Topics about game solutions, and success or failure in getting them to work.
Slinky
Insiders
Posts: 354 Joined: 26 Jan 2010, 01:51
Post
by Slinky » 29 Dec 2012, 07:16
ImperialCommando wrote: New version of PS2FOV v0.7 safely disables the FOV limit for both infantry and vehicles.
Thanks, it works!
dopefish
Insiders
Posts: 1514 Joined: 14 Apr 2007, 02:13
Post
by dopefish » 29 Dec 2012, 16:27
I can't even use surround right to begin with. The menu buttons are off-screen and not rendered, the main buttons at the bottom of the screen get pushed down and are hard to use. Various things flicker all over the outside two screens. It's pretty unplayable. I stick with 1920x1080 for now.
FailedofView
Posts: 1 Joined: 05 Jan 2013, 15:01
Post
by FailedofView » 05 Jan 2013, 15:08
Thanks for the fix, getting the lost FOV in vehicles back is great but it has messed up the sensitivity for aiming in the Magrider. With the tool at default 100% and my in game usual of Vehicle Sensitivity 35 - horizontal is fine while vertical aiming is like 2-4x as sensitive. Turning sensitivity down to 0 in game is ok for vertical but means I can no longer turn (without many swipes of the mouse pad). This is most likely due to how the Mag is limited in turn speed only.
ImperialCommando
Posts: 25 Joined: 22 Aug 2012, 09:38
Post
by ImperialCommando » 07 Jan 2013, 16:53
FailedofView wrote: but it has messed up the sensitivity for aiming in the Magrider.
VS needing special treatment as always...
v0.8 makes turret sensitivity optional and no longer affects Magriders.
Fimconte
Posts: 4 Joined: 15 Mar 2013, 04:43
Post
by Fimconte » 15 Mar 2013, 04:54
I just wanted to pop in and say that the last patch broke player FOV editing via .ini (can set to 89, but it resets to 74 when I log in). Read-Only doesn't help since I assume it has that 74 value set somewhere internally as a default. Any way PS2FOV can be expanded to include Infantry FOV until SoE gets their head out of a dark place.
Fimconte
Posts: 4 Joined: 15 Mar 2013, 04:43
Post
by Fimconte » 18 Apr 2013, 18:07
Seems like GU7 broke the current method for vehicles as well. Any chance we see a update for this?
Z-FiRE
Posts: 24 Joined: 27 Jun 2010, 12:14
Post
by Z-FiRE » 21 Apr 2013, 19:58
Fimconte wrote: Seems like GU7 broke the current method for vehicles as well. Any chance we see a update for this?
Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !
featherodd
Posts: 1 Joined: 22 Apr 2013, 03:44
Post
by featherodd » 22 Apr 2013, 03:47
Z-FiRE wrote: Fimconte wrote: Seems like GU7 broke the current method for vehicles as well. Any chance we see a update for this?
Yes, so sad. PS2 is just unplayable without PS2FOV, if an update can be made, it would be great !
Dang, do I have it right v0.8 of this fix no longer works with the latest version of Planetside2 ?
Z-FiRE
Posts: 24 Joined: 27 Jun 2010, 12:14
Post
by Z-FiRE » 22 Apr 2013, 12:03
There is no version information anywhere on this tools, but I think I have the v0.8. And I confirm it doesn't work with the latest version of PS2.
Pokletu
Posts: 45 Joined: 26 Mar 2008, 18:49
Post
by Pokletu » 23 Apr 2013, 22:50
Is ImperialCommando the guy that made it? We need you, man!! I've emailed him, from the email he provides from the tool, but he hasn't responded, yet. C'mon, Brian!!!!
ImperialCommando
Posts: 25 Joined: 22 Aug 2012, 09:38
Post
by ImperialCommando » 06 May 2013, 09:29
Belated 0.9 update (SOE are making things harder): *Fixed vehicle FOV & sensitivity control for latest PS2 version. *Added infantry vertical FOV control.
someone
Posts: 1 Joined: 06 May 2013, 19:49
Post
by someone » 06 May 2013, 20:02
thank you ! great work again
Pokletu
Posts: 45 Joined: 26 Mar 2008, 18:49
Post
by Pokletu » 07 May 2013, 17:43
Imperial Commando, You are our frikkin' HERO, dude. I couldn't play this game that I've thrown way too much money at. You fixed, alone, what the Sony devs just can't get their head around, or something. Thank you, thank you, THANK YOU!!!!!!!!!!!!!
Z-FiRE
Posts: 24 Joined: 27 Jun 2010, 12:14
Post
by Z-FiRE » 07 May 2013, 18:30
Hell yeah ! Thanks a lot ImperialCommando !!
Aznox
Posts: 3 Joined: 08 May 2013, 00:20
Post
by Aznox » 08 May 2013, 00:22
I just created a account to say : Thank You !!
Amon Amarth
I Donated
Posts: 513 Joined: 18 Jul 2007, 04:19
Post
by Amon Amarth » 08 May 2013, 03:19
Hmm, perhaps it's time to give this game another shot. How is the HUD? Is it centered yet?
Timobkg
Posts: 79 Joined: 17 Jul 2010, 21:49
Post
by Timobkg » 08 May 2013, 03:36
I heard mention, from Skid IIRC, that people were banned for using a different widescreen fix with PS2. Any such problems with this one?
Pokletu
Posts: 45 Joined: 26 Mar 2008, 18:49
Post
by Pokletu » 08 May 2013, 22:41
Nope, the devs know about it, but somehow don't object to it, somehow. It's safe to use, Timo!
TimoWasTaken
Posts: 1 Joined: 09 May 2013, 01:23
Post
by TimoWasTaken » 09 May 2013, 01:29
I created an account for this forum just to tell ImperialCommando that he is AWESOME!
You've single handedly saved my Planetside 2 evenings. I cannot thank you enough.
Users browsing this forum: Bing [Bot] , DuckDuckGo [Bot] and 8 guests