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Re: Deus Ex: Mankind Divided

Posted: 26 Aug 2016, 18:10
by Wijkert
[26-08-2016] PC Patch notes for Deus Ex: Mankind Divided Patch build 524.10

The following fixes are in this patch:
Adjustments to the Mouse Sensitivity settings, which mean that you can now set sensitivity for the X and Y axis separately.
Increased range of Mouse Sensitivity settings.
Fixed an issue that could cause missing geometry in the Dubai level.
Fixed an issue with player movement and running on stairs and sloped surfaces.
Fixed various issues with 21:9 setups.
Fixed an issue where the “Unmark All” prompt would stay on screen.
Field of view setting now displays the angle used.

EDIT: it seems the problem with the small black bars on the sides of the screen has been fixed, the misaligned markers have not.

Re: Deus Ex: Mankind Divided

Posted: 26 Aug 2016, 18:59
by CyborgHobbit
Wijkert wrote:...it seems the problem with the small black bars on the sides of the screen has been fixed, the misaligned markers have not.


And here my hopeful head was thinking, "They probably just fixed the markers and we'll have to wait a while for the small black bars... not a big deal". :(

Re: Deus Ex: Mankind Divided

Posted: 26 Aug 2016, 21:36
by Gunrun247
Argh the black bars were the least of my worries, tracking enemies with markers is basically impossible right now, and interacting with small things is very hard.

Re: Deus Ex: Mankind Divided

Posted: 26 Aug 2016, 22:44
by CyborgHobbit
Confirmed that the marker alignment is still off (ie. no change). https://i.imgur.com/KYKCtsp.jpg

Re: Deus Ex: Mankind Divided

Posted: 27 Aug 2016, 01:31
by Haldi
Even after this patch i cannot get back to the "Eyefinity" showing up in the Launcher Options -.-

Re: Deus Ex: Mankind Divided

Posted: 27 Aug 2016, 07:37
by ekrboi
damnit.. I should have checked her BEFORE I payed $90(USD) for the game. I'm downloading now... I'm not expecting much after seeing the thread here but I'll report back once it's installed... I'm running a 5930k(4.3ghz) + 32gb RAM + 3x gtx 970.

At least I have 2 hours to dick around before I get a refund.

Re: Deus Ex: Mankind Divided

Posted: 27 Aug 2016, 08:18
by ekrboi
Well.. Ive certainly had my fair share of beers this evening.. so I can't give a 100% fair assessment just yet... but with my rig and high preset I don't seem to have much trouble with maintaining 50-60FPS... however even with motion blur set to off there seems to be quite a bit of motion blur happening. It's enough that I can't deal with it in my current state. Hopefully it's a bug because I don't even think sober me could deal with it. :D

Re: Deus Ex: Mankind Divided

Posted: 27 Aug 2016, 10:29
by Rhadamanthe
Haldi wrote:Even after this patch i cannot get back to the "Eyefinity" showing up in the Launcher Options -.-


prob is the same here >.<

Re: Deus Ex: Mankind Divided

Posted: 27 Aug 2016, 12:40
by Wijkert
Gunrun247 wrote:Argh the black bars were the least of my worries, tracking enemies with markers is basically impossible right now, and interacting with small things is very hard.


At least the devs same to consider us 21:9 users.

Re: Deus Ex: Mankind Divided

Posted: 30 Aug 2016, 17:10
by fomoz
372.70 driver is out, any performance improvements?

Re: Deus Ex: Mankind Divided

Posted: 30 Aug 2016, 18:10
by Haldi
512.15 Patch 3

• Fixed issues where the UI was offset at some aspect ratios, such as 21:9.

Re: Deus Ex: Mankind Divided

Posted: 30 Aug 2016, 20:09
by CyborgHobbit
EDIT: The patch has introduced a new 21:9 bug (at least for me) involving quest markers. See next post.

512.15 Patch 3 did fix interactive item markers for me on 21:9 (2560x1080)!
Civilian
Civilian
civilian.jpg (624 KiB) Viewed 8539 times

Trunk
Trunk
trunk.jpg (657.13 KiB) Viewed 8533 times

Newspaper
Newspaper
newspaper.jpg (456.43 KiB) Viewed 8535 times


Unfortunately, NPCs marked with the LiDAR Mark-Tracker still have their markers off to the right.
LiDAR Mark-Tracker
LiDAR Mark-Tracker
LiDAR.jpg (756.71 KiB) Viewed 8523 times


Less importantly, the red Damage/LowHeath haze is sill confined to a 16:9 area as well.

Overall, I'm very pleased with this progress. Interacting with people and objects was very frustrating with the markers misaligned, and now it's fixed. I can deal with not using LiDAR and turning off the red haze in the meantime (though I hope they get fixed eventually).

Re: Deus Ex: Mankind Divided

Posted: 31 Aug 2016, 01:23
by CyborgHobbit
The patch has introduced a new 21:9 bug (at least for me). Now when a quest marker goes off the left of the screen (due to the player turning right), it disappears. But when it goes off the right if the screen (due to the player turning left) it stays on the edge of the screen and points in the direct you'd need to turn to be facing it. I've uploaded a video to show this.
https://youtu.be/amFZz_a_rVI

Here's a .GIFV if that's more your style:
https://i.imgur.com/Nq7cYZC.gifv

Re: Deus Ex: Mankind Divided

Posted: 31 Aug 2016, 03:09
by ekrboi
fomoz wrote:372.70 driver is out, any performance improvements?



I'm not noticing anything really specific to the new driver or the latest game patch today. HOWEVER.. I can't speak for 2x SLI users but with my 3x GTX 970's it's a night and day difference when I use the Overwatch SLI bits(0x2C0120F5). The game is actually fluid... and at least up until now I've not noticed any (game breaking) issues using them.. I can't compare to not using them because without them it's a bit of a blur/stutter fest for me. My last drunken post mentioned that it seemed very "blurry" and stuttery even with Motion Blur turned off.. those SLI bits fixed that problem. I'm now 5-6 hours into the game(past tinkering time) and it's been very enjoyable ever since.

Re: Deus Ex: Mankind Divided

Posted: 03 Sep 2016, 20:33
by cybereality
So I was trying to run Deus Ex Mankind Divided on a 4K TV, but with a 21:9 aspect ratio (letterboxed). While the custom resolution worked (in my case 3840x1640 @ 50Hz) the game still seemed to render at a 16:9 aspect ratio and stretch the image horizontally. I could not find an aspect ratio option in the menu, but there is in the registry. To edit this value, open regedit and go here:

HKEY_CURRENT_USER\Software\Eidos Montreal\Deus Ex: MD\Graphics\

Look for the key AspectRatio (it defaults to 0). Find your ratio by dividing pixel width by height then times by 1000 to get a whole number.

So, for me, I did (3840 / 1640) x 1000 = 2341

In the registry key for AspectRatio, set it to Decimal and then enter the 4 digit number. Now the game should render correctly.

Re: Deus Ex: Mankind Divided

Posted: 25 Sep 2016, 09:39
by Rhadamanthe
Still stuck with these big black bars on each side.

Ultra wide support is so poor on this game.

C'mon dev, please, 4 years ago Human Revolution was so cool in Eyefinity

Re: Deus Ex: Mankind Divided

Posted: 25 Sep 2016, 15:24
by Haldi
No, its working pretty fine.
IF it works.
Mine doesn't I also have these black bars. Tried reinstalling and all. Can't get the "Eyefinity" to show up in the resolution settings.

I contacted the support and they told me "OK, we will patch this, don't worry" that was 5 patches ago -.-

Gesendet von meinem HTC 10 mit Tapatalk

Re: Deus Ex: Mankind Divided

Posted: 26 Sep 2016, 01:18
by anteronoid
ekrboi wrote:
fomoz wrote:372.70 driver is out, any performance improvements?



I'm not noticing anything really specific to the new driver or the latest game patch today. HOWEVER.. I can't speak for 2x SLI users but with my 3x GTX 970's it's a night and day difference when I use the Overwatch SLI bits(0x2C0120F5). The game is actually fluid... and at least up until now I've not noticed any (game breaking) issues using them.. I can't compare to not using them because without them it's a bit of a blur/stutter fest for me. My last drunken post mentioned that it seemed very "blurry" and stuttery even with Motion Blur turned off.. those SLI bits fixed that problem. I'm now 5-6 hours into the game(past tinkering time) and it's been very enjoyable ever since.


Nice find, gonna test it with 2xSli :)
Thx! :onethumb:

Re: Deus Ex: Mankind Divided

Posted: 26 Nov 2016, 06:05
by AeXiPHiXiON
:triplewide:

this finally went on sale on steam so giving it a try. started the game up and got 11fps at 5760x1080 with dual GTX 1080's... v1.11 build 616.0

after updating to current nvidia driver, 375.95, seems like the main issue with bad frame rates is the MSAA setting. fps is terrible unless MSAA is disabled in the game display settings.

I am getting a pretty constant 60fps at 5760x1080 with infrequent frame rate drops to 50-55fps. disabling lens flare seems to have made the frame drops even more infrequent.

display.JPG
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graphics.JPG
graphics.JPG (93.49 KiB) Viewed 7806 times

Re: Deus Ex: Mankind Divided

Posted: 22 Dec 2016, 23:48
by Rhadamanthe
Some updates have been released......Eyefinity still not detected in the launch option panel. I'm still stucked with these big black bars on each side. I think devs prefer to work on DLC's instead of debbuging their game.