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Re: Far Cry 4

Posted: 20 Nov 2014, 22:34
by Skid
Kayden wrote:According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631


Don't pay attention to that, they are clearly click bating, they posted 3 hours ago, his tweet was on the 18th the same day the game came out, and the overwhelming majority of people moaning about it at that time would of been idiots or pirates. Techgage are clearly taking that tweet out of context to get attention.

Re: Far Cry 4

Posted: 21 Nov 2014, 00:38
by Kayden
Skid wrote:
Kayden wrote:According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631


Don't pay attention to that, they are clearly click bating, they posted 3 hours ago, his tweet was on the 18th the same day the game came out, and the overwhelming majority of people moaning about it at that time would of been idiots or pirates. Techgage are clearly taking that tweet out of context to get attention.


It isn't click bait because I didn't know about it until today, been busy with my Dragon Age Inquisition review and there is no revenue from Facebook. The content also does not link back to the site for any possible revenue.

The problem I have with it is if you say something long enough, even if it isn't true, people will believe it. It is hard to put something that inflammatory into any other context than it's literal wording. I do think people can be lazy and unwilling to learn to fix their own problems but to say that the problem only exists because of pirates is as I said, arrogant. An arrogant assumption at that.

I'm sorry I couldn't post it when you would have liked but as I said, I had the Dragon Age Inquisition review to do, that I paid for btw, and Far Cry 4, which I am now getting to. Sorry to hear you feel that way about a site that I am proud to write for but just you know, we've never done that click bait crap. I've even been told news posts have to be submitted one day after it breaks at the latest, unless it's trending for several days, but I don't have time for that so I don't do the news that often. I hate that you assume we do that crap. We hate it just as much as you Skid.

Re: Far Cry 4

Posted: 21 Nov 2014, 02:11
by Skid
Kayden wrote:
Skid wrote:
Kayden wrote:According to Alex Hutchinson, Creative Director at Ubisoft Montreal, all multi-monitor users are pirates because were having troubles with the FOV slider disappearing. :doh:

https://www.facebook.com/Techgage/posts/717783668309631


Don't pay attention to that, they are clearly click bating, they posted 3 hours ago, his tweet was on the 18th the same day the game came out, and the overwhelming majority of people moaning about it at that time would of been idiots or pirates. Techgage are clearly taking that tweet out of context to get attention.


It isn't click bait because I didn't know about it until today, been busy with my Dragon Age Inquisition review and there is no revenue from Facebook. The content also does not link back to the site for any possible revenue.

The problem I have with it is if you say something long enough, even if it isn't true, people will believe it. It is hard to put something that inflammatory into any other context than it's literal wording. I do think people can be lazy and unwilling to learn to fix their own problems but to say that the problem only exists because of pirates is as I said, arrogant. An arrogant assumption at that.

I'm sorry I couldn't post it when you would have liked but as I said, I had the Dragon Age Inquisition review to do, that I paid for btw, and Far Cry 4, which I am now getting to. Sorry to hear you feel that way about a site that I am proud to write for but just you know, we've never done that click bait crap. I've even been told news posts have to be submitted one day after it breaks at the latest, unless it's trending for several days, but I don't have time for that so I don't do the news that often. I hate that you assume we do that crap. We hate it just as much as you Skid.


My problem is with that specific post you linked to, nothing else, is informatory and misleading, on the day of the games release they was a lot of people claim the game didn't have a FoV slider, at all. The number of legitimate users at that point that would of complied about a lack of FoV slider would of been very small. Most the people moaning about it would be people how ether pirated the game, so didn't have the day one patch, or people jumping on the band wagon of complaining because they read somewhere it was missing and not checking their facts first, his tweet was clearly aimed at them.

His tweet was on the first day, before issues with surround and eyefinity would of been verified, the linked post noted that it was confirmed the option was locked for us, did that confirmation come before or after the tweet, because that information wasn't included in the post. Also has he tweeted the same since that confirmation, if not then there is no grounds to say he's lumping us in with the people that did pirate the game.

Ubisoft do enough to get themselves in trouble anyway without people fanning flames that don't exist. And the trend of taking one tweet out of contexts to try and vilify someone, cause conflict or as some sort of news has to stop.

Re: Far Cry 4

Posted: 21 Nov 2014, 02:47
by Amon Amarth
So there's supposed to be a 1.4 update for this game. Any tried it? Does it fix the FoV issue?

Re: Far Cry 4

Posted: 21 Nov 2014, 03:40
by ArmoredCavalry
Ubisoft's blog says that 1.4 will be released tomorrow, or "In the following days". - http://far-cry.ubi.com/en-US/news/live- ... 8-76770-32

Says it is primarily for the black screen startup issue, but a full change list will be posted once released.

Re: Far Cry 4

Posted: 21 Nov 2014, 04:41
by Kayden
Skid wrote:My problem is with that specific post you linked to, nothing else, is informatory and misleading, on the day of the games release they was a lot of people claim the game didn't have a FoV slider, at all. The number of legitimate users at that point that would of complied about a lack of FoV slider would of been very small. Most the people moaning about it would be people how ether pirated the game, so didn't have the day one patch, or people jumping on the band wagon of complaining because they read somewhere it was missing and not checking their facts first, his tweet was clearly aimed at them.

His tweet was on the first day, before issues with surround and eyefinity would of been verified, the linked post noted that it was confirmed the option was locked for us, did that confirmation come before or after the tweet, because that information wasn't included in the post. Also has he tweeted the same since that confirmation, if not then there is no grounds to say he's lumping us in with the people that did pirate the game.

Ubisoft do enough to get themselves in trouble anyway without people fanning flames that don't exist. And the trend of taking one tweet out of contexts to try and vilify someone, cause conflict or as some sort of news has to stop.


It isn't taken out of context. Unless you can tell me what he was thinking, which I doubt you can, than I take what he wrote as point of fact. There is no ambiguity, it is black and white, and he is saying only those who are having problems with it are pirates. That simple. As to your point about him not verifying information, he's the creative director for crying out loud he isn't a customer of ubisoft! He is in a position of authority and management, if he wanted to know the facts he would but he didn't and yes I think it is important to hold him to a higher standard when he's making false accusations. I hold those in positions like that to a higher standard and you should to. As fare as your problem to my link to, it was not misleading. I provided it to highlight the problem with his statement that because I have the problem so in his mind I must be a pirate, that goes for you and anyone else who has this problem. I do not take kindly to being accused of a crime when there the basis of his facts are omitted from scrutiny or admittance to incompetence. This man is a doing the same thing CliffyB did by accusing PC gamers as nothing but pirates and look where we are! Shoddy ports from consoles, lack of support and more and more intrusive DRM than ever before. This isn't a conspiracy, it is fact that these things have happened because of people saying this garbage with no repercussions when they're ignorant or at worst arrogant. I do not want to see things get worse for us as a gaming community so yes I will speak up to this sort of harassment and profiling because it is wrong, even if you don't think so.

Re: Far Cry 4

Posted: 21 Nov 2014, 10:44
by Skid
Kayden wrote:It isn't taken out of context. Unless you can tell me what he was thinking, which I doubt you can,

And you can? Guilt till proven innocent I see, assume the worst because it fits your narrative better rather then consider the situation from what his side would be?
The context, on the day of release thousands of peoples was up in arms because prior to the game coming out there was no FoV slider, and rather then checking the facts that said the day one patch would have it. Of that large mass of misinformed anger that was attacking Ubisoft, less then 1% would of legitimate complainants, a group so small it's would of been easily missed among the anger.

than I take what he wrote as point of fact. There is no ambiguity, it is black and white, and he is saying only those who are having problems with it are pirates.

There are more shades of gray then their are black and white, twitter by its very nature is ambiguous hell, why? Because it only allows for 140 characters, ohh what you expected someone to respond barrage of unfounded attacked in a detailed and well written manor while using twitter?

As to your point about him not verifying information, he's the creative director for crying out loud he isn't a customer of ubisoft!

Well done, you just proved you have no credibility by taking my post out of context when it's context is clearly displayed in the first line: "My problem is with that specific post you linked to, nothing else" meaning that comment was directed at YOUR opinion piece. IE you cited that Ubisoft acknowledged the issue on Eyefinity, and you are using that again it. However you didn't provide proof where that was said or more importantly when, and even more importantly you didn't provide the proof that Alex was aware of the issue when he posted his tweet. As you put it, he's the Creative Director, he's not expected to know every detail about a game made by hundreds of people, hell it's not even his responsibility to know about bug and issues with the game.

He is in a position of authority and management,

Not really, his responsibility lie in guiding how the game looks, feels, and plays, not what the games options are.

if he wanted to know the facts he would but he didn't and yes I think it is important to hold him to a higher standard

What so he's expected to be able to know the things he doesn't know about? Or that he should be asking questions about very detail of a game? You do know why development houses of games this size have hundreds of people in them right?

when he's making false accusations.

I refer you to my first point, perspective is important.

I hold those in positions like that to a higher standard and you should to.

Coming from someone claiming to have written a post and basing it on their own opinion rather then researching facts, getting opinions and ASKING THE GUY, if he knew about the multi-monitor issue when he posted or if the post was even aimed at us.

As fare as your problem to my link to, it was not misleading.

My opinion does not agree with yours.

I provided it to highlight the problem with his statement that because I have the problem so in his mind I must be a pirate, that goes for you and anyone else who has this problem.

Based on your interpretation, with no regard for consideration of the event at the time he posted it, or what his intent might be, everything is black or white, his 140 character post must be taking 100% literally because you say so.

I do not take kindly to being accused of a crime when there the basis of his facts are omitted from scrutiny or admittance to incompetence. This man is a doing the same thing CliffyB did by accusing PC gamers as nothing but pirates and look where we are! Shoddy ports from consoles, lack of support and more and more intrusive DRM than ever before.

No issue here.

This isn't a conspiracy,

No one said it was.

it is fact that these things have happened because of people saying this garbage with no repercussions when they're ignorant or at worst arrogant.

So he's not allowed to express annoyance on his personal twitter account when a large number of people who have been misinformed or mislead lay into him or his work or the company that he works for? Because a minority of people might not be smart enough to know his 140 character post isn't meant to be directed at them?

I do not want to see things get worse for us as a gaming community so yes I will speak up to this sort of harassment and profiling because it is wrong, even if you don't think so.

Taking my post out of context again, technically no issue with the first part however, your "post" will generate direct harassment at Alex, whether you want it to or not, people will read it as an excuse to lay into him because you misrepresented what he said. And that is FAR worse then big corporations making sweeping generalizations.



Here is a fair and balanced way to write that post:
On the day of Far Cry 4's release there was a large number of people deciding to take Ubisoft to task over the lack of an FoV slider, however a day one patch for the game that anyone who bought the game and had an internet connection to update it with would of had installed, added the FoV. This lead Creative Director Alex Hutchinson to post the following tweet [citation here].
The problem is this tweet didn't take into account the fact that on multi-monitor systems, the FoV option is actually still disabled, this was later confirmed by Ubisoft [citation here].
While it's unlikely Alex was directing his tweet at the multi-monitor community, or even knew the issue existed at the time he posted it, it's still a shame to see a developer make a sweeping statement that could be seen to paint people who have legitimate complains with people who are ether ignorant, misinformed, or just looking for a reason to be angry.

Re: Far Cry 4

Posted: 21 Nov 2014, 11:18
by anteronoid
Skid wrote:
Here is a fair and balanced way to write that post:
On the day of Far Cry 4's release there was a large number of people deciding to take Ubisoft to task over the lack of an FoV slider, however a day one patch for the game that anyone who bought the game and had an internet connection to update it with would of had installed, added the FoV. This lead Creative Director Alex Hutchinson to post the following tweet [citation here].
The problem is this tweet didn't take into account the fact that on multi-monitor systems, the FoV option is actually still disabled, this was later confirmed by Ubisoft [citation here].
While it's unlikely Alex was directing his tweet at the multi-monitor community, or even knew the issue existed at the time he posted it, it's still a shame to see a developer make a sweeping statement that could be seen to paint people who have legitimate complains with people who are ether ignorant, misinformed, or just looking for a reason to be angry.



Yes, this is how I would have liked to read it. :clap:


Anyway, i been pulling my hair about trying to make the FOV ok...
Not so much luck, found a value I could edit, that changed the Surround FOV, but it get written back to default. When blocking the action that writes to it i get the FOV to go back and fourth like a ping pong ball... my assembler knowledge is to thin here.

And no mention of a FOV fix for us in the 1.4 update either. :doh:
We probably need a Widescreenfixer Fix or Flawless Widescreen Fix for this.
:savews:

Re: Far Cry 4

Posted: 21 Nov 2014, 11:26
by HaYDeN
I seriously doubt they will fix it - the game is riddled with "offscreen" quirks, like models disappearing and appearing (eg. not ment to be seen) - I'd say they've clamped the FOV in an attempt to limit that, might be wrong, clearly an after thought tho.

Game also has some form of executable integrity checking, so modifying the EXE in memory just causes it to crash after a short period of time, similar to Borderlands 1

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Re: Far Cry 4

Posted: 21 Nov 2014, 11:35
by anteronoid
Your are probably right Hayden, they don't want us to see that. Then they would have floods of bug reports about it. :wtf:

It doesn't crash when i fiddle with the process in memory with CheatEngine though.

The screenshoots looks nice, is it fixable? :onethumb:
Also the Weapon/Hands FOV is a bit narrow like in FC3.

Re: Far Cry 4

Posted: 21 Nov 2014, 11:48
by HaYDeN
anteronoid wrote:It doesn't crash when i fiddle with the process in memory with CheatEngine though.


Load a level or actually move around and it will - this is the Uplay version of the game.

Re: Far Cry 4

Posted: 21 Nov 2014, 11:55
by anteronoid
HaYDeN wrote:
anteronoid wrote:It doesn't crash when i fiddle with the process in memory with CheatEngine though.


Load a level or actually move around and it will - this is the Uplay version of the game.


I did, also using the Uplay version. But haven't tested in a day, maybe recently patched. Will have a go at it tonight when home from work.

Re: Far Cry 4

Posted: 21 Nov 2014, 13:57
by Amon Amarth
HaYDeN wrote:I seriously doubt they will fix it - the game is riddled with "offscreen" quirks, like models disappearing and appearing (eg. not ment to be seen) - I'd say they've clamped the FOV in an attempt to limit that, might be wrong, clearly an after thought tho.

Game also has some form of executable integrity checking, so modifying the EXE in memory just causes it to crash after a short period of time, similar to Borderlands 1


Ahh, I see. Thank you for the update. So, what are the chances of a flawless fix in that case?

Re: Far Cry 4

Posted: 21 Nov 2014, 14:14
by Kayden
Skid wrote:Here is a fair and balanced way to write that post:


I honestly had to stop there. Your lecturing me on the merits of making a fair and balanced way to write what I did based on on your biased opinion on it's content after the fact, how is the view from bleachers? I took action to prevent misinformation because he was claiming any PC gamer under that circumstance is guilty, with no room for them to prove his accusations as false. Than joystiq and pc gamer put it on their pages as it's all the pirates fault, with no bloody background information to the other side of the story and your saying I have to be the only one playing fair and balanced? That is wrong, they are wrong not only morally but for not doing what you suggest but also in that my opinion differs so it is the only one at fault, from what I've read. I at least provided proof to that his claims was false, where was his? Aside from his loud mouth and position, where is his burden of proof? I've shown you mine, but you didn't like where it was and by another site because you assumed it was click bait? If you can't follow it and know the facts for yourself, how can you say it is something without investigating?!? I am now not only worried you can see fault for blaming people for something they didn't do but I'm also sorry you can't see that you hold my differing opinion to a double standard. No one should be held to a different standard than some one else, or third parties, in a conversation if there is no previous sign of guilt. That puts anyone, including me, at a disadvantage because the victor has all ready been chosen in your mind since this whole thing began! I will not concede my points when none is to be had on the basis of why this man and his accusation are wrong. You've done a great job to twist it beyond the scope of that which is troubling enough when I see some obfuscating an issue by blaming the person opposing it. With that, I choose not continue this conversation any further, with no succession of anything other than I'm worried as to why you can't see these kind of false accusations are wrong.

Re: Far Cry 4

Posted: 21 Nov 2014, 16:07
by CY:G
Hayden, thank you so much for looking into the game, what a shame after your wonderful fixes for FC3 and Blood Dragon.

Dont know if this helps you but the FOV seems to be set semi-correctly when you set an EF resolution and set the game to Borderless Windowed.

It just needs maybe another 10 degrees for the FOV to be perfect.

Again thank you so much for your efforts, hopefully you can release a fix for the FOV even if there are disappearing objects on the sides.

Re: Far Cry 4

Posted: 21 Nov 2014, 17:14
by arius
And please, do not forget about 21:9 :)

Re: Far Cry 4

Posted: 21 Nov 2014, 20:08
by anteronoid
HaYDeN wrote:
anteronoid wrote:It doesn't crash when i fiddle with the process in memory with CheatEngine though.


Load a level or actually move around and it will - this is the Uplay version of the game.



Ok, tested again and no crashes.

I changed the FOV in surround and replaced the code in memory that writes the default FOV values back and then went around and shot some stuff and running around. No crasch.

Don't know if its to any help but this in red is the code that writes the default FOV back, that i replaced with NOP (code that does nothing)

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Re: Far Cry 4

Posted: 22 Nov 2014, 05:30
by valcan_s
Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.

Re: Far Cry 4

Posted: 22 Nov 2014, 10:19
by Toothless Spoon
valcan_s wrote:Here is my FIX for the FOV no hack:

1. Load the game up
2. Switch to 1920x1080 apply
2b. Make sure you have all the visual setting to the way you want it after the fix you can not edit anything or you will have to re do all the steps
3. Go in to displays options and advanced where the FOV is supposed to be you will now see the FOV slider
4. Set the FOV to MAX and apply
4. Load a level play see that the FOV is maxed
5. Save and exit the game
6. go to C:\Users\[user name]\Documents\My Games\Far Cry 4\fb656277-0267-4dbd-b4ee-c634994fbfd8\ * should en this for everyone *
7. load GamerProfile.xml in text editor do a find on : ResolutionX and ResolutionY and set these to your multi screen resolution
ResolutionX="5760"
ResolutionY="1080"

Save the file

8. load GFXSettings.FarCry464.xml in a text editor
Look for the first part that has the <RESOLUTION node :
<EXECUTABLE Value="FarCry464" />
<EXECCMD Value="" />
</APPLICATION>
<GAMESETTINGS>
<RESOLUTION Width="5760" Height="1080" RefreshRate="60">

Change the With and Height to your multi screen resolution, use the same values you used in above ResolutionX and ResolutionY

9. Save the file
10. load up Far Cry 4 the FOV is fixed and play DO NOT go into the video opeions or it will revert everything.

:rockout: hope this works for you guys.


Thanks man! Hey, are people with SLi getting that shadow bug - where the shadows are pitch black and you pretty much can't see anything at night, and even during the day if you step into a shadow (building/tree etc) its black?

Re: Far Cry 4

Posted: 22 Nov 2014, 10:45
by zinfinion
Some 21:9 shenanigans: http://imgur.com/a/4yIza#0

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Far Cry 3 got it right. :roll:

Image


Could anyone playing triplewide check the oxygen mask and mortar sight behavior? The oxgyen mask can be seen on the first proper Longinus mission (directly after Chal Jamal Monastery, about 10 main missions into the game) and the mortar can be found littered around the newly unlocked southern end of the map after completing Act 1.


Toothless Spoon wrote:Hey, are people with SLi getting that shadow bug - where the shadows are pitch black and you pretty much can't see anything at night, and even during the day if you step into a shadow (building/tree etc) its black?
Try setting your DX1x SLI bits in Inspector to 0x080000F5 - It fixes the pitch black effect, but there are still some lighting oddities.