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-M- wrote:Yeah those things

Posted: 12 Oct 2012, 19:14
by n00854180t
Yeah those things should be easy to implement, great idea, I'll do it after the weekend. I'll auto load on startup, but do you want a save button or should I have it so when the app is closed is saves whatever settings are current.

You may be right about the directory thing, I think UAC has some effect too(for me anyway) It's easier to just ask for admin rights though so I ensure everyone is on the same page & can eliminate that as an issue.


Perhaps just a tickbox for saving whatever value is there? Or maybe just default it to doing that I guess, I can't imagine it would be a big problem for anyone (lots of apps work that way anyhow). So I think overall just saving whatever the last settings were is the more elegant way to do it.

The only reason I'd want an option to turn off the request for admin is to avoid having to do the extra click to allow it, really. But I can understand wanting to eliminate that as a problem, it's really annoying.

Edit: Just thought of a couple more things in line with that suggestion that would be nice.

If it could save the settings for the rest of the form, including the on/off state of the FP mode and camera distance on/off, as well as the max distance like for the FOV, that would be ideal. It might also be worthwhile to color code the On/Off buttons for FP mode and the camera zoom to indicate what state they're in (green outline on the On button, red on the Off, perhaps?).

If all the fields auto-saved the last values and auto-set when it loads, just like the FOV, that would be great since you could set it once and then just load it after GW2 is open and not have to mess with the values or the toggles.

The latest patch broke the

Posted: 13 Oct 2012, 02:14
by movn
The latest patch broke the new version, but the old version now works again, heh :)

Okay I'll set it up so if the

Posted: 13 Oct 2012, 03:31
by -M-
Okay I'll set it up so if the new fast scan fails it will fallback on the old scan code.

Hey, wanted to say thanks for

Posted: 13 Oct 2012, 19:12
by Anxiolytic
Hey, wanted to say thanks for such an awesome tool. If I could make one suggestion though, it'd be cool if you could rebind or disable the hotkeys.

0.4 Update:Scanning code

Posted: 14 Oct 2012, 13:36
by -M-
0.4 Update:
Scanning code Take-3, should work with future patches now.

Thanks a lot for the update

Posted: 15 Oct 2012, 08:05
by mofo
Thanks a lot for the update mate, will check it out later when I can log into the game.

EDIT: Works like a charm.

Thanks for this awesome

Posted: 15 Oct 2012, 21:47
by madbane
Thanks for this awesome Tool!
But i have some concerns about the zoom feature.
I think it should be removed because u can use it as an advantage in PvP, especially WvW.
However, i made a short Vid about the ridiculous Zoom u can do with this Tool.
Default is 600.
I raised it to 4000 and this is the Result.
At the beginning im changing the FoV from 65 to 110, at the end im zooming back to default settings (FoV65, zoom 600).
GW2 MegaZoom
I really hope Anet will implement a FoV-Slider as its SO MUCH more beautiful with a proper FoV.

The latest update on 10/15/12

Posted: 16 Oct 2012, 04:59
by Sable Phoenix
The latest update on 10/15/12 broke all versions of the CameraTool, including 0.4. I've tried all three of them; 0.2 says it failed to detect the process, 0.3 tries to detect it interminably and never does, and 0.4 starts up fine, says "Tool Ready!", and doesn't make any actual changes to the FOV.

Upping new version now.

Posted: 16 Oct 2012, 06:57
by -M-
Upping new version now.

FOV in this tool is

Posted: 19 Oct 2012, 20:06
by Unicode
FOV in this tool is incorrect... defaunt FOV is 75 so if you want set FOV to 90 you must set FOV in this tool to 80 (or 1,5 in 0.2version)


just sayin :)

Attached files

Depends whether you're

Posted: 21 Oct 2012, 06:57
by -M-
Depends whether you're measuring horizontal or diagonal FOV

Actually, while Jon Peters

Posted: 22 Oct 2012, 00:40
by Jjiinx
Actually, while Jon Peters stated that the game's FoV is 75, someone has done the math and discovered that the actual FOV in game is 65

It broke again with this

Posted: 23 Oct 2012, 07:20
by movn
It broke again with this patch, the scan works but pressing change fov does nothing.

i done match for myself and

Posted: 24 Oct 2012, 14:51
by Unicode
i done math for myself and its actualy 75

Unicode wrote:i done math for

Posted: 25 Oct 2012, 02:30
by -M-
i done math for myself and its actualy 75


So did this guy
http://www.reddit.com/r/Guildwars2/comments/118t3a/fov_is_anets_math_bugged/

75 Diagonal yes, horizontal ~65

I need a fix so I can get my

Posted: 26 Oct 2012, 00:04
by ChrisX
I need a fix so I can get my FOV fixxxx *shakes*

diagonal? wut? default FOV in

Posted: 26 Oct 2012, 06:17
by Unicode
default FOV in this game "for 16:9 monitors" are 75° horizontal and 47° vertical
if you set FOV in this tool to 80 you get 90° horizontal and 59° vertical

as it should be

interesting Quote:We’re

Posted: 27 Oct 2012, 11:26
by Unicode
interesting :)

Code: Select all

We’re ready to beta test a change to our FOV (Field of View) that should provide a better experience for those with widescreen monitors. We want your feedback about the change to help us decide whether to deploy it to all players.

   To help test, you’ll need to add a special command line to your GW2 client’s shortcut. Here’s how:
   1) Create a shortcut to your GW2 client (right-click -> “Create Shortcut”)
   2) Right-click the GW2 client shortcut
   3) Click “Properties”
   4) Locate text field labeled “Target.”
   It should contain the file path of your shortcut, and will look something like this:C:GamesGw2Gw2.exe
   5) Type -testVerticalFov at the end of the Target line
   Be sure to include a space between .exe and -test.
   The line should look like this: C:GamesGw2Gw2.exe -testVerticalFov
   Please note that your Target line may or may not have quotation marks. If it does have quotation marks, this tag should go outside of them. So it will look like this:
   “C:GamesGw2Gw2.exe” -testVerticalFov
   6) Once the command line has been added, click Apply -> OK.
   7) That’s it! Jump in and play with this new setting, and post your feedback in the following thread: https://forum-en.guildwars2.com/forum/support/tech/FOV-Field-of-View-Changes-Beta-Test-Feedback-Thread/first#post551648
   If at any time you want to return to the old FOV, simply remove the –testVerticalFov from your target line and it’ll return to normal.

About time

Posted: 27 Oct 2012, 12:15
by -M-
About time

despite other versiones,both

Posted: 28 Oct 2012, 10:48
by kilyan
despite other versiones,both gzoom 1.7.3 and gw2 camera tool 0.6 are seen as viruses on my AV