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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 11:15
by Zeruel
Hi any chance of a 32:10 3840x1200 patch?

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 11:57
by jackfuste
Evil_Raven wrote:vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe


Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 12:07
by admiraltennek
The sharpening removal patch works perfectly, but the vignette one causes this texture / lighting glitch to happen:

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 15:48
by Synthesthesia
jackfuste wrote:
Evil_Raven wrote:vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • re2_release_disable_vignette.7z

  • re2_release_disable_sharpening.7z


Thank you so much for the cutscene fix it works!

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 16:05
by raspberryfluor
Really hope there is a cutscene fix. Very annoying with 21:9.

Really need too figure this out myself. I hate relying on other people and almost begging for a feature that frankly should be there.

Edit: I am dumb. The fix above from Jack works. Thank you SO much.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 17:43
by Evil_Raven
jackfuste wrote:
Evil_Raven wrote:vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • re2_release_disable_vignette.7z

  • re2_release_disable_sharpening.7z

thank you! The developers of RESIDENT EVIL 2 is not capable of it, but thanks to you we can enjoy the game
sorry for my english I am not native speaker

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 18:55
by itchytasty
Cutscene no black bars is perfect. Hope to see disabled vignette (during normal gameplay)

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 25 Jan 2019, 19:23
by susahamat
i'll update trainer vignette removal on monday next week

EDIT : could anyone confirm this fov changer by jim still working https://twitter.com/jim2point0/status/1 ... 9012367360 ?

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 02:32
by Funkengreuven
jackfuste wrote:Apply this patch to re2.exe
re2_32x9.7z

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00


Jack, what would be the values or can you make an .EXE for Nvidia Surround resolution of 7680x1440? I tried the 32:9 you listed, but it didn't make any difference for me & I don't know what the values should be for my resolution... Thanks!

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 03:02
by Funkengreuven
Funkengreuven wrote:
jackfuste wrote:Apply this patch to re2.exe
The attachment re2_32x9.7z is no longer available

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00


Jack, what would be the values or can you make an .EXE for Nvidia Surround resolution of 7680x1440? I tried the 32:9 you listed, but it didn't make any difference for me & I don't know what the values should be for my resolution... Thanks!


Never mind, I found the patch tool, but this is what I see in Nvidia Surround when I use it. Is this just the game and nothing can be done about it? I appreciate the effort, but roughly half the available screen space is black as the graphics just fade out on the sides. I attached a picture...

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 03:32
by Amon Amarth
Nice, thanks Jack! Not sure if this was taken care of yet, as I've yet to play the full game, but the only thing missing seems to be a centered HUD for 48:10, 48:9, and 21:9 setups. Other than that, it seems just about already done on our side!

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 04:04
by TheWitcher
Yeah we need a centered hub for 21:9 setups please!

Also vignette removal doesn't seem to be doing the trick!

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 06:53
by Funkengreuven
Is the attached picture normal??? I used the RE7 patch tool for resolutions over 21:9 found in this thread by Jack, but it doesn't seem to be working correctly or else maybe it's just the game engine and it's the best it can do. In any case, I'm playing in Nvidia surround @ 7680x1440 and as you can see nearly half the real estate is not being used. Is this right, or is there something else I can do to make it fill the screen more fully? Thanks in advance for any help you can provide!

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 10:06
by SAMI
Black bar removal works in the full game, right?

So the only thing that's left to fix is the vignette?

I haven't bought the full game yet so i can't test it yet. But it's really concerning me now whether I should really buy the game or not.


Edit: Upon further testing the demo I realized that the lighting bug caused by removing vignette is present in the demo too. That's very unfortunate. Looks like removing the hex code for vignette removes some other effects then. Now the only hope for proper fix is by hoping RE Engine can be modded [RE7 is still unmoddable] and then removing the vignette texture separately.


The vignette is bothersome with even 16:9 aspect ratio. The game is already too dark and the vignette makes it more atrocious.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 26 Jan 2019, 17:40
by Bob Saget
jackfuste wrote:
re2_release_disable_vignette.7z




I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 27 Jan 2019, 03:20
by gr3y5had0w
susahamat wrote:i'll update trainer vignette removal on monday next week


I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 27 Jan 2019, 04:20
by TheWitcher
Bob Saget wrote:
jackfuste wrote:
re2_release_disable_vignette.7z




I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.



Uhhh...it doesn't work for a lot of us. I think you need to open your eyes and see the grey areas that happen as a result of vignette removal.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 27 Jan 2019, 17:07
by Ozbaab
jackfuste wrote:
Evil_Raven wrote:vignette removal does not work =(

problem with the release version of the game
and is it possible to remove the black bars at least in some of the cutscenes are on the engine ? some cutscenes are made on the engine and it is noticeable when switching from cutscene to the game.

I don't have the release version, but I hope this patches will work.

Apply patch to re2.exe

  • re2_release_v1.7z

    Unlocked FOV for aspect ratio higher 21:9
    Black bars removed from cut-scenes
    Black bars removed for aspect ratio below 16:9

  • re2_release_disable_vignette.7z

  • re2_release_disable_sharpening.7z


Thanks a ton!
One problem tho.. The menu sounds have disappeared after applying the patch..
Anyone else?

Ok strange. I restarted the game multiple times and it didn't fix it. When I started the re2.exe file directly instead of through Steam I now have menu sounds.

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 27 Jan 2019, 22:26
by susahamat
gr3y5had0w wrote:
susahamat wrote:i'll update trainer vignette removal on monday next week


I hope there is a working fix for the horrible vignette, without the greyish areas. I'll check out the new trainer on monday as soon as it's online.

i am afraid not, still doesn't fixed that graphical issues.

===RE Remake Vignette Removal Trainer===
This Release to switch the Vignette to On/off Realtime during In-Gameplay,Real Time Cutscenes. For Demo release visit this link
RE2R_VignetteRemoval.jpg
RE2R_VignetteRemoval.jpg (44.48 KiB) Viewed 6862 times

STEAM(DayOneVersion)
RE2R_VignetteRemoval.7z
(3.89 MiB) Downloaded 1572 times
(Compatible w/ Jackfuste Fix)

Known Issues
1.Broken Lighting has broken in some area making graphical issues greyish effect on assets w/ vignette disabled. (Workaround: just switch to default for a moment)


i would recommended to use this http://www.wsgf.org/forums/viewtopic.ph ... 96#p174396

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Posted: 28 Jan 2019, 22:00
by M1keSpb
Hello, patch disable sharpening doesnt working on actual game. I will be grateful for any help. Thanks.