdunlap wrote:for PA HUD an INI tweak helps but still doesnt fix it entirely.

in fallout4.ini use the following:

under
[Display]
fDefaultFOV=100 //it appears so far that the only things using this setting are the PA HUD and the loading screens

under:
[Interface]
fUIPowerArmorGeometry_TranslateW=0.00001 //No idea but without it my changes below were not seen
fUIPowerArmorGeometry_TranslateZ=36.0000 //Adjusts the placement of the bottom of the hud increased values raise the hud
fUIPowerArmorGeometry_TranslateX=0.0001 //No idea but without it my changes were not seen
fUIPowerArmorGeometry_TranslateY=140.0000 //Adjusts the width of the hud SMALLER values widen the hud


I cant take credit for anything but working out cludge values to work with. I saw a reference to it someplace on Steam and began to twiddle it for Surround. If anyone can take this info and add to it it would be great. if i make it wider it begins to cut off elements top and bottom. ALSO NOTE: the shaded box to emulate looking through shield changes to a point then begins to change at a different rate than the HUD elements strange but true.

Thanks EVERYONE for all the work putting these changes together. I have been a Lurker and user of WSGF forever but registered to share for a change. :think:
Robert


The above does make the markers viewable/useable, it also makes the hud much larger. May have to experiment with the numbers to find somewhere in between.

Update: Trying out these settings for now 5760x1080:

[Interface]
fUIPowerArmorGeometry_TranslateW=0.00001
fUIPowerArmorGeometry_TranslateZ=14.0000
fUIPowerArmorGeometry_TranslateX=0.00001
fUIPowerArmorGeometry_TranslateY=265.0000
fDefaultWorldFOV=90
fDefault1stPersonFOV=100

I do not use the DefaultFOV line in Display at all...



Yea this seems to be the best compromise. At least the hud elements are large enough to tell what they are mostly. You notice the shield graphic change rate is different? Like its another element completely and just dont want to play.

Robert
sd_dracula
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Re: Fallout 4 Eyefinity/Surround

Post by sd_dracula »

Amon Amarth wrote:
Kayden wrote:
sd_dracula wrote:guys does anyone have a fix for GTX 970s in SLI? I can use AFR2 profile when running on one screen but doesn't seem to work when in Surround mode.
40 fps is a joke especially for the spec of the machine.


I used this resource: http://steamcommunity.com/sharedfiles/f ... =554120493

It does work but the game still suffers from 30 to 40 FPS in most cases. The Arkham City SLI bits crashed my system more often so I don't recommend it, just use the first one mentioned. For any stellar improvement well need an official SLI profile cause this fix isn't that great.


Does anyone have a fix for the compass when wearing power armor? It is fine out side of it but in it everything gets smooshed. Thanks in advance.


Doesn't really work for me. Using GTX 780's in SLI and every SLI bits give me very poor FPS except the 0x280000F5 bits. Otherwise I get around 20-30 FPS at 5760x1200. The 0x280000F5 SLI bits give me 45-60 FPS outdoors (usually, there are spots that dip down to 20 FPS for no reason at all, me thinks Bethesda and nVidia have a lot of work to do), however I get 20-30 FPS in doors. In the end the game's SLI problems are nVidia's and Bethesda's job to fix. No guide on the internet will give you proper SLI scaling.

Mind you my graphic settings are on Medium/High. Normally a game with this kind of graphic fidelity will give me 60 FPS with Surround, so that's a pretty good indication that we do not get proper SLI scaling.


I thought there is some trick like AFR2 which seems to improve things when running on one screen only.
But I guess not.
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Brett
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Re: Fallout 4 Eyefinity/Surround

Post by Brett »

sd_dracula wrote:
Amon Amarth wrote:
Kayden wrote:
...snip...

It does work but the game still suffers from 30 to 40 FPS in most cases. The Arkham City SLI bits crashed my system more often so I don't recommend it, just use the first one mentioned. For any stellar improvement well need an official SLI profile cause this fix isn't that great.

....snip...


Doesn't really work for me. Using GTX 780's in SLI and every SLI bits give me very poor FPS except the 0x280000F5 bits. Otherwise I get around 20-30 FPS at 5760x1200. The 0x280000F5 SLI bits give me 45-60 FPS outdoors (usually, there are spots that dip down to 20 FPS for no reason at all, me thinks Bethesda and nVidia have a lot of work to do), however I get 20-30 FPS in doors. In the end the game's SLI problems are nVidia's and Bethesda's job to fix. No guide on the internet will give you proper SLI scaling.

Mind you my graphic settings are on Medium/High. Normally a game with this kind of graphic fidelity will give me 60 FPS with Surround, so that's a pretty good indication that we do not get proper SLI scaling.


I thought there is some trick like AFR2 which seems to improve things when running on one screen only.
But I guess not.


Looks like we're in luck! Official SLI support is coming tomorrow with the game-ready driver for Just Cause 3!
ekrboi
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Re: Fallout 4 Eyefinity/Surround

Post by ekrboi »

Brett wrote:Looks like we're in luck! Official SLI support is coming tomorrow with the game-ready driver for Just Cause 3!



SWEET! just in time for me to cross the 100hr mark.. J/K that will probably be this evening :lol:
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Kayden
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Re: Fallout 4 Eyefinity/Surround

Post by Kayden »

I'm using the new NVIDIA drivers for Win10 and SLI works very well.
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
sd_dracula
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Re: Fallout 4 Eyefinity/Surround

Post by sd_dracula »

Kayden wrote:I'm using the new NVIDIA drivers for Win10 and SLI works very well.


Are you using surround also?
Last time I checked surround on Win10 the windows UI was messed up and skewed so I went back to 8.1
Did they fix that do you know?

5760x1080 works at 60fps now at least woohoo!
Does anyone have a link to the files needed to fix the menu I know they're on this page somewhere...
flyingdingy
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Re: Fallout 4 Eyefinity/Surround

Post by flyingdingy »

what is needed to get this game to work in 5760x1080 with fixes?
it is impossible to make any sense out of this thread.
Now I have given up and are playing it in 1920x1080 with my side vision black
sd_dracula
Posts: 10
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Re: Fallout 4 Eyefinity/Surround

Post by sd_dracula »

flyingdingy wrote:what is needed to get this game to work in 5760x1080 with fixes?
it is impossible to make any sense out of this thread.
Now I have given up and are playing it in 1920x1080 with my side vision black


Check page 20. It has a guide on there.


Anyone know what I need to change these values to for 5905x1080, missing a bit of the left side of the screen.
[Interface]
fSafeZoneX=250.0
fSafeZoneXWide=1300.0

What is the best FOV setting? The side screens are to skewed for my liking.
Would also like to know the correct values for the workshop icons/papers. Tried the page 44 Interface values but they are still skewed vertically.
rdunlap
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Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

Hi,
I am on Geforce drivers at 5760x1080 surround and the values below along with the corrected Interface file make it all good. NOTE: some small issues will remain such as occasional green square out of place and preview icons in workshop will be slightly narrowed. NOTE2: I am not on SLI i am running a single 780 TI 4 gig card driving 3 dell s224's and the new driver fixed something for me too. i was getting a small slowdown to around 40 fps near the 360 bldg but now it never moves from solid 60. seems to be doing a better job with the shadows too.
in fallout4.ini add or edit the following
[Interface]
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
fInventory3DItemZoomScale=2.6250
fInventory3DItemPosScaleWide=1.7500
fInventory3DItemPosScale=2.1875
fNoteDistance=12.0000
fBookDistance=36.6667
fWorkshopMenuItem3DScale=1.7143
fWorkbenchItemScreenScale=1.7500
fInspectItemScreenScale=1.7500

NOTE3; I have seen it said the FOV settings belong in [Display] but haven't had any issue like it is.

Robert
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spacepiggio
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Re: Fallout 4 Eyefinity/Surround

Post by spacepiggio »

flyingdingy wrote:what is needed to get this game to work in 5760x1080 with fixes?
it is impossible to make any sense out of this thread.
Now I have given up and are playing it in 1920x1080 with my side vision black


I used this video but I still had to go in & manually change to 5760 as his folder settings did not take.

https://www.youtube.com/watch?v=_ODDVWEoZuE
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Longpig7
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Re: Fallout 4 Eyefinity/Surround

Post by Longpig7 »

FYI
The new AMD crimson drivers have a problem with displaying the in game compass.
Symptoms: Flickering and the objectives are hard to distinguish, seems to be ok when looking at an NPC or other item with interaction options.

Running 2x Gigabyte R9 290 OC

Image of issue can be seen here:
https://community.amd.com/servlet/JiveS ... licker.png

There is a work around here:
http://www.nexusmods.com/fallout4/mods/2707/?

AMD Hotfix here:
http://www.guru3d.com/files-details/amd ... otfix.html
Some people are like slinkys, they serve no real purpose, but makes you smile when pushed down the stairs.
Amon Amarth
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Re: Fallout 4 Eyefinity/Surround

Post by Amon Amarth »

The latest nVidia drivers did have an impact on SLI scaling, as my FPS seems to be more consistent. However, I still get really unnecessary FPS dips in areas where it doesn't make any sense. For instance, a little town called Goodneighbor, or the museum in Concord, my FPS dips down to the 30's. Doesn't make sense considering it's not part of the game instance, and how small it is compared to the outside environment. Especially the museum where a very small in-door area gives me 30 FPS. I think at this point it's on Bethesda, and they need to patch the game in order to optimize for SLI.

EDIT: Looks like I spoke too soon, seems like this profile is not properly done, and some people are reporting negative SLI scaling, saying that the bits they where using before the driver update gave them much better performance:
https://forums.geforce.com/default/topic/894480/sli/fallout-4-sli/10/?offset=149#4744469

Looks like Bethesda and nVidia have more work to do.
rdunlap
Posts: 50
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Location: Stone Mountain Georgia

Re: Fallout 4 Eyefinity/Surround

Post by rdunlap »

Amon Amarth wrote:The latest nVidia drivers did have an impact on SLI scaling, as my FPS seems to be more consistent. However, I still get really unnecessary FPS dips in areas where it doesn't make any sense. For instance, a little town called Goodneighbor, or the museum in Concord, my FPS dips down to the 30's. Doesn't make sense considering it's not part of the game instance, and how small it is compared to the outside environment. Especially the museum where a very small in-door area gives me 30 FPS. I think at this point it's on Bethesda, and they need to patch the game in order to optimize for SLI.

EDIT: Looks like I spoke too soon, seems like this profile is not properly done, and some people are reporting negative SLI scaling, saying that the bits they where using before the driver update gave them much better performance:
https://forums.geforce.com/default/topic/894480/sli/fallout-4-sli/10/?offset=149#4744469

Looks like Bethesda and nVidia have more work to do.


Absolutely,
Like I said earlier I have seen a general improvement in the small drops i have had Not SLI. A couple of questions if I may. first I am on a 780 TI 4 gig have you noticed the last couple of generation GPU's are the ones having the most problems? I was getting ready to buy a 980 and the wife talked me into waiting till after Christmas I would have been livid had i spent the money to get it only to find the 780 was better. :P are the drivers just not catching up with current hardware?

Second, are you running any texture mods in your setups? I only ask because I had downloaded one from the nexus *(well several) but one was causing strange happenings. a simple high res signs texture replacer. In urban areas where there was lots of signs Fallout was chocking up but not on framerate. it was other things like disappearing arms and weapons once my carry weight went up to 3030 from 330 :?: I took it out and all the strangeness went away. I harbor the suspicion that since Bethesda wrote this game Intending to have it modded they started messing around with crap that was just simple and working before. Now we all know poorly made textures can flush the toilet on your game/GPU but these are reasonably well made and not excessive in size. 2k avg on the signs. I don't even want to see it react to a 4k NPC body replacer like is common in skyrim. Anyhow probably not the forum for it but it relates somewhat to you guys discussion.

Robert
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Re: Fallout 4 Eyefinity/Surround

Post by Amon Amarth »

rdunlap wrote:
Amon Amarth wrote:The latest nVidia drivers did have an impact on SLI scaling, as my FPS seems to be more consistent. However, I still get really unnecessary FPS dips in areas where it doesn't make any sense. For instance, a little town called Goodneighbor, or the museum in Concord, my FPS dips down to the 30's. Doesn't make sense considering it's not part of the game instance, and how small it is compared to the outside environment. Especially the museum where a very small in-door area gives me 30 FPS. I think at this point it's on Bethesda, and they need to patch the game in order to optimize for SLI.

EDIT: Looks like I spoke too soon, seems like this profile is not properly done, and some people are reporting negative SLI scaling, saying that the bits they where using before the driver update gave them much better performance:
https://forums.geforce.com/default/topic/894480/sli/fallout-4-sli/10/?offset=149#4744469

Looks like Bethesda and nVidia have more work to do.


Absolutely,
Like I said earlier I have seen a general improvement in the small drops i have had Not SLI. A couple of questions if I may. first I am on a 780 TI 4 gig have you noticed the last couple of generation GPU's are the ones having the most problems? I was getting ready to buy a 980 and the wife talked me into waiting till after Christmas I would have been livid had i spent the money to get it only to find the 780 was better. :P are the drivers just not catching up with current hardware?

Second, are you running any texture mods in your setups? I only ask because I had downloaded one from the nexus *(well several) but one was causing strange happenings. a simple high res signs texture replacer. In urban areas where there was lots of signs Fallout was chocking up but not on framerate. it was other things like disappearing arms and weapons once my carry weight went up to 3030 from 330 :?: I took it out and all the strangeness went away. I harbor the suspicion that since Bethesda wrote this game Intending to have it modded they started messing around with crap that was just simple and working before. Now we all know poorly made textures can flush the toilet on your game/GPU but these are reasonably well made and not excessive in size. 2k avg on the signs. I don't even want to see it react to a 4k NPC body replacer like is common in skyrim. Anyhow probably not the forum for it but it relates somewhat to you guys discussion.

Robert


I've seen reports of a many different setups with problems that are both on the 700 series of video cards and 900 series. Both SLI and non-SLI, which tells me that Fallout 4 is horribly optimized, and they need to patch it. It's like they released a beta...

As for your second question, no texture mods on my end. If your getting problems, you might need to reinstall the game because of the mod.
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