The Witcher 3 21:9 Broken!
Re: The Witcher 3 21:9 Broken!
Nvidia was working on improving Witcher 3 performance for Kepler owners: http://wccftech.com/nvidia-working-driv ... witcher-3/
The 353.06 WHQL driver has just been released because of the 980ti launch: http://www.nvidia.com/download/driverRe ... 5823/en-us
There was no mention of this in the 353.06 release notes. However, my fps has gone up from 58.2 to 63.4 (save near Red Barons house). Anyone else experiencing the same kind of improvement?
Maybe they didn't mention it, because they want kepler owners to buy the 980ti. Just a hypothesis.
The 353.06 WHQL driver has just been released because of the 980ti launch: http://www.nvidia.com/download/driverRe ... 5823/en-us
There was no mention of this in the 353.06 release notes. However, my fps has gone up from 58.2 to 63.4 (save near Red Barons house). Anyone else experiencing the same kind of improvement?
Maybe they didn't mention it, because they want kepler owners to buy the 980ti. Just a hypothesis.
Philips BDM4065UC(3840x2160) Acer Z35(2560x1080@200hz); 980 Ti Hybrid @stock ; 6700K 4.6ghz (1.35v)/D15; 16GB 3200mhz; Asus Maximus Ranger VIII; AX860; 1TB 960 EVO; 750GB 840 EVO; Teufel Concept D 500; Sennheiser HD6XX; Windows 10 (latest build)
Re: The Witcher 3 21:9 Broken!
I got about 18% faster framesrates with the new drivers, that´s quite amazing
I am using two gtx 970 though, not Kepler. Looks like they managed to improve the performance in general.
I am using two gtx 970 though, not Kepler. Looks like they managed to improve the performance in general.
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mezzanine510
- Posts: 6
- Joined: 26 May 2015, 02:19
Re: The Witcher 3 21:9 Broken!
Unfortunately, as of today's patch, the 21:9 cutscene fix/.exe doesn't work anymore.
Thanks for all your help zens, your work is awesome! What would be even better is if you could post how you go about decompiling the exe and editing it, so that we can all do it by ourselves when there is a patch
. You know what they say, give a man a fish, he eats for a day. Teach a man to fish.. 
-Mezz
Thanks for all your help zens, your work is awesome! What would be even better is if you could post how you go about decompiling the exe and editing it, so that we can all do it by ourselves when there is a patch
-Mezz
Re: The Witcher 3 21:9 Broken!
mezzanine510 wrote:Unfortunately, as of today's patch, the 21:9 cutscene fix/.exe doesn't work anymore.
Thanks for all your help zens, your work is awesome! What would be even better is if you could post how you go about decompiling the exe and editing it, so that we can all do it by ourselves when there is a patch. You know what they say, give a man a fish, he eats for a day. Teach a man to fish..
-Mezz
It does. Just replace the .exe file again; it'll tell the game that it's running 1.03, but everything will be just as if you're running 1.04.
Re: The Witcher 3 21:9 Broken!
I got the GOG version and latest version is still 1.04.
"Teach a man to fish...", well im using a non public version of ollydbg x64 wich is still under development, but it should be possible, to take a hex editor and compare the original with the patched exe to see what i patched.

"Teach a man to fish...", well im using a non public version of ollydbg x64 wich is still under development, but it should be possible, to take a hex editor and compare the original with the patched exe to see what i patched.

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gammatsunami
- Posts: 5
- Joined: 03 Jun 2015, 22:54
Re: The Witcher 3 21:9 Broken!
Hey I am trying to get mine to work because the black bars really are very distracting and I cant focus on the cutscene.
So do I place this exe file IN the gamesave folder, then just click play in GOG? When I do this, it doesnt work.
When I try to run the .exe I get "physxcommon_x64.dll is missing" and it cant run.
If it doesn't work, I might just have to drop the resolution to regular 1440p until another fix is made, because it ruins the cutscenes.
So do I place this exe file IN the gamesave folder, then just click play in GOG? When I do this, it doesnt work.
When I try to run the .exe I get "physxcommon_x64.dll is missing" and it cant run.
If it doesn't work, I might just have to drop the resolution to regular 1440p until another fix is made, because it ruins the cutscenes.
Re: The Witcher 3 21:9 Broken!
zens wrote:I got the GOG version and latest version is still 1.04.
"Teach a man to fish...", well im using a non public version of ollydbg x64 wich is still under development, but it should be possible, to take a hex editor and compare the original with the patched exe to see what i patched.
Thanks for sharing that with us, Zens. I looked at this ollydbg, but I have to confess I have no idea how one can find the aspect ratio setting for dialogues in all that gibberish. I tried to look for the hex pattern I found by comparing the exe files, but I didn´t get any hits. Would you mind revealing what to look for here?
By the way, patch 1.05 should be out tomorrow, I hope.
Re: The Witcher 3 21:9 Broken!
i can try to explain, well mostly such data like are stored as constant in .rdata (its section in the binary .exe). So as its a constant it stays there for later use. ok now for example 21:9 = 2.3 and 16:9 = 1,777777777777778
devs like to have that values stored as floating point. in that case its a simple code error by just taking the vertical resolution wich is 1080 but 16:9 as we know is using 1080 aswell as nativ resolution so the function wich works as a switch jumps to the stored value for 16:9 wich is 1.7 but we need 2.3... here is snipped of that switch:

well and finding such stuff it helps speaking assembler, wich i cant teach u.
so if u found the function u have two options dissamble the function to jump to the right value or just modificate the wrong constant to the right one (thats the way i chose). so now we have a pattern for a patch look next executable will have "398EE33F55551540" and u have to modifie the first 4 bytes to "CD901840"

that error btw is generic atm for detecting the right ration on a 21:9 screen cause of the same vertical value, devs using codesnippeds or workshops etc so often code is unique then in debugger, like copy paste bug.
devs like to have that values stored as floating point. in that case its a simple code error by just taking the vertical resolution wich is 1080 but 16:9 as we know is using 1080 aswell as nativ resolution so the function wich works as a switch jumps to the stored value for 16:9 wich is 1.7 but we need 2.3... here is snipped of that switch:

well and finding such stuff it helps speaking assembler, wich i cant teach u.
so if u found the function u have two options dissamble the function to jump to the right value or just modificate the wrong constant to the right one (thats the way i chose). so now we have a pattern for a patch look next executable will have "398EE33F55551540" and u have to modifie the first 4 bytes to "CD901840"

that error btw is generic atm for detecting the right ration on a 21:9 screen cause of the same vertical value, devs using codesnippeds or workshops etc so often code is unique then in debugger, like copy paste bug.
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gammatsunami
- Posts: 5
- Joined: 03 Jun 2015, 22:54
Re: The Witcher 3 21:9 Broken!
is the .exe working for everyone else?
Re: The Witcher 3 21:9 Broken!
Hallo Zens!
Thank you so much - work like a charm! I was able to "edit" the exe on my own
so i can do it for the following patches also. Thanks again.
Do you have any idea how to get the "main" menu and the cinematic cutscenes also in 21:9? Its really annoying because they are originaly produced for 21:9 (see horizontal black bars) but they are cropped down to 16:9 LOL -... so how can i get to 21:9 without the horizontal black bars?
Thanks man.
Thank you so much - work like a charm! I was able to "edit" the exe on my own
Do you have any idea how to get the "main" menu and the cinematic cutscenes also in 21:9? Its really annoying because they are originaly produced for 21:9 (see horizontal black bars) but they are cropped down to 16:9 LOL -... so how can i get to 21:9 without the horizontal black bars?
Thanks man.
Re: The Witcher 3 21:9 Broken!
hi, well i was searching for the code, but so far i dont have anything. the menus seems to be in a flash layer so it will get strechted i guess, same for videos if possible.
Re: The Witcher 3 21:9 Broken!
i'm also searching - no luck yet. Do you think we will get an answer if we write CDPR?`
i would love to have the MAP also in 21:9 ^^
i would love to have the MAP also in 21:9 ^^
Re: The Witcher 3 21:9 Broken!
im happy with the game as it is atm, i guess that will get fixed, but for sure not in the next 3 patches.
btw there is a post here in the forum to fix the hud (incl. the minimap)
http://www.wsgf.org/forums/viewtopic.php?p=158281#p158281
edit: ah sry ya the map and stuff is flash maybe i find something.
btw there is a post here in the forum to fix the hud (incl. the minimap)
http://www.wsgf.org/forums/viewtopic.php?p=158281#p158281
edit: ah sry ya the map and stuff is flash maybe i find something.
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mtheis1987
- Posts: 3
- Joined: 13 Nov 2011, 18:00
Re: The Witcher 3 21:9 Broken!
And as we speak Patch 1.05 (Steam) gets roled out, so the Black Bars Fix doesnt work for me anymore, could someone try to fix this again and maybe provide the new 1.05 .exe file.
Thanks
Thanks
Re: The Witcher 3 21:9 Broken!
Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
From the patch notes. I can confirm the HUD is now spanning properly for 21:9 aspect ratio. The black bars are still present during cut-scenes.
- Northmountain
- Posts: 23
- Joined: 21 Mar 2015, 15:37
Re: The Witcher 3 21:9 Broken!
gumbo1919 wrote:Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
From the patch notes. I can confirm the HUD is now spanning properly for 21:9 aspect ratio. The black bars are still present during cut-scenes.
I can confirm this as well. So, those who applied the .ini fix for the hud, must now change back to what it was before.
The pillarboxing has now returned with a vengeance, so a new .exe is needed badly.
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mtheis1987
- Posts: 3
- Joined: 13 Nov 2011, 18:00
Re: The Witcher 3 21:9 Broken!
New .exe is provided by zens. Thanks for that 
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PyroDonkey
- Posts: 27
- Joined: 27 Mar 2015, 10:00
Re: The Witcher 3 21:9 Broken!
Thank you! I've been using your fix since 1.04, and it has been awesome. I really love not having black bars.
Re: The Witcher 3 21:9 Broken!
zens wrote:im happy with the game as it is atm, i guess that will get fixed, but for sure not in the next 3 patches.
btw there is a post here in the forum to fix the hud (incl. the minimap)
http://www.wsgf.org/forums/viewtopic.php?p=158281#p158281
edit: ah sry ya the map and stuff is flash maybe i find something.
yeah man - unbelievable. but i cannot find a link to the adress where i edit the ratio --... damn!!!
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