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Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 10:52
by 20mchop
CivilWolf wrote:
20mchop wrote:Can anyone post hex values for 5760 x 1080 and 5930 x 1080? Trying to get this to work as well. Thanks for the fix! This will make this game that much better being able to play with Ultrawide/multi monitor .


5760x1080:
AA AA AA 40
00 00 40 42

5930x1080:
26 B4 AF 40
AB AA 45 42


I think.


Thanks so much! Will try them out!

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 11:08
by zens
for removing the black bars u have to devide horizontal with vertical so:
"5760\1080=5" means 5.00000(float) 40A00000h "00 00 A0 40"(bin)
and for the ratio it should be something like "16x3=48" means 48.00000(float) 42400000h "00 00 40 42"(bin)

the ratio should fit for 5930 x 1080 aswell it has 49,41 (5.49x9) so maybe 49.50000(float) 42460000h "00 00 46 42"(bin)

for blackbars on that res.: something like 5.50000(float) 40B00000h "00 00 B0 40"(bin)

so @CivilWolf u did it well.

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 12:12
by Pope Benedict
zens wrote:for removing the black bars u have to devide horizontal with vertical so:
"5760\1080=5" means 5.00000(float) 40A00000h "00 00 A0 40"(bin)
and for the ratio it should be something like "16x3=48" means 48.00000(float) 42400000h "00 00 40 42"(bin)

the ratio should fit for 5930 x 1080 aswell it has 49,41 (5.49x9) so maybe 49.50000(float) 42460000h "00 00 46 42"(bin)

for blackbars on that res.: something like 5.50000(float) 40B00000h "00 00 B0 40"(bin)

so @CivilWolf u did it well.


Sorry for my ignorance but what settings would I need to change to make this work at 3440 x 1440p without looking stretched?

Thanks.

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 12:35
by zens
for the black bars: 3440\1440=2,38" so 2.40000(float) 4019999Ah "9A 99 19 40"(bin)
aspect ratio fix: 43.00000(float) 422C0000h "00 00 2C 42"(bin)

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 14:28
by kohen
Resolution is 6120x1080. Is there some calculator tools? thx

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 16:03
by Pope Benedict
zens wrote:for the black bars: 3440\1440=2,38" so 2.40000(float) 4019999Ah "9A 99 19 40"(bin)
aspect ratio fix: 43.00000(float) 422C0000h "00 00 2C 42"(bin)


Hey man, thanks a lot!!! Works beautiful!! Only thing though is that I gotta set the resolution to 2560 x 1440p or the screen streches out of the monitor. It is pretty bizarre, is as if 3440 horizontal was larger when using these values. However, setting it to 2560 works pretty good.

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 16:44
by matthias
zens wrote:Well i dont own the game sadly, but u guys have to search and change for:

Removes (openes) the black bars
:
1.777778(float) 3FE38E39h "39 8E E3 3F"(bin) to 2.400000(float) 4019999Ah "9A 99 19 40"(bin)

and

Fix the ratio:
16.00000(float) 41800000h "00 00 80 41"(bin) to 21.00000(float) 41A80000h "00 00 A8 41"(bin)

Image

The example is based on a 21:9 res. like 2560x1080
Image

Greetings
zens


Thanks, man. Do these values work for 3440x1440?

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 17:16
by Acekas
I still find it to be very off TBH, everything seems to be so close and so big, fov doesn't even feel like 90 and made me feel sick after playing for like 10 mins.

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 17:24
by 20mchop
For some reason the fix doesn't work for me, my game doesn't launch. I do the following:

1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that hexd has placed a file.Bak in my RE7 folder
6. try to launch game, doesn't do anything

Please can someone let me know if i am doing it wrong, i have never used a hex editor in my life.

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 17:55
by kmj
Any chance that Flawless Widescreen will support this any time soon? I remember I used it for some older titles but I don't know whether it's still supported.
If not, what exact changes do I need to make to the .exe file in hex editor for 3440x1440 to get everything working fine - without black bars and with a proper FoV?

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 18:34
by Angeland
zens wrote:Well i dont own the game sadly, but u guys have to search and change for:

Removes (openes) the black bars
:
1.777778(float) 3FE38E39h "39 8E E3 3F"(bin) to 2.400000(float) 4019999Ah "9A 99 19 40"(bin)

and

Fix the ratio:
16.00000(float) 41800000h "00 00 80 41"(bin) to 21.00000(float) 41A80000h "00 00 A8 41"(bin)


The example is based on a 21:9 res. like 2560x1080
Image

Greetings
zens



It work perfectly on my Acer X34! Thanks a lot man! :onethumb:

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 18:45
by Trinubis
For 5760x1080 you need to search for 39 8E E3 3F and replace it with AB AA AA 40, leave the resolution in the game options on 1980x1080, (for your single Monitor) then press Alt+Ent and again Alt+Ent and the bars on the side are gone, but it is streched over all my three monitors. Now remains only one problme the aspect ratio for 5760x1080....

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 18:49
by User01
Hello there.

I am kinda stuck figuring out what to change on the hex editor. From what I understand it is only the bin number and the rest, like float values, get fixed automatically, is that correct?
If correct, what values would work for 3360x2100?

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 19:14
by CivilWolf
20mchop wrote:For some reason the fix doesn't work for me, my game doesn't launch. I do the following:

1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that hexd has placed a file.Bak in my RE7 folder
6. try to launch game, doesn't do anything

Please can someone let me know if i am doing it wrong, i have never used a hex editor in my life.


Just tested it out on mine and it worked fine for me. Make sure the offset and hexadecimals match this:
Image

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 19:49
by frankfarina
CivilWolf wrote:
20mchop wrote:For some reason the fix doesn't work for me, my game doesn't launch. I do the following:

1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that hexd has placed a file.Bak in my RE7 folder
6. try to launch game, doesn't do anything

Please can someone let me know if i am doing it wrong, i have never used a hex editor in my life.


Just tested it out on mine and it worked fine for me. Make sure the offset and hexadecimals match this:
Image



Can you post a screenshot of the game with resolution 5760x1080? tks

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 19:52
by eddywatson
hello guys I am new here...

I bought RE7 but then I found it has no 21:9 support...

Then I found this site and topic and possible fix posts... But I have no idea what I am meant to do to fix the screen size etc...
please can somebody upload the file I need? or explain what tools i need? thank you

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 21:45
by matthias
User01 wrote:Hello there.

I am kinda stuck figuring out what to change on the hex editor. From what I understand it is only the bin number and the rest, like float values, get fixed automatically, is that correct?
If correct, what values would work for 3360x2100?


I am also in this position. I can't find the fp values to change, and changing the bin values doesn't seem to do anything for me.

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 22:09
by vittau
You guys notice this (attachment)? Not sure if it helps, but it appears to be the fields that are read from re7_config.ini. Oddly there's this 16:9 string lost in there...

Anyway, if we could make one of these FOV values from 0 to 4 behave like another arbitrary value I guess we'd be able to change the FOV without Cheat Engine.

EDIT: The formula appears to be 70 + PlayerFOV*5 (i.e. PlayerFOV=4 results in 70+4*5 = 90). Default FOV for invalid ini is 80 if it helps. I'm searching for anything resembling this...
EDIT 2: Well, there are 18 occurences of 00 00 8C 42 (float(70)) in the file. Some are near sequences ( 70.5, 71, 71.5, ...) so it's probably not these. I'm lazy to test every possible value right now. :mrgreen:

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 22:27
by Wider Than UltraWide
Good job guys, awesome work! Got UltraWide to work for me on 2560x1080.

http://www.wsgf.org/forums/viewtopic.ph ... 03#p168603 Used this. Just make sure to edit the correct ones as shown in the screenshot(the 'place' they are in)
I then used http://www.wsgf.org/forums/viewtopic.ph ... 07#p168607 to change my FOV to 100. I had to end up changing both addresses to 6 though, all looks good tho.
UltraWide is sick!

Re: Resident Evil 7 No 21:9 support

Posted: 31 Jan 2017, 23:14
by User01
But how does one calculate the hex codes for any given resolution? Like for 3360x2100. How does one translate that, or any other resolution, to, for example, 00 AA 40 01?
Both for the removal of black bars and the resolution configs, its intimidating lol.