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Re: Yakuza 0. Requesting FOV help
Posted: 26 Sep 2018, 20:12
by Francesco
susahamat wrote:are you tried change TargetAspectX=48 TargetAspectY=9
Yes, I have tried 16:9, 16:3 and 48:9 (which is actually the same as 16:3). No difference.
Re: Yakuza 0. Requesting FOV help
Posted: 31 Oct 2018, 17:37
by pyide
Thanks for the fixes, guys!
The FOV in 21:9 / 2560x1080 ultrawide seems very zoomed out compared to the default 16:9 / 1920x1080 view with this fix, as in it's overcorrected. Also, the cutscenes are letterboxed slightly with this fix (with letterboxing disabled in the options), but at least the actual render isn't cropped off vertically like they are without the fix.
Is there a hex edit I can use to dial the high fov increase back a bit and get a viewport closer to the default 16x9 presentation, and without the letterboxing in scenes for ultrawide? I feel as though that may be impossible or it would have been done already. The letterboxing isn't that bad, I'd rather deal with that than the tops of heads being constantly out of frame, but the fov is too much for the gameplay here.
Re: Yakuza 0. Requesting FOV help
Posted: 08 Nov 2018, 03:58
by Mr Protein
Hi can someone clarify which 21.9 fix is working at the moment, i had a re-occuring crash in Act 5 near the start and had to verify my files via steam. It then downloaded a file that it said it was missing which fixed the crash issue but now my fix i applied has broken and the game looks terrible again.
I have tried the patches at the beginning of this thread with no luck and i have also checked the ini settings have been changed correctly.
Currently re-installing game and trying the fixes again
Thanks in advance
Re: Yakuza 0. Requesting FOV help
Posted: 27 Nov 2018, 00:49
by gcleveland
How do I fix the shadows at 32:9?
I got the aspect ratio working but when I replace:
00 00 80 41
with
00 00 00 42
The game wont start.
Re: Yakuza 0. Requesting FOV help
Posted: 27 Nov 2018, 17:58
by Anthraksi
the game added hor+ to 21:9 in patch 2, so no fixes should be needed anymore.
Re: Yakuza 0. Requesting FOV help
Posted: 27 Nov 2018, 20:05
by gcleveland
The realtime cutscenes are all zoomed in on 32:9. It happens in quite a few games sadly.
Re: Yakuza 0. Requesting FOV help
Posted: 29 Nov 2018, 11:45
by Harkida
Do we have Jap.Ver for Ultra wide-screen(21:9)?
I copied and replaced it in Jap.Ver but it stops. It doesn't get into Main menu.
Can anyone else let me know how to change it into 21:9 ratio?
I never used Hex or Cheatengine, but I will try.
Re: Yakuza 0. Requesting FOV help
Posted: 12 Dec 2018, 09:27
by Amon Amarth
Francesco wrote:susahamat wrote:are you tried change TargetAspectX=48 TargetAspectY=9
Yes, I have tried 16:9, 16:3 and 48:9 (which is actually the same as 16:3). No difference.
Don't give up! You're not the only one on the triple monitor train.
But seriously, this is definitely another game that needs support. Please fix!

Re: Yakuza 0. Requesting FOV help
Posted: 12 Dec 2018, 14:24
by Amon Amarth
Prizorgi wrote:Or 1b. Hexedit the .exe directly :
- Search 00 00 80 41 (It's the one just after 39 8E E3 3F ) and replace it by 00 00 A8 41
Prizorgi wrote:- Search 00 00 10 41 (It's the one just after 39 8E E3 3F ) and replace it by 00 00 20 41
Which of the two values needs editing? Also, what is that value?
I edited the first hex for aspect ratio value and it didn't change the way the game looked at 4080x768 until I edited the 80 41 hex. Trying to figure out how to get it working on 3x16:10, but unfortunately the game doesn't detect 5760x1200 so I had to go with 16:9. Anyway to get it proper on 3x16:10 or 9?
Edit: Looks like the game actually still sets my resolution to 5760x1200 even with 4080x768 selected. The game just letterboxes out everything, go figure.
Re: Yakuza 0. Requesting FOV help
Posted: 16 Dec 2018, 13:52
by Amon Amarth
^Anyone around?

Re: Yakuza 0. Requesting FOV help
Posted: 25 Jan 2019, 15:41
by Homer Morisson
Anthraksi wrote:the game added hor+ to 21:9 in patch 2, so no fixes should be needed anymore.
Cannot confirm -- using 3440x1440 with most recent game update, and it's still extremely Hor-...
--
Patch 2 by Susahamat works, however, so thanks for that as always, mate!
Re: Yakuza 0. Requesting FOV help
Posted: 07 Feb 2019, 18:08
by ubedoble
Prizorgi wrote:Here is what I've found so far but I'm not an expert...
Or 1b. Hexedit the .exe directly :
- Search and replace the second (I insist) 39 8E E3 3F by 55 55 15 40
- Search 00 00 80 41 (It's the one just after 39 8E E3 3F ) and replace it by 00 00 A8 41
I managed to get the game running with a 48:9 triple monitor setup. Hexedit values are:
Change 39 8E E3 3F to AB AA AA 40 (address 0x00f48a40 as of today)
Change 00 00 80 41 to 00 00 40 42 (address 0x00f48ac0 as of today)
Graphics.ini:
UIScaleX="0.300"
UIScaleY="1.000"
TargetAspectX=48
TargetAspectY=9
Downside is that the game does not discover the native resolution of 5760x1080, highest res offered is 3840x960. I worked around that using windowed mode:
ResolutionX=3840
ResolutionY=960
RefreshRate="59.940"
WindowSizeX=5760
WindowSizeY=1080
Windowed=1
Borderless=1
RenderScale="1.500"
Plus I added Yakuza to Borderless Gaming
https://github.com/Codeusa/Borderless-Gaming so it looks just like it's running fullscreen
Re: Yakuza 0. Requesting FOV help
Posted: 11 Feb 2019, 20:20
by Oldman
Homer Morisson wrote:Anthraksi wrote:the game added hor+ to 21:9 in patch 2, so no fixes should be needed anymore.
Cannot confirm -- using 3440x1440 with most recent game update, and it's still extremely Hor-...
--
Patch 2 by Susahamat works, however, so thanks for that as always, mate!
You might want to download the official beta patch from steam. Visit the games forum for more info.
They fixed ultrawide and added a FOV slider.
Re: Yakuza 0. Requesting FOV help
Posted: 13 Mar 2019, 04:15
by JZStudios
To bring this back from the dead for a sec, the game recently got an update to now natively and correctly support 21:9, but it still doesn't allow for 5760x1080, instead maxing out at something like 3408x1200. Does anyone have any advice?