Monster Hunter World ultrawide 21:9 request
Re: Monster Hunter World ultrawide 21:9 request
Thanks for the addition work Mace!
Cmon aspect ratioooooo fix cmon!
Cmon aspect ratioooooo fix cmon!
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Alexander DeLarge
- Posts: 17
- Joined: 08 Nov 2017, 01:16
Re: Monster Hunter World ultrawide 21:9 request
RIP
Thanks for trying Mace.
Final update:
Throwing in the towel. It's too much for a still-in-University student like myself.
The biggest issue is that the game guts itself in many ways when changing resolution on the fly. It needs to have the resolution be the one that was initialised in the first place. This is where the killer issue comes in. I can't do that. DLL proxing is beyond me at this stage and I'm just not up to there yet. Also, where I do have experience with debuggers and reverse engineering, a game packing Denuvo and at least some-what effective anti-mod milark is, again, beyond me.
Hopefully someone with more knowledge and experience and pick this up. from tomorrow, I'll be busy with IRL♥♥♥♥♥♥♥anyway.
Happy Hunting.
Thanks for trying Mace.
Last edited by Alexander DeLarge on 14 Aug 2018, 20:22, edited 1 time in total.
Re: Monster Hunter World ultrawide 21:9 request
Aww man! What a bummer...that sucks.
Hopefully Special K fixes it or Fluffy.
Mace wasnt a fore-runner anyway but I am glad that we tried to help. At least we have 2 options that might be viable in the future! Thanks Mace for trying
Hopefully Special K fixes it or Fluffy.
Mace wasnt a fore-runner anyway but I am glad that we tried to help. At least we have 2 options that might be viable in the future! Thanks Mace for trying
- Mace ya face
- Posts: 20
- Joined: 09 Aug 2018, 17:33
Re: Monster Hunter World ultrawide 21:9 request
Sorry to have let people down. The odds of me actually being able to make a working mod were pretty bleak, but still.
Like I said, the killer here is the integrity check. If that wasn't there, the game would initialise it's resolution just fine and everything. Only issue would be the UI and HUD being shifted left. Reality though is rearly as simple. To be frank, it really is down to jackfuste/Kaldaien to fix it. The technical ability required is nothing to scoff at and so the number of people who could realistically have a good chance is small. This of course carries the issue that people like jackfuste and Kaldaien are human-beings with their own projects and goals while we're here wainting on then to fix an issue for free for a group of people they don't know to help a company that'd DMCA them as soon as thank them. Then there's CAPCOM. CAPCOM has never fixed this issue before in any prior game of theirs, and has stated that they have no intention of fixing it for Monster Hunter either.
I understand if what I said was a touch dramatic and the like, but it's just being realistic. We're gonna have to settle in for a long wait.
Like I said, the killer here is the integrity check. If that wasn't there, the game would initialise it's resolution just fine and everything. Only issue would be the UI and HUD being shifted left. Reality though is rearly as simple. To be frank, it really is down to jackfuste/Kaldaien to fix it. The technical ability required is nothing to scoff at and so the number of people who could realistically have a good chance is small. This of course carries the issue that people like jackfuste and Kaldaien are human-beings with their own projects and goals while we're here wainting on then to fix an issue for free for a group of people they don't know to help a company that'd DMCA them as soon as thank them. Then there's CAPCOM. CAPCOM has never fixed this issue before in any prior game of theirs, and has stated that they have no intention of fixing it for Monster Hunter either.
I understand if what I said was a touch dramatic and the like, but it's just being realistic. We're gonna have to settle in for a long wait.
System
Spoiler:
Re: Monster Hunter World ultrawide 21:9 request
Thanks for at least trying!
- Mace ya face
- Posts: 20
- Joined: 09 Aug 2018, 17:33
Re: Monster Hunter World ultrawide 21:9 request
See page 15 here: https://steamcommunity.com/app/582010/d ... 434182398/
Kaiket fixed what I fucked and found what I missed. Outstanding issues are HUD and lack of automation. Working on those myself now. All other issues resolved.
Kaiket fixed what I fucked and found what I missed. Outstanding issues are HUD and lack of automation. Working on those myself now. All other issues resolved.
System
Spoiler:
Re: Monster Hunter World ultrawide 21:9 request
Definitely "Works" for now. Still like you said i am experiencing HUD issues but other than that...its alright!
Re: Monster Hunter World ultrawide 21:9 request
Automated tool that does everything for you: https://steamcommunity.com/app/582010/d ... 2458259459
21:9 is now accessible for all~!
Just have to get the HUD aligned right.. and pretty much everyone is looking at Kaldaien for that because of his expertise in the area.
21:9 is now accessible for all~!
Just have to get the HUD aligned right.. and pretty much everyone is looking at Kaldaien for that because of his expertise in the area.
Re: Monster Hunter World ultrawide 21:9 request
^^^
Works for me. HUD is perfect when i start up the game and run the BAT
HUD slides to the left a bit when i enter a load screen or travel
Its not game breaking, just a little annoying, but definitely playable.
Game looked like crap with black bars, now it's gorgeous on 21:9 3440x1440 curved!
Works for me. HUD is perfect when i start up the game and run the BAT
HUD slides to the left a bit when i enter a load screen or travel
Its not game breaking, just a little annoying, but definitely playable.
Game looked like crap with black bars, now it's gorgeous on 21:9 3440x1440 curved!
Re: Monster Hunter World ultrawide 21:9 request
Yes, the present fix is quite workable in triple wide. The HUD being centered on the left screen however hurts.
Ready to donate for a HUD fix. Any takers? Jackfuste?
Ready to donate for a HUD fix. Any takers? Jackfuste?
- Mace ya face
- Posts: 20
- Joined: 09 Aug 2018, 17:33
Re: Monster Hunter World ultrawide 21:9 request
New thread on Steam: https://steamcommunity.com/app/582010/d ... 467059599/
Please Jackfuste. I just wanna play the game. Don't leave us trying to find a HUD fix. Have mercy.
esteady1 wrote:Yes, the present fix is quite workable in triple wide. The HUD being centered on the left screen however hurts.
Ready to donate for a HUD fix. Any takers? Jackfuste?
Please Jackfuste. I just wanna play the game. Don't leave us trying to find a HUD fix. Have mercy.
System
Spoiler:
Re: Monster Hunter World ultrawide 21:9 request
Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.


although the crafing section is on all borders...

But if he HUD would be Centered that would help a lot.


although the crafing section is on all borders...

We gonna send it to outa space!
- Mace ya face
- Posts: 20
- Joined: 09 Aug 2018, 17:33
Re: Monster Hunter World ultrawide 21:9 request
Haldi wrote:Phew.... way better without black bars.
But if he HUD would be Centered that would help a lot.
although the crafing section is on all borders...
I'm working on that now. I've gotten the shaders to dump and decompile. Only issue now is getting the stuff I want offset, offset, and the stuff I don't want offset, not offset.
System
Spoiler:
Re: Monster Hunter World ultrawide 21:9 request
Oh?
I've played around with that on Fallout 4.... was a huge PITA.
How does it work with MHW?
Did you find a good guide on how to decompile the files?
I've played around with that on Fallout 4.... was a huge PITA.
How does it work with MHW?
Did you find a good guide on how to decompile the files?
We gonna send it to outa space!
Re: Monster Hunter World ultrawide 21:9 request
I don't think anyone's looked in the files yet with regard to 21:9 support.
There are tools for it though: https://github.com/mhvuze/WorldChunkTool
https://www.nexusmods.com/monsterhunterworld/mods/16
Just up to the people who know how to do stuff. :p
There are tools for it though: https://github.com/mhvuze/WorldChunkTool
https://www.nexusmods.com/monsterhunterworld/mods/16
Just up to the people who know how to do stuff. :p
Last edited by DAOWAce on 23 Aug 2018, 07:39, edited 1 time in total.
Re: Monster Hunter World ultrawide 21:9 request
DAOWAce wrote:There are tools for it though: https://github.com/mhvuze/WorldChunkTool
Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-
Edit: okay, got the working .exe from Nexus....
@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^
Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....
Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText
We gonna send it to outa space!
Re: Monster Hunter World ultrawide 21:9 request
The github page had a compiled release.
There's also this, but I don't know if it's in any way useful now because it looks 7 years out of date.. even though the github release file is from 2016: https://github.com/codestation/mhtools
Something else that seems useful but I know nothing about: https://github.com/IcySon55/Kuriimu
Could try to poke https://twitter.com/MHVuze since he seems to be the resident expert on this stuff.
There's also this, but I don't know if it's in any way useful now because it looks 7 years out of date.. even though the github release file is from 2016: https://github.com/codestation/mhtools
Something else that seems useful but I know nothing about: https://github.com/IcySon55/Kuriimu
Could try to poke https://twitter.com/MHVuze since he seems to be the resident expert on this stuff.
- Mace ya face
- Posts: 20
- Joined: 09 Aug 2018, 17:33
Re: Monster Hunter World ultrawide 21:9 request
Haldi wrote:DAOWAce wrote:There are tools for it though: https://github.com/mhvuze/WorldChunkTool
Yeah.... had to download Visual Express only to compile that shit and get some errors when trying to unpack the .bin file.... nah that's prolly not what i'm looking for -.-
Edit: okay, got the working .exe from Nexus....
@Mace ya face
Did you already find out which files contain the UI elements positions?
I assume it's somewhere in /common/ui ? ^^
Edit2:
okay /common/text/cm_hud_ara.gmd looks interesting.
Except i have no clue how to open a .gmd file -.- Game Maker Studio 2 doesn't really help....
Edit3:
Or not....
Any clue about the /ui/hud/hud_questinfo.gui don't really get a lot of usefull stuff by opening that in sublimeText
Intersting stuff, and I have looked into it. Sadly, until someone can decompile/edit these files, I can't do anything with them. I'm not working on this until there is another development. I've come back once after stopping, and now, it's a time issue. I will be keeping an eye out though.
System
Spoiler:
Re: Monster Hunter World ultrawide 21:9 request
Hi !
Your fix for 2560*1080 was working for me, the "lazy aspect Fix [MONSTER HUNTER : WORLD] (No HUD Fix).
But today, after a update of the game in steam, when i try to launch the fix, this error message appear :
"87"
then
"ERROR : Failed to write to memory! Code:0"
If you have a solution, it would be wonderful ^^.
Thx for your work so far !
Your fix for 2560*1080 was working for me, the "lazy aspect Fix [MONSTER HUNTER : WORLD] (No HUD Fix).
But today, after a update of the game in steam, when i try to launch the fix, this error message appear :
"87"
then
"ERROR : Failed to write to memory! Code:0"
If you have a solution, it would be wonderful ^^.
Thx for your work so far !
Re: Monster Hunter World ultrawide 21:9 request
FluffyQuack has a working mod search it on youtube. it works for the most part with the only problem being an odd hud
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