Page 3 of 9

Re: Fallout 4

Posted: 11 Nov 2015, 03:45
by RufusOnFire
I made a post on Bethesda's forums as well.

http://forums.bethsoft.com/topic/154611 ... -game-but/

Feel free to contribute to the discussion there if you like. Bethesda lost a few points with me on this one, and they didn't have many to begin with. If something comes around to fix this I may be back but otherwise I'm on to other things.

BTW, great community, and great info on this site. I've lurked for a long while and found it very useful.

Re: Fallout 4

Posted: 11 Nov 2015, 03:54
by clowekey
Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
http://steamcommunity.com/sharedfiles/f ... =551651145

Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.

Re: Fallout 4

Posted: 11 Nov 2015, 03:57
by X1XNobleX1X
clowekey wrote:Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.



Well, that's one issue that has been solved.

Re: Fallout 4

Posted: 11 Nov 2015, 08:49
by Garrett
clowekey wrote:Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

Is it really necessary to make this change in both locations? This blog post indicates that the change only needs to be done in the Documents location.

Re: Fallout 4

Posted: 11 Nov 2015, 08:57
by Volkov
clowekey wrote:Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
http://steamcommunity.com/sharedfiles/f ... =551651145

Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.


Thanks!

Re: Fallout 4 21:9

Posted: 12 Nov 2015, 13:35
by AlfaReaper
Let's hope this fix will come soon.. :c

Re: Fallout 4 21:9

Posted: 12 Nov 2015, 14:31
by Rylo151
It really is annoying with the stretched HUD but at least it is still playable, Does anyone know how to remove the dark green background on the HUD? I feel like I would barely even notice the HUD was stretched if there werent background pieces in the wrong places. It would be a great fix for it temporarily while waiting for a proper fix

Hope someone with the skills to do so can fix this soon, I would certainly donate to whoever that is for this game :)

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 02:45
by Amatyr
Looks like this may be worth watching http://www.nexusmods.com/fallout4/mods/274

Not tested any myself, still finishing Witcher 3 and hoping for a comprehensive solution by the time I start on FO4.

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 02:57
by smushroomed
Amatyr wrote:Looks like this may be worth watching http://www.nexusmods.com/fallout4/mods/274

Not tested any myself, still finishing Witcher 3 and hoping for a comprehensive solution by the time I start on FO4.



I do not understand his instructions

EDIT: I read the comments and I got it to work.

This is solid. I hope he makes more progress

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 14:21
by latexyankee
Is anyone using Haldi's fix from the eyefinity/surround thread? He said it's hardcoded to 5760x1080 but there are some 21:9 users commenting. I'm assuming they are 2560x1080 and the fix is working with their res.

Anyone tried 3440x1440? Lets keep this thread moving as well we need to gain some momentum!

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 14:25
by Leafcutter
On the multi-screen forum thread someone posted this...

I might have found a solution/workaround for the green boxes being out of line.

I have a 21:9 monitor, and I was playing around with the ini to get the scope overlay to cover the edges of my screen, since by default it only covers a 16:9 area. I discovered that setting fDefaultFOV makes the scope overlay larger or smaller, without affecting the other fov settings.

A side effect of this is that it also changed the size of the green boxes. At fDefaultFOV=60 the green boxes mostly line up with their edges, and the scope covers the sides of the screen. I'm not sure if it changes anything besides those two, but it seems to be working for me so far.


I tried the change to fDefaultFOV=60 as mentioned by Urzru. I did not change the other 2 FOV values.

On my single 2560x1080 display it corrects the horizontal green backgrounds on the UI but unfortunately not the vertical.

Much better than not doing it tho, and currently no adverse side effects.. pip boy same size etc.

Cheers
-LC-

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 14:45
by ocelot
Leafcutter wrote:On the multi-screen forum thread someone posted this...

I might have found a solution/workaround for the green boxes being out of line.

I have a 21:9 monitor, and I was playing around with the ini to get the scope overlay to cover the edges of my screen, since by default it only covers a 16:9 area. I discovered that setting fDefaultFOV makes the scope overlay larger or smaller, without affecting the other fov settings.

A side effect of this is that it also changed the size of the green boxes. At fDefaultFOV=60 the green boxes mostly line up with their edges, and the scope covers the sides of the screen. I'm not sure if it changes anything besides those two, but it seems to be working for me so far.


I tried the change to fDefaultFOV=60 as mentioned by Urzru. I did not change the other 2 FOV values.

On my single 2560x1080 display it corrects the horizontal green backgrounds on the UI but unfortunately not the vertical.

Much better than not doing it tho, and currently no adverse side effects.. pip boy same size etc.

Cheers
-LC-


Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 14:50
by Leafcutter
add the line within [display] part of fallout.ini, and both falloutprefs.ini

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 15:24
by ocelot
Leafcutter wrote:add the line within [display] part of fallout.ini, and both falloutprefs.ini



Thanks! The loading screen is zoomed in but I guess in the game everything is fine :)

Update: The Power Armor Hud is zoomed in and the bottom half cut off :(

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 15:52
by AlfaReaper
I tried the fix on nexusmods on a 2560x1080 asus mx299q and it appears to fix the hud :clap:

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 15:55
by latexyankee
AlfaReaper wrote:I tried the fix on nexusmods on a 2560x1080 asus mx299q and it appears to fix the hud :clap:


Yea, I guess 2560x1080 users are getting good results across the board. I've yet to see a fix of any kind that fix hud and other elements for 3440x1440.

Any updates? I'm assuming the FWS plugin would take care of it but it looks like it's going to be awhile, lots of work.

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 16:23
by latexyankee
[/quote]

Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??[/quote]

Ocelot are using the fix from haldi in the multimonitor thread or have you just edited your own values? I'm trying to find out if that fix works but he says its hardcoded to 5760x1080, but I see multiple people from here posting hud fixes over there.

Leafcutter, youre on 3440 x1440 yes? What are you using as a baseline?

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 17:52
by ocelot
latexyankee wrote:


Where is the fDefaultFOV value? I have fDefaultWorldFOV=95 and fDefault1stPersonFOV=95. But cant find the other one??[/quote]

Ocelot are using the fix from haldi in the multimonitor thread or have you just edited your own values? I'm trying to find out if that fix works but he says its hardcoded to 5760x1080, but I see multiple people from here posting hud fixes over there.

Leafcutter, youre on 3440 x1440 yes? What are you using as a baseline?[/quote]

I manually added the value to the ini file but its not ideal because some hud elements like the power armor are zoomed in and not readable.
I have a 3440x1440 monitor btw.

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 19:24
by latexyankee
Damn any word on HaYden fix? I wonder how long it takes him to make these masterpieces. It seems like a hell of a lot of work.

Re: Fallout 4 21:9

Posted: 13 Nov 2015, 23:36
by AlfaReaper
latexyankee wrote:Damn any word on HaYden fix? I wonder how long it takes him to make these masterpieces. It seems like a hell of a lot of work.

I'm waiting too. The fix on nexusmods doesn't correct every component of the game