Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
haloce22
Posts: 7
Joined: 05 Mar 2019, 09:31

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by haloce22 »

Small tree wrote:Dear people, but for 1280 x 1024 resolution is there an opportunity to fix a fix? :oops:


That's a 16:9 resolution, what's your problem? It should not have black bars.
Small tree
Posts: 5
Joined: 22 Mar 2019, 06:20

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Small tree »

haloce22
my bad, sry
jackfuste
thx :twothumb: work fine
gourav
Posts: 1
Joined: 22 Mar 2019, 06:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gourav »

if there was a way to increse the fov a little bit would be nice
97menace
Posts: 7
Joined: 22 Mar 2019, 07:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by 97menace »

indeed a fov changer would be nice however the ugly boxes when wolf goes into stealth or is damage would probably need to be fixed by a mod correct?
infek
Posts: 2
Joined: 21 Feb 2019, 22:37

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by infek »

Great job jack.

+1 to adjustable FOV, it's definitely playable but at times it does get quite claustrophobic (tight CQC), stealth also makes it kinda ehh. I think trying to find a fix for the low health/stealth box would be the most important fix right now, not sure how possible it is, whether or not it's hard coded or not.
nekoarashi
Posts: 12
Joined: 10 Apr 2011, 10:19

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by nekoarashi »

Prayers for 3840 x 1200 fix :)
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valcan_s
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by valcan_s »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Awesome! Thanks jackfuste I will have to try this on the weekend! :rockout:
MarasekPL
Posts: 1
Joined: 22 Mar 2019, 09:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by MarasekPL »

Hello, any hope for 1680x1050 fix ? Black bars driving me crazy :(
Lucavrael
Posts: 1
Joined: 21 Mar 2019, 21:45

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Lucavrael »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


can I use this file on Steam without problems?
Opalitic
Posts: 1
Joined: 22 Mar 2019, 11:23

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Opalitic »

What would I have to do if I want to play the game on 32:9 3820x1080 ?
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jackfuste
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9
Attachments
normal.jpg
normal.jpg (83.58 KiB) Viewed 15787 times
blurred.jpg
blurred.jpg (80 KiB) Viewed 15788 times
Last edited by jackfuste on 22 Mar 2019, 15:22, edited 1 time in total.
zorranco
Posts: 25
Joined: 01 Nov 2012, 11:20

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by zorranco »

All heil the almighty Jackfuste.

Waiting patiently for a FoV fix to start playing....
Soygen
Posts: 2
Joined: 22 Mar 2019, 13:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Soygen »

Thanks so much for this! Hoping someone can fix the stealth and damage frames as well, but this is a great start!
balala
Posts: 2
Joined: 22 Mar 2019, 13:32

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by balala »

The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.
bypass
Posts: 4
Joined: 02 Mar 2019, 10:42

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by bypass »

Awesome fix! :twothumb:

20190322204138_1.jpg
20190322204138_1.jpg (1.16 MiB) Viewed 15975 times
nikos
Posts: 4
Joined: 21 Mar 2019, 17:03

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by nikos »

balala wrote:The v2 exe has the problem of icons floating about in wrong places which is not present in the first edited version.


Having the same issue. Really appreciate the work, Jack. Grateful to be able to play this on day one at 21:9.
RudeDude
Posts: 1
Joined: 22 Mar 2019, 15:08

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by RudeDude »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v2.7z

  • Fixed NPC blur/freeze outside of the 16:9

Love you man, thanks for this!
BakedCookie
Posts: 6
Joined: 10 Jul 2018, 23:46

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by BakedCookie »

Floating icons over here as well with v2 exe. Thanks for making the game playable though, it's really awesome how a fix was available so soon on release day.
Sharkoon
Posts: 2
Joined: 22 Mar 2019, 16:17

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Sharkoon »

The red field annoys .. so you can not play.

when does a fix come out?
already have the V3 on it and still the red = (
dexth1977
Posts: 4
Joined: 06 Jun 2018, 13:37

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by dexth1977 »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v3.7z

  • Fixed NPC blur/freeze outside of the 16:9


Hi Jack,
tested on 3840x1600, works but i am getting red tint in the middle while edge is whitish. same as in your picture. is that a bug?
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