Re: Mass Effect: Andromeda
Posted: 01 Apr 2017, 23:16
started NG+ with fws profile enabled beforehand... blackbar glitch seems greatly reduced... can anybody confirm?
thanks...
thanks...
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helifax wrote:Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar
Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.
Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.
Hope you like it:)
helifax wrote:Well, until I can get it through the FWS channel, here is the fix:
http://www.3dsurroundgaming.com/FWS/ME_Andromeda_FWS.rar
Download that.
Go to where FWS is installed (Program Files (x86))
Unpack the files inside there.
When ask to overwrite just say yes.
Start FWS.
In the Installed fixes part you should now have ME:Andromeda there.
Worth to mention:
There is a tiny glitch when the game switches between cinematics. The black bars can be visible for like 0.5 second. Nothing really big, but there is this tiny glitch.
Hope you like it:)
helifax wrote:cluthz wrote:I get this error when i try to enable:
Could not find ArFix injection point, Mass Effect: Andromeda may have updated to a version that is no longer supported.
Running 1680x1050 x3 (5040x1050) on a GTX 1070 windows 10 pro.
Something tells me you are running a cracked version of the game ?)
helifax wrote:...
@cluthz:
Try now. I have the super deluxe edition and tried the fix both on the normal trial and this one and works perfectly fine. Windows 10 x64 Pro.
..
ptavangar wrote:Hey helifax and all!
I'm new to writing in the forums but I'm a big fan and have been using the site for months now.
Helifax - I just installed the Andromeda update and made the change in the file to "writecopy" but unfortunately it still does not work. It still says that it cannot find the Arfix injection point, etc. What is the next step?
ptavangar wrote:Nevermind! I figured it outTHanks
helifax wrote:I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.
There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!
helifax wrote:I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.
There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!
helifax wrote:I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.
There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!
helifax wrote:I did find another fix for the black bars:)
This one doesn't require FWS to work, but our own DX11 wrapper (3DMigoto: https://github.com/bo3b/3Dmigoto/releases) that we use to create our 3D Vision fixes.
This approach is always consistent and more importantly it solves the "flick" that we see when we move from one scene to another.
There is a catch though... If you are using SweetFX or anything similar, it might not work with our wrapper.
If anyone is interested, please let me know!
Cheers!