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Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 06:40
by haloce22
Small tree wrote:Dear people, but for 1280 x 1024 resolution is there an opportunity to fix a fix?

That's a 16:9 resolution, what's your problem? It should not have black bars.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 06:43
by Small tree
haloce22my bad, sry
jackfustethx

work fine
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 06:55
by gourav
if there was a way to increse the fov a little bit would be nice
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 07:36
by 97menace
indeed a fov changer would be nice however the ugly boxes when wolf goes into stealth or is damage would probably need to be fixed by a mod correct?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 08:13
by infek
Great job jack.
+1 to adjustable FOV, it's definitely playable but at times it does get quite claustrophobic (tight CQC), stealth also makes it kinda ehh. I think trying to find a fix for the low health/stealth box would be the most important fix right now, not sure how possible it is, whether or not it's hard coded or not.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 08:18
by nekoarashi
Prayers for 3840 x 1200 fix

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 08:47
by valcan_s
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro.7zor
Unpack
sekiro.exe using Steamless -
https://github.com/atom0s/Steamless/releases/Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00
HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using
3Dmigoto, but I don't know anything about shader programming.
Awesome! Thanks jackfuste I will have to try this on the weekend!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 10:00
by MarasekPL
Hello, any hope for 1680x1050 fix ? Black bars driving me crazy

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 10:23
by Lucavrael
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro.7zor
Unpack
sekiro.exe using Steamless -
https://github.com/atom0s/Steamless/releases/Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00
HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using
3Dmigoto, but I don't know anything about shader programming.
can I use this file on Steam without problems?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 11:44
by Opalitic
What would I have to do if I want to play the game on 32:9 3820x1080 ?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 12:53
by jackfuste
Replace
sekiro.exe in the game folder -
sekiro_v3.7z- Fixed NPC blur/freeze outside of the 16:9
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 13:14
by zorranco
All heil the almighty Jackfuste.
Waiting patiently for a FoV fix to start playing....
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 13:31
by Soygen
Thanks so much for this! Hoping someone can fix the stealth and damage frames as well, but this is a great start!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 13:34
by balala
The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 14:14
by bypass
Awesome fix!

- 20190322204138_1.jpg (1.16 MiB) Viewed 15977 times
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 15:00
by nikos
balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.
Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 15:11
by RudeDude
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro_v2.7z- Fixed NPC blur/freeze outside of the 16:9
Love you man, thanks for this!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 16:10
by BakedCookie
Floating icons over here as well with v2 exe. Thanks for making the game playable though, it's really awesome how a fix was available so soon on release day.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 16:27
by Sharkoon
The red field annoys .. so you can not play.
when does a fix come out?
already have the V3 on it and still the red = (
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 22 Mar 2019, 16:28
by dexth1977
jackfuste wrote:Replace
sekiro.exe in the game folder -
sekiro_v3.7z- Fixed NPC blur/freeze outside of the 16:9
Hi Jack,
tested on 3840x1600, works but i am getting red tint in the middle while edge is whitish. same as in your picture. is that a bug?