Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
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gumbo1919
Posts: 34
Joined: 24 Jun 2013, 01:54

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by gumbo1919 »

Has anyone figured out a way to alter the FOV for this game?
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jackfuste
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Insiders
Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play
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Lite203
Posts: 3
Joined: 01 Sep 2015, 21:30

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Lite203 »

Badassmofo, That fix didn't seem to work for me unfortunately.
iamthedevil
Posts: 5
Joined: 27 May 2015, 17:08

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by iamthedevil »

Many thanks Jackfuste.It's very helpful :)
ekrboi
Posts: 70
Joined: 01 Jul 2014, 01:00

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by ekrboi »

jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


thanks for the explanation!
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Lite203
Posts: 3
Joined: 01 Sep 2015, 21:30

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Lite203 »

When I edit the values and save it gives me an error saying that file cant run on this computer, Contact the Software Publisher.
Gooddick
Posts: 3
Joined: 15 Dec 2014, 13:08

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Gooddick »

Thanks for the fix. Is it possible for anyone to look into the ennemy marker ? (Red Triangle over the head)
They are scale on a 1980 res. With the fix, the ennemy marker start moving up and down and left and right with the camera mouvement. To sum up, instead of being stuck over the head of the ennemies, the red triangles move everywhere around the target.
medievalhorde
Posts: 2
Joined: 01 Sep 2015, 21:10

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by medievalhorde »

Gooddick wrote:Thanks for the fix. Is it possible for anyone to look into the ennemy marker ? (Red Triangle over the head)
They are scale on a 1980 res. With the fix, the ennemy marker start moving up and down and left and right with the camera mouvement. To sum up, instead of being stuck over the head of the ennemies, the red triangles move everywhere around the target.


Most likely need a bigger fix then resolution correction. I noticed it too. It's a bit annoying, but it hasn't been too much of an issue.
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nokocha
Posts: 4
Joined: 01 Sep 2015, 13:13

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by nokocha »

damn... i need the fix for the beta .exe (1.0.0.2) ... :cry:

with this .exe(1.0.0.1) the game crash at start... see here: https://steamcommunity.com/app/287700/discussions/0/527273983049417369/

jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


okay, with this manual Idid it myself! works great, thank you!!! :clap:
tkajr7
Posts: 1
Joined: 02 Sep 2015, 01:04

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by tkajr7 »

I'm having something weird going on with my colors with this fix. Anyone else experiencing this? Its like a smaller rectangle in the middle has different coloring than the outside. Any ideas how to fix?
Attachments
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badassmofo
Posts: 5
Joined: 01 Sep 2015, 20:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by badassmofo »

After about 5 hours of playing, I can honestly say that the map marker problem is so annoying.

I wonder if it's fixable by the community. The map markers are possibly positioned based on the default FOV and screen ratio. I know nothing about finding these hex values and stuff, or even if that is how map markers are position though. But seeing as thought changing the ratio messes them up, it's a possibility.

I doubt that the devs will fix this if they didn't even support these resolutions to begin with. Any thoughts, anyone?
GooglyBear
Posts: 2
Joined: 02 Sep 2015, 02:17

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by GooglyBear »

Hey Guys,

Can anyone provide an exe file for 5760 x 1080? I tried re-writing the hex but I'm having a really hard time of it. I would extremely appreciate the help!
karloy
Posts: 3
Joined: 01 Sep 2015, 20:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by karloy »

That works! Great, thanks.

jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play
Rakber
Posts: 1
Joined: 02 Sep 2015, 02:55

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Rakber »

Hi guys just made an account to say thanks for the instructions on how to get this at 5760x1080.

I downloaded the first Hex Editor on Google, HxD and opened my original MGS exe.
I then followed erkbois instructions (many thanks) searched for 39 8E E3 3F in the file and changed it to to AB AA AA 40. Saved the file and bam that was it!

Image
Image
Image



I hope the pics work ok. The only problem now as others have pointed out is the marker points float about now.
Quick question would these settings work on other games that I couldn't get at 5760x1080?


Again big thanks to erkbois and the community for the help!
skancerous
Posts: 6
Joined: 31 Aug 2015, 00:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by skancerous »

I think it would be way better to play without the enemy markers, it's far more inmersive and more like the old metal gears.

Also no reflex mode and the game becomes more challenging.
iria2
Posts: 7
Joined: 02 Sep 2015, 04:51

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by iria2 »

Hey All!

I just wanted to mention that the FOV by default is 90, in reverse hex 00 00 B4 42.
upador123
Posts: 13
Joined: 02 Sep 2015, 04:36

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by upador123 »

http://i.imgur.com/xSQQXYn.jpg

HOW TO FIX THIS SHADOWS BUG??
Last edited by upador123 on 02 Sep 2015, 05:25, edited 1 time in total.
sir biscuit
Posts: 15
Joined: 13 Jul 2011, 05:15

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by sir biscuit »

badassmofo wrote:After about 5 hours of playing, I can honestly say that the map marker problem is so annoying.

I wonder if it's fixable by the community. The map markers are possibly positioned based on the default FOV and screen ratio. I know nothing about finding these hex values and stuff, or even if that is how map markers are position though. But seeing as thought changing the ratio messes them up, it's a possibility.

I doubt that the devs will fix this if they didn't even support these resolutions to begin with. Any thoughts, anyone?

Well I tried your .exe file to get 5760 x 1080 , but it still only works as if it is 1920 x 1080 . I'm at the point where you're on horseback & about to go to the first outpost .
Scarnecedor
Posts: 31
Joined: 01 Sep 2015, 17:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Scarnecedor »

New game update crash the fix :(
badassmofo
Posts: 5
Joined: 01 Sep 2015, 20:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by badassmofo »

I tried searching for 42 B4 00 00 in the hex editor and replacing it with 43 34 00 00. There were quite a few results, but I tried a couple and the game just fails to launch.
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