Doom (2016)

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
magoo25
Posts: 52
Joined: 13 Feb 2010, 14:57

Re: Doom (2016)

Post by magoo25 »

I was having all kinds of issues with this game.
My usual resolution is 5780 x 1200, Surround with 980 Ti in SLi.
If I tried to load the game simply to start it, it would crash during the Bethesda screen. I could load and play using one screen, 1920 x 1200.
I still can't adjust the resolution from the video options in the game, but......

If I go to : user/savedgame/DOOM/Base/Doomconfig
open the config file with notepad. Scroll to the bottom.
Enter: r_customwidth 5780
r_customheight 1200

save the changes.

Reload the game and it will run perfectly in three screen Surround. I am using driver version 365.10, both GPUs are being utilized at about 75% under this configuration, running 70-90 FPS.
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Ganz
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Re: Doom (2016)

Post by Ganz »

Razed wrote:
Ganz wrote:What exactly was the fix? I'm running 5760x1080 and it's still flat at 90 FOV. Sorry if I'm being dumb, I'm new to triple screen setups. Thx


Download Flawless Widescreen, the fix was implemented on there yesterday by Hayden.
I let a few people on the DOOM Steam Forums know about the fix as well, since there were so many threads asking for one.


It's the most beautiful thing I've ever seen. :o

TY.
JinnX
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Re: Doom (2016)

Post by JinnX »

magoo25 wrote:If I tried to load the game simply to start it, it would crash during the Bethesda screen. I could load and play using one screen, 1920 x 1200.


Seems the intro videos are causing all sorts of problems, for many people, myself included. You can bypass those intros entirely, by adding this command to the Steam Doom's Launch Options, or the game's shortcut or however you launch it: "+com_skipIntroVideo 1"


Also FYI for people having lag or low fps issues, this game is a memory hog, both system and vram. On my system, during Doom gameplay, I often am over 10gb of system RAM usage, and over 5gb vram in surround-display. Even in single 1080p vram usage is over 3gb. Even though a 780ti or any recent quad-core is more than powerful enough, if (v)RAM usage is maxed out, then the gpu or cpu isn't gonna get data to process fast enough.
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fubario
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Re: Doom (2016)

Post by fubario »

Wow. Just have to add my thanks to HaYDeN. Doom is absolutely SPECTACULAR on a single GTX980Ti driving 3 Dell U2414H's. Thank you SO much. I donated.
jsdeprey
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Joined: 11 Nov 2015, 07:36

Re: Doom (2016)

Post by jsdeprey »

I am running 3 monitors with desktop res of 5760 x 1080 when I run DOOM after installing
"Flawless Widescreen" the game is running in 4989 x 768 (85x16). Is there a better mode to run it in? I am also running "Fullscreen". I did mess with settings, but I have no idea what I did honestly. When the game first ran it was set to only run one monitor.

Thanks.
JinnX
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Joined: 14 May 2016, 19:03

Re: Doom (2016)

Post by JinnX »

jsdeprey wrote:I am running 3 monitors with desktop res of 5760 x 1080 when I run DOOM after installing
"Flawless Widescreen" the game is running in 4989 x 768 (85x16). Is there a better mode to run it in? I am also running "Fullscreen". I did mess with settings, but I have no idea what I did honestly. When the game first ran it was set to only run one monitor.

Thanks.


In Doom's menu, set aspect ratio to 16:3, then the resolution 5760x1080 should appear as an option. If those options don't appear, then the issue is with your GPU drivers not reporting the expected resolutions, because Doom just asks the GPU what resolutions are available and lists options based on that.
GitDat
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Re: Doom (2016)

Post by GitDat »

Doesn't anyone else have a 120Hz/144Hz monitor? This Vsync being locked at 60 is driving me nuts! Any fixes for that? Disabling Vsync is not a fix :)
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jsdeprey
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Joined: 11 Nov 2015, 07:36

Re: Doom (2016)

Post by jsdeprey »

JinnX wrote:
jsdeprey wrote:I am running 3 monitors with desktop res of 5760 x 1080 when I run DOOM after installing
"Flawless Widescreen" the game is running in 4989 x 768 (85x16). Is there a better mode to run it in? I am also running "Fullscreen". I did mess with settings, but I have no idea what I did honestly. When the game first ran it was set to only run one monitor.

Thanks.


In Doom's menu, set aspect ratio to 16:3, then the resolution 5760x1080 should appear as an option. If those options don't appear, then the issue is with your GPU drivers not reporting the expected resolutions, because Doom just asks the GPU what resolutions are available and lists options based on that.


Thanks that did it, I missed that.
I have to say thanks to Hayden, and I think I will donate today since this is really nice work here!

BTW, when I installed Flawless Widescreen it just loaded all the game plugins automatically, even thou I thought I chose not to.
Is it not best to only load the plugins you have games for?
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skipclarke
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Re: Doom (2016)

Post by skipclarke »

czarman wrote:Can anyone finish the Detail Report for Doom 2016 - or provide the Screenshots - thx.

I've updated (and completed) the DR. I've updating the grading to reflect the retail release. I've added all new matching gameplay shots using Flawless Widescreen. Also added screenshots for cut-scenes, FMVs, menus, and for 4k UHD resolution.
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skipclarke
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Re: Doom (2016)

Post by skipclarke »

jsdeprey wrote:BTW, when I installed Flawless Widescreen it just loaded all the game plugins automatically, even thou I thought I chose not to.
Is it not best to only load the plugins you have games for?

I think it just pulls the list of available plugins, and then you install them manually. That's how it is on mine. I have a section called "Installed Plugins" and then "Available Plugins".
jsdeprey
Posts: 6
Joined: 11 Nov 2015, 07:36

Re: Doom (2016)

Post by jsdeprey »

skipclarke wrote:
jsdeprey wrote:BTW, when I installed Flawless Widescreen it just loaded all the game plugins automatically, even thou I thought I chose not to.
Is it not best to only load the plugins you have games for?

I think it just pulls the list of available plugins, and then you install them manually. That's how it is on mine. I have a section called "Installed Plugins" and then "Available Plugins".


For some reason mine was set to Auto Install under settings, I turned off both "Auto Install" and "Auto Install Missing/Uninstalled" and now I can choose to only install DOOM for right now.
I think there was a question during install that asked me about this, I somehow I must have chosen wrong.
PoundTown_
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Joined: 18 May 2016, 03:57

Re: Doom (2016)

Post by PoundTown_ »

HaYDeN wrote:
JinnX wrote:Also note that the menu FOV option is limited to 130, but I found that FOV can go as high as 150. Open the console with ~, command is "g_fov 150" but if you save any changes in the graphics menu, FOV will revert back to 130.


Note to everyone: Don't set the FOV to something ridiculous like 130 - the engine handles the FOV calculation 100% correctly, 90 degrees FOV in the settings menu will result in a horizontal FOV of 144 degrees. (5760x1080)

It's the aspect ratio calculations (and artificial limiting) that is the problem.


So all you need to do is is select 16:3 and 5760x1080 then make sure the FOV is set to 90?

That isn't working for me. The image is still very flat. Your tip on the FOV did help it, but Doom guy's arm still stretches to the screen on the right.


I guess that's assuming I had Flawless widescreen installed. Just finished installing and that did the trick! Thanks for the tip!
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Surreal182
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Joined: 18 May 2016, 14:09

Re: Doom (2016)

Post by Surreal182 »

Great work Hayden!
Unfortunately i seem to be having issues @ 21:9.. i'm using a single 2560x1080 display, the fix works @ 90fov (playermodel/weapons are no longer stretched), but as i increase the fov beyond 90 the playmodel/weapons gets stretched in the opposite direction (AKA squished).
Take a look below:

Vanilla 21:9 2560x1080 @ 90FOV, all seems fine except weapons are stretched:
Image

With fix 21:9 2560x1080 @ 90FOV, weapons now have the correct aspect ratio:
Image

With fix 21:9 2560x1080 @ 110FOV, weapons are now squished:
Image

This really sucks because it's very distracting and i really like the game + it's running great @ a solid 74fps on ultra with nightmare textures on my single GTX 970


EDIT: Found a fix by modifying fws plugin, now playermodel scales correctly @ desired fov.

2560x1080 @ 115FOV:
Image

So for anyone who wants to properly play the game in 21:9 @ higher fovs here's what to do;
Open with text editor: Flawless Widescreen\PluginCache\FWS_Plugins\Modules\DOOM\Dependencies\Scripts\DOOM.lua
Find this section:(without quotes)

"Variables["DefaultWeaponFOV1"]:WriteFloat(180.0)"

DefaultWeaponFOV1 needs to be increased when increasing fov, 200.0 seems to be perfect for 110fov and 205.0 for 115fov.
This can be done while the game is running provided you close fws and open it again after saving.
Last edited by Surreal182 on 19 May 2016, 05:00, edited 5 times in total.
Krygorian
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Re: Doom (2016)

Post by Krygorian »

Hayden for President. As always.
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Abram
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Re: Doom (2016)

Post by Abram »

Thanks for the fix, Hayden. Was a good reminder that it had been a while since i donated a little something. Boundless thanks to the community of WSGF. So many people would stay frustrated without it. Was a bit surprised to see how wonky the wider resolutions were handled, seeing how id software has been at this game for so long...

Pretty fun game. A very DOOM-y Doom. So nice to see health kits in a game again.
Guest

Re: Doom (2016)

Post by Guest »

How can I set ultra-widescreen resolution?

Front page says to use 16:3 ratio but I don't see that under the settings even with "+com_skipIntroVideo 1 +set m_smooth 0 +menu_advanced_AllowAllSettings 1"
Paul40
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Joined: 19 Jun 2016, 16:35

Re: Doom (2016)

Post by Paul40 »

Hi all,
I've just tried the demo of Doom from Steam. I can't get the right aspect ratio at 5760x1080p (Nvidia Surround) using Flawless Widescreen--it works flawlessly with all other games that need it. Maybe it doesn't work with the demo? if so, I'll buy the full game, since it's quite good indeed. Thank you all.
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scavvenjahh
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Re: Doom (2016)

Post by scavvenjahh »

Yep, it doesn't work with the demo. It must use a different exe that would require its own FWS plugin...
Paul40
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Joined: 19 Jun 2016, 16:35

Re: Doom (2016)

Post by Paul40 »

Thank you scavvenjahh. I'll get the full game then. Cheers!
tepescovir
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Re: Doom (2016)

Post by tepescovir »

Has the new doom patch broken the fix?
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