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Re: Resident Evil 6
Posted: 08 Apr 2013, 04:25
by Kayden
helifax wrote:Hello all,
Simply download the attached plugin and replace the current one.
Enjoy!
Best Regards,
Helifax
Thanks again helifax! (c:
Re: Resident Evil 6
Posted: 08 Apr 2013, 14:54
by jamesolanda
helifax wrote:Hello all,
Simply download the attached plugin and replace the current one.
Enjoy!
Best Regards,
Helifax
Hey Helifax, did you played Agent hunt mode? When people join, the dogtag show with incorrect aspcet ratio with diferent layers....
Re: Resident Evil 6
Posted: 08 Apr 2013, 15:20
by helifax
jamesolanda wrote:helifax wrote:Hello all,
Simply download the attached plugin and replace the current one.
Enjoy!
Best Regards,
Helifax
Hey Helifax, did you played Agent hunt mode? When people join, the dogtag show with incorrect aspcet ratio with diferent layers....
I see what you mean. However this dogtag appears for like 10 seconds and then dissappears so it doesnt prevent playing the game in any way...
Re: Resident Evil 6
Posted: 08 Apr 2013, 23:02
by AussieTimmeh
I haven't even started playing this game but look forward to playing it in MM. Thanks!
Re: Resident Evil 6
Posted: 09 Apr 2013, 05:02
by turnerl
Thanks Very Much helifax! really appreciate it!
Re: Resident Evil 6
Posted: 12 Apr 2013, 02:33
by Shirnuu
Hi, first of helifax - great job. i've been using WSF for a couple of games and it never disappointed.
Right now i have a problem using your RE6 plugin (using latest version posted 08.04 in this thread).
i have 3x 1920x1200 screens. when i leave everything at default in WSF game simply crashes right away. if i run WSF then change version in settings to steam 1.0.1 and back to lfd2 (or just stay pure 1.0.1) the game will launch.
In those cases when game launches WSF reports Fix Enabled with w:1920 h:1200 and cinematics:3840 but the game runs as if the fix wasnt enabled (screen attached).
I double checked dependencies (VC++ and .net). im running it under windows 8 with 314.07 nvidia drivers (apparently it removes flickering present in later versions).
I'm using the steam version (but i dunno if it isnt somehow different for my region so i attach link to rared exe file ->
http://www.sendspace.com/file/co0swz ). I hope it is something silly i overlooked that can be easily fixed with a lil bit of help :>
Re: Resident Evil 6
Posted: 12 Apr 2013, 03:28
by G1aiv3r
I think the new update 1.03 on steam broke the fix. RE6 just crashes immediately when widescreen fixer is running.
Re: Resident Evil 6
Posted: 12 Apr 2013, 09:13
by jamesolanda
helifax wrote:Updated the plugin to work with the L4D update that got pushed on Steam today:)
Hi, Helifax, the game updated today, and broken your plugin T_T
Re: Resident Evil 6
Posted: 12 Apr 2013, 09:32
by Jza
yup, the new update 1.03 broke the fix again. (steam)
Mines not crashing though, just no fix.
Re: Resident Evil 6
Posted: 12 Apr 2013, 10:25
by Shirnuu
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy

). i'll wait with my next playthru for the fix

cheers, good to know its not me ^^
Re: Resident Evil 6
Posted: 12 Apr 2013, 18:54
by helifax
Shirnuu wrote:i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy

). i'll wait with my next playthru for the fix

cheers, good to know its not me ^^
Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it

I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!
Edit:- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))
Best Regards,
Helifax
Re: Resident Evil 6
Posted: 12 Apr 2013, 23:59
by Chronify
helifax wrote:Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))
Best Regards,
Helifax
You sir, are a gentleman and a scholar. Thanks a bunch!
Re: Resident Evil 6
Posted: 13 Apr 2013, 00:10
by kayawish24
helifax wrote:Shirnuu wrote:i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy

). i'll wait with my next playthru for the fix

cheers, good to know its not me ^^
Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it

I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!
Edit:- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))
Best Regards,
Helifax
Thanx Helifax , i am using Skidrow Reisdent evil 6 and this 1.03 fix now even works for me too in widescreen...

Re: Resident Evil 6
Posted: 13 Apr 2013, 10:15
by Shirnuu
helifax wrote:Shirnuu wrote:i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy

). i'll wait with my next playthru for the fix

cheers, good to know its not me ^^
Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it

I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!
Edit:- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))
Best Regards,
Helifax
Great job! Looks like the game's a little bugged tou. I got to Ada campaign yday and there are massive slowdowns there. I'cant get my fps up regardless of settings and resolution (same darn 25 fps in the first room on both surround and 16:9 resolutions). Also i found another bug in this campaign - when I encounter bee-like enemies the framrate can drop as low as 11 and right after i kill them it goes up skyrocket. really silly stuff.
edit: game being bugged as it is forces me sometimes to drop surround for fps boost. if i do that along with disabling the fix (with keybind) next cutscene gives me black screen with sound playing (i believe cutscene is rendered with preserved offset which pushes it off screen) and i get kicked from co-op session (along with an occasional crash). RE6 might not be a good game, but it really awesome as co-op experience and i am planning on playing with it for a little while. I hope Capcom figures out these fps issues. Btw, for anyone who is experiencing these as well, please inform capcom directly through
their form or
forums as they still have problems reproducing the bug.
Re: Resident Evil 6
Posted: 15 Apr 2013, 02:44
by chenkb
thx a lot Helifax!!!
can I report a problem?
when I see cutscene in middle monitor and no subtitle haha
can you fix it,thx a lot!!!
Re: Resident Evil 6
Posted: 21 Apr 2013, 17:07
by helifax
chenkb wrote:thx a lot Helifax!!!
can I report a problem?
when I see cutscene in middle monitor and no subtitle haha
can you fix it,thx a lot!!!
Ah yes...That problem appears is because I am removing the black bars for the cinematics in order to give a full screen look rather than original aspect, and the subtitles are rendered somewhere on the bottom black bar:)
I haven't look in the subtitles part for the movies...
If you feel that you want the subtitles to appear in the original format (with black bars on top/bottom) let me know and I can enable that part

Re: Resident Evil 6
Posted: 22 Apr 2013, 06:27
by chenkb
helifax wrote:chenkb wrote:thx a lot Helifax!!!
can I report a problem?
when I see cutscene in middle monitor and no subtitle haha
can you fix it,thx a lot!!!
Ah yes...That problem appears is because I am removing the black bars for the cinematics in order to give a full screen look rather than original aspect, and the subtitles are rendered somewhere on the bottom black bar:)
I haven't look in the subtitles part for the movies...
If you feel that you want the subtitles to appear in the original format (with black bars on top/bottom) let me know and I can enable that part

Dear Helifax:
I come from Taiwan....
I beleave most people want see the movie with subtitle and maybe they have bad english........
if you dont mind,can you enable the part,and thank you very much.!
Re: Resident Evil 6
Posted: 26 Apr 2013, 00:49
by jamesolanda
helifax wrote:Shirnuu wrote:i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy

). i'll wait with my next playthru for the fix

cheers, good to know its not me ^^
Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it

I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!
Edit:- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))
Best Regards,
Helifax
Ya Heli, the game updated again, and broken T_T
Re: Resident Evil 6
Posted: 27 Apr 2013, 19:13
by helifax
jamesolanda wrote:helifax wrote:Shirnuu wrote:i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy

). i'll wait with my next playthru for the fix

cheers, good to know its not me ^^
Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it

I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!
Edit:- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))
Best Regards,
Helifax
Ya Heli, the game updated again, and broken T_T
Updated to version 1.04. It will also be part of next WSF official update.
Re: Resident Evil 6
Posted: 30 Apr 2013, 21:04
by charlotte825
helifax wrote:
Updated to version 1.04. It will also be part of next WSF official update.
hi, helifax
The game was updated to ver 1.0.5 yesterday
can you provide the plugin for new version?
Also, it is just curious, is it difficult to modify the plugin for new version?
Because it seem bothering you every time when the new version come out.
Is it possible that we modify it?
