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2 choices

Posted: 09 Sep 2011, 03:34
by xoroku
Fact is at the moment we've got 2 choices.
1.Play in "Eyefinity mode" and have the centered HUD but be unable to change the FOV because the option is "redded" out.
2.Play in "Surround" mode (NVidia users and ATI multi-monitor resolution without the Eyefinity tag) and be able to change the FOV as you desire but have the HUD spanned.

When I said that I end up seeing less in Single monitor resolution I meant that by using an FOV of 100 in 1920*1080 it feels much less restrictive than an FOV of 75 in 5760*1080 because of the Vert- effect as you said.

I don't even understand why the developers seemed to think it would be a good idea to disable FOV adjustment in Eyefinity but I certainly hope we'll find a workaround or it'll be patched.

My HD3D to 3D vision wrapper

Posted: 14 Sep 2011, 08:02
by rajkohaxor
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/

Patch notes up for the PC

Posted: 15 Sep 2011, 23:01
by tet5uo
Patch notes up for the PC version, steam should be grabbing it for you now.

Highlight from the notes, which tell of plans for a future patch...


"One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround."


http://forums.eidosgames.com/showpost.php?p=1684974&postcount=1358

Hi, when i change my

Posted: 22 Nov 2011, 08:00
by Gr1zzly
Hi, when i change my Resolution in 7680x1400 crasht my Deus Ex Human Revolution.

My PC: 3xDELL U2711, 2xGTX 480 MSI, i5 2500K @ 4,5GHz, 8GB DDR3 1333MHz, Intel DP67BG B3, Enermax Mody 87+ 800W, Win 7 Pro x64

at other Games playing perfectly

Need please Help :)

Gr1zzly wrote:Hi, when i

Posted: 22 Nov 2011, 10:57
by thales100
Hi, when i change my Resolution in 7680x1400 crasht my Deus Ex Human Revolution.

My PC: 3xDELL U2711, 2xGTX 480 MSI, i5 2500K @ 4,5GHz, 8GB DDR3 1333MHz, Intel DP67BG B3, Enermax Mody 87+ 800W, Win 7 Pro x64

at other Games playing perfectly

Need please Help :)


You may be running out of VRAM (1.5Gb only) at such high resolution, try to play the game at 5760x1080 and see how it goes.

This is another game that

Posted: 28 Dec 2011, 01:47
by HunterZ
This is another game that insists on overriding the video card's hardware LUT, replacing any gamma calibration profiles that you may want to use with the game.

It appears that the best workaround is to shift+double-click dxhr.exe to launch the game in a maximized, borderless window. This disables the game's access to the hardware LUT while giving the appearance of running in full-screen. I haven't tested this method enough yet to determine whether or not there are any other side-effects or drawbacks.

An alternative method is to set the game to windowed mode, but this mode causes the game window to have borders. I find this to be a huge immersion-breaker.

Re: Deus Ex: Human Revolution

Posted: 19 Jul 2013, 06:17
by fomoz
I confirm that FOV is stuck at 75 in Surround (FOV option is disabled). Is there any way to make it 100?

Re: Deus Ex: Human Revolution

Posted: 19 Jul 2013, 13:17
by Garrett
fomoz wrote:I confirm that FOV is stuck at 75 in Surround (FOV option is disabled). Is there any way to make it 100?
Possibly. The FOV setting is stored in the registry:

HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HR

The first two characters of g_fov determine the FOV setting. 4B equals an FOV of 75 while 64 is an FOV of 100. Changing the registry value does affect the game but I don't have a multi-monitor setup myself so I don't know whether it will revert this change when using such resolutions.

Replace just the first two digits (leaving the zeroes alone); after the change the "Data" column for g_fov will read 64 00 00 00.

Re: Deus Ex: Human Revolution

Posted: 19 Jul 2013, 14:56
by fomoz
Garrett wrote:
fomoz wrote:I confirm that FOV is stuck at 75 in Surround (FOV option is disabled). Is there any way to make it 100?
Possibly. The FOV setting is stored in the registry:

HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HR

The first two characters of g_fov determine the FOV setting. 4B equals an FOV of 75 while 64 is an FOV of 100. Changing the registry value does affect the game but I don't have a multi-monitor setup myself so I don't know whether it will revert this change when using such resolutions.

Replace just the first two digits (leaving the zeroes alone); after the change the "Data" column for g_fov will read 64 00 00 00.


It's already 64 in hex, FOV still stuck at 75.

Re: Deus Ex: Human Revolution

Posted: 30 Sep 2013, 01:09
by Naphthol
Has anyone run into this situation here:
http://imgur.com/8poZ2aL,oSEgS3F

Eyefinity resolutions are detected, but when I pick them it crushes the whole thing down onto one monitor. I've never seen it happen before. For comparison, sleeping dogs is here:
http://imgur.com/8poZ2aL,oSEgS3F#1

I'm running on an HD 7950 with windows 8, updated my catalyst drivers a few days ago. If I run it in windowed mode, it will work fine spanning all three - kind of a let down to go that route though.

Re: Deus Ex: Human Revolution

Posted: 22 Dec 2013, 09:11
by Amon Amarth
Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.

Re: Deus Ex: Human Revolution

Posted: 22 Dec 2013, 14:20
by Toothless Spoon
Amon Amarth wrote:Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


It looks like the game stores most of the info in the registry. I know you probably have, but did you try setting the fov in single screen and then just adjusting the res? I haven't played this is ages, and I can't even remember if I change the FOV (although at 75, I'd imagine I would have).

Re: Deus Ex: Human Revolution

Posted: 23 Dec 2013, 23:30
by Amon Amarth
Toothless Spoon wrote:
Amon Amarth wrote:Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


It looks like the game stores most of the info in the registry. I know you probably have, but did you try setting the fov in single screen and then just adjusting the res? I haven't played this is ages, and I can't even remember if I change the FOV (although at 75, I'd imagine I would have).


Yeah, gave that a try. Doesn't seem to effect the Surround FoV at all.

Re: Deus Ex: Human Revolution

Posted: 06 Apr 2014, 01:19
by anteronoid
Amon Amarth wrote:
Toothless Spoon wrote:
Amon Amarth wrote:Hate to bump an older topic, but has anyone yet figured out how to get the FoV slider worker while in Surround? Mine's reded out like the ones mentioned in this thread.


It looks like the game stores most of the info in the registry. I know you probably have, but did you try setting the fov in single screen and then just adjusting the res? I haven't played this is ages, and I can't even remember if I change the FOV (although at 75, I'd imagine I would have).


Yeah, gave that a try. Doesn't seem to effect the Surround FoV at all.


Just got the Directors Cut edition and have the same problem, I can't change FOV when using Surround resoulutions, the option to change FOV gets locked at default 75. :thumbdown:
Is there by any chance a fix for this?

Re: Deus Ex: Human Revolution

Posted: 16 Apr 2015, 14:24
by adventhorizon
Anyone looking to for a fix for 21:9 monitors i have found one

So the main issue with the game is when you have 21:9 resolutions is that the game stretches the image so you need to fix the aspect ratio so it stops the stretching

Cons of the fix (so far haven't played beyond the start of the game will up date if i find more)

Cutscenes stay in 16:9 (dose not include in engine scenes)
Menus stay in 16:9 (that means inventory and map menus)

Fix
You will need to edit the registry
Run regedit navigate to HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\Graphics\ (Or Deus Ex: HR if not Directors Cut i think only have DC)
Find AspectRatio and edit it set it to decimal

Ok this was the hard part to work out (thanks to Lara Croft and the Guardian of Light Widescreen Solution & Issues for the formula)

The formula is:
AspectRatio (decimal) = Width Divided by Height x 10000
So for Example 2560x1080 is 2560 divided by 1080=2.37037037 x 10000= 23703

Setting the AspectRatio to
23703 for 2560x1080
23888 for 3440x1440
Your game should be in 21:9 now (don't worry about the black bars ratio works in game)

That seems to have fix the stretching issue in engine so happy 21:9 gaming :cheers:

*Deus Ex: Human Revolution 21:9 fix ultra wide fix*

Re: Deus Ex: Human Revolution

Posted: 24 Jun 2015, 06:17
by Garrett
That 21:9 fix is great! It works for the original version of Deus Ex: Human Revolution. I've updated the listing to cover applying the 21:9 method for both versions.

Re: Deus Ex: Human Revolution

Posted: 08 Feb 2016, 22:51
by Garrett
anteronoid wrote:Just got the Directors Cut edition and have the same problem, I can't change FOV when using Surround resoulutions, the option to change FOV gets locked at default 75. :thumbdown:
Is there by any chance a fix for this?

The FOV setting is unlocked in windowed mode, so simply switch to windowed mode and make it borderless. I have added instructions to the report. This works for both the original release and the Director's Cut.

AMD Eyefinity HUD correction doesn't work in windowed mode (the HUD spans across the output), but everything works and has the correct aspect ratio etc.

Re: Deus Ex: Human Revolution

Posted: 01 Sep 2016, 17:36
by fomoz
Garrett wrote:
anteronoid wrote:Just got the Directors Cut edition and have the same problem, I can't change FOV when using Surround resoulutions, the option to change FOV gets locked at default 75. :thumbdown:
Is there by any chance a fix for this?

The FOV setting is unlocked in windowed mode, so simply switch to windowed mode and make it borderless. I have added instructions to the report. This works for both the original release and the Director's Cut.

AMD Eyefinity HUD correction doesn't work in windowed mode (the HUD spans across the output), but everything works and has the correct aspect ratio etc.


Does it get reset when you switch back to exclusive fullscreen? Playing with windowed borderless isn't an option for me because of SLI.

Re: Deus Ex: Human Revolution

Posted: 02 Sep 2016, 18:28
by Haldi
Deus Ex Patch 1.3 524.17
"Fixed issue where multi-monitor UI was missing. "
Lets see :D