Page 3 of 5

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 19:49
by anteronoid
rich_hard1 wrote:Seems to run fine on Ultra settings for me, although weirdly have stuttering here and there, MSi AB is reporting all GPU cores working fine, CPU is hardly in use, bizarre.

Seems like you Nvidia users are spoilt with this title! Ubisoft please fix Eyefinity @nothappyatall @ubisoftsuck


Have nvidia and it stutters for me to. Seems like Sli isn't using all power as well. Could be cpu bottlenecking, I see one core running app. 70% while others 30%-ish.

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 19:58
by matticitt
Obviously it's not working properly, but I was able to play for around 15 minutes and the game run fine for me. Sure, it should run better, but with my GTX690 I was able to get around 55 fps on high, 5910x1080, which isn't bad I'd say. I don't know, however, how it'd perform while driving through the city since I only played inside some buildings.

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 20:09
by Brett
anteronoid wrote:I want good textures and can ditch most other settings. AA can almost be turned off at high resolutions.


I've looked at comparisons between the High and Ultra textures, and it's almost imperceptible IMO. The Ultra textures seem to be causing the stuttering problems, and it doesn't happen with High. You could also try the `-disablepagefilecheck` command line switch, that's been working for most folks. I actually just completely disabled my page file for this game, as I have enough RAM anyway. I'll switch back if I have problems with other programs. This stuff fixed it for me, and I'm at least playing in 1080p at a more than stable framerate.

As far as AA, I dunno about that. It makes sense with higher pixel density like 2K or 4K, but personally I still find aliasing to be a noticeable eyesore when I'm just adding two extra monitors to the mix.

anteronoid wrote:Also, all sorts of focus blur and motion blur is useless. I mean, if om not looking at something its still blurred in my eyes.. :wtf:


Hehe. First thing I turned off. The DoF I don't mind and prefer sometimes, but definitely screw motion blur.

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 20:33
by Cat Toaster
Looks like Hayden did his magic already, thank you very much!

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 20:40
by Funkengreuven
OH BABY!!! Thank you very much Hayden!!!! I've been trolling by the site every few hours hoping against hope it would get fixed soon, and BLAM! There it is! I added an extra day off to the holiday just to be home to check this game out and now it's not a total bust. Thanks a million! :twothumb:

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 20:50
by anteronoid
Brett wrote:
anteronoid wrote:I want good textures and can ditch most other settings. AA can almost be turned off at high resolutions.


I've looked at comparisons between the High and Ultra textures, and it's almost imperceptible IMO. The Ultra textures seem to be causing the stuttering problems, and it doesn't happen with High. You could also try the `-disablepagefilecheck` command line switch, that's been working for most folks. I actually just completely disabled my page file for this game, as I have enough RAM anyway. I'll switch back if I have problems with other programs. This stuff fixed it for me, and I'm at least playing in 1080p at a more than stable framerate.

As far as AA, I dunno about that. It makes sense with higher pixel density like 2K or 4K, but personally I still find aliasing to be a noticeable eyesore when I'm just adding two extra monitors to the mix.

anteronoid wrote:Also, all sorts of focus blur and motion blur is useless. I mean, if om not looking at something its still blurred in my eyes.. :wtf:


Hehe. First thing I turned off. The DoF I don't mind and prefer sometimes, but definitely screw motion blur.


Thx,
I'll experiment with some settings and try to find a mix that I'm happy with, the stutter makes it almost impossible to drive fast, every chase ends up in a bush/railway/concrete wall/in the ass of a truck after killing everything walking on the sidewalk. :lol:

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 20:53
by anteronoid
Cat Toaster wrote:Looks like Hayden did his magic already, thank you very much!


w00t! :rockout:

I'm trying to test stuff out but now the Uplay client is borked, probably overloaded servers at Ubisoft... :wtf:

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 21:03
by gumbo1919
I am at work right now, can someone post what options are available in the fix? I game at 2560x1080 and hope this will resolve the FOV issue with the game.

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 21:20
by valcan_s
Thanks a million HaYDeN, most appreciated as always :rockout:

Works perfectly with 5760x1080 nivida rig.

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 21:21
by troyBORG
gumbo1919 wrote:I am at work right now, can someone post what options are available in the fix? I game at 2560x1080 and hope this will resolve the FOV issue with the game.

Yes it fixes it!

http://imgur.com/a/NsCtx

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 21:26
by rich_hard1
Cat Toaster wrote:Looks like Hayden did his magic already, thank you very much!


How? And where is this Hayden fix cat????

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 21:35
by Cleanus
The fix does wonders!
http://imgur.com/a/YY6Ra

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 21:45
by TheDestroyer
rich_hard1 wrote:
Cat Toaster wrote:Looks like Hayden did his magic already, thank you very much!


How? And where is this Hayden fix cat????


You'll have to download Flawless Widescreen - flawlesswidescreen.org

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 22:57
by Detection
Thanks very much for the fix :)

Re: Watchdogs Eyefinity Support

Posted: 27 May 2014, 23:32
by Andytizer
Hi I just wanted to point out the PCGamingWiki article page, we've been collated all the fixes for Watch Dogs including the FOV and multimonitor support listed here: http://pcgamingwiki.com/wiki/Watch_Dogs

If anyone discovers anything new about the game would appreciate it if you could help to edit the page with new info. Thanks!

Re: Watchdogs Eyefinity Support

Posted: 28 May 2014, 01:06
by Amon Amarth
Awesome job! Thanks so much for your dedication and hard work Hayden. It shall not be forgotten! :cheers:

Re: Watchdogs Eyefinity Support

Posted: 28 May 2014, 04:09
by TheDestroyer
Anyone else getting an issue where your monitors turn on and off (including playing the Windows disconnected device sound) and sit there in a loop of it? I am getting that with and without Flawless Running. Upgraded to Cat 14.6 and everything. Does not matter if I am in multi-mon or running a single monitor, it happens when it tries loading the actual game (from the menu).

Re: Watchdogs Eyefinity Support

Posted: 28 May 2014, 07:41
by X1XNobleX1X
Hello,
I'm having problems with the fix. The game doesn't expand to all three screens, only on one and a bit on each side.
And I'm still having problem with the tutorial menus and gadget wheel are still huge!.

Image
Image

Image

Image

Re: Watchdogs Eyefinity Support

Posted: 28 May 2014, 10:40
by Cinnabuns
X1XNobleX1X wrote:Hello,
I'm having problems with the fix. The game doesn't expand to all three screens, only on one and a bit on each side.
And I'm still having problem with the tutorial menus and gadget wheel are still huge!.

Image
Image

Image

Image


The fix doesn't magically detect your res and fix things. Do you have your ingame res/aspect set correctly? Make sure you've updated Flawless to 64bit client or it may not work correctly with the game.

Also, the pics you posted are about a tiny as one could get. Can't discern anything from them. They're illegible.


@Hayden -- THANK YOU! for fixing this 2014 pile of UBI stank garbage.

Re: Watchdogs Eyefinity Support

Posted: 28 May 2014, 11:25
by Skid
We have a YouTube sub forum, please keep YouTube videos and links there, thank you. Note, that does not mean post there and then link to post here, that'll be spam.