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UPDATE!

Posted: 17 Sep 2012, 19:29
by Cynagen
I have a working profiling beta, if you would like to start profiling your games now in preparation for the full version of the tool sometime in the coming weeks (I'm aiming for less than a month), and wish to help me test my pre-loading algorithms at the same time (by sending in sample profiles you generate), then please make yourselves known on the thread, or by PMing me directly! Either way, your participation and support are always greatly appreciated! Thanks!

First off, apologies to all

Posted: 03 Oct 2012, 07:28
by Cynagen
First off, apologies to all who are hanging on for this tool's release. I had a ton of crap I had to take care of with my computer before I could move forward, however, after work tomorrow (10/3) I plan on releasing the full profiling beta for public consumption with the request that people provide me trial run information/successful profiling information. I'll update tomorrow with a link once I get the build completed. Again, super apologies to all those who're waiting!

Thanks and no worries.

Posted: 03 Oct 2012, 17:41
by grok23
Thanks and no worries.

Huzzah! I got a new version

Posted: 05 Oct 2012, 11:32
by Cynagen
Huzzah! I got a new version built and ready to rock and roll. I'm ready for those bug reports that are sure to come in!

http://cynagen.com/UIPLtest.zip

There's your download. It's simple to set up, just unzip to a folder (doesn't really matter where, just keep it there,) run the program and it'll walk you through the rest. Tried to make this as friendly as possible with as few prompts as possible.

Please be aware that this initial profiling test ONLY works for games where you can launch the game's application file (EXE) directly, like Diablo III's and bypass the direct launcher. This is for monitoring purposes, so even if the game EXE launches the launcher, that's expected.

Games I know WON'T work:
Hawken (Alpha)
Anything on Steam
These require tweaks to the options on the shortcut generated which I'm not too worried about right now.

The problem is that all my

Posted: 06 Oct 2012, 09:28
by Wijkert
The problem is that all my games are on either Steam or Origin (those won’t work either?). The exception is League of Legends, but that game can only be launched true the launcher. So it is really tough to test, because standalone games aren’t that common any more.

Wijkert wrote:The problem is

Posted: 06 Oct 2012, 15:36
by grok23
The problem is that all my games are on either Steam or Origin (those won’t work either?). The exception is League of Legends, but that game can only be launched true the launcher. So it is really tough to test, because standalone games aren’t that common any more.



Same issue here unfortunately.

Okay, here's the trick guys,

Posted: 08 Oct 2012, 07:19
by Cynagen
Okay, here's the trick guys, set up the link as expected, however, go into the shortcut and delete the /launch option. This will allow it to track without having to launch the application directly. This is only temporary as I plan on fixing it so I can track based on folder (for games like LoL). You will NEED to rightclick on the tray icon and exit the application yourself once you're done playing otherwise it'll just keep collecting stats (and eating RAM/HDD at the same time).

Has anyone else tried with

Posted: 24 Oct 2012, 04:58
by Cynagen
Has anyone else tried with the correction to be loader friendly?

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 01 Dec 2012, 12:08
by crispy
hey, hows the development going with this tool?
ive profiled alot of my games and im just waiting for the full version so i can reap the benifits
are u still working on this
cheers

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 01 Dec 2012, 17:26
by Haldi
Script is working fine on my Laptop.... i wonder why id doesn't record normal on my Gaming rig..

gonna try it out with FC3...

Edit:
http://pastebin.com/kQdnXysh
Can't upload .ini here ^^

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 01 Dec 2012, 20:23
by Cynagen
crispy wrote:hey, hows the development going with this tool?
ive profiled alot of my games and im just waiting for the full version so i can reap the benifits
are u still working on this
cheers


If I could get some of the profiling data you obtained, it would greatly help me iron out some of the file selection code. I need to have as much sample data as possible to ensure that when you use the sliders, they work properly and don't load wrong things.

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 03 Dec 2012, 23:48
by Haldi
Happened again! After 3h of recording i just get an error "could not open dump file" maybe you could include a log function? So we could figure out where exactly the error lies.

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 08 Apr 2013, 01:18
by AussieTimmeh
Any more movement on this?

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 08 Apr 2013, 08:19
by Cynagen
AussieTimmeh wrote:Any more movement on this?


Without test data from systems in the wild, I can only design around my own, which is bad practice. I need the data that the application is outputting from people. The sooner I can get this data, the more sound I'll feel about these algorithms.

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 09 Apr 2013, 22:25
by Haldi
Every time i play for 3-4h or more when i stop the game the application crashes without saving!

what i have so far is

Code: Select all

[0x5CF2949365E0C01E4BBA1AE8702F2C53]
\bg\sys\bc\bg.dat=4
\bg\sys\cuhk\bg.dat=4
\bg\sys\ft\bg.dat=4
\bg\sys\gw\bg.dat=4
\bg\sys\hkc\bg.dat=4
\bg\sys\lf\bg.dat=4
\bg\sys\qi\bg.dat=4
\bg\sys\sp\bg.dat=4
\bg\sys\thv\bg.dat=4
\bg\template\1\bg.dat=4
\bg\template\2\bg.dat=4
\bg\template\3\bg.dat=4
\bgm\main.wma=284
\data\bandit.dat=32
\data\bat.dat=34
\data\bat_ball.dat=4
\data\bat_chase.dat=4
\data\broken_weapon.dat=10
\data\criminal.dat=8
\data\davis.dat=44
\data\davis_ball.dat=10
\data\deep.dat=44
\data\deep_ball.dat=6
\data\dennis.dat=42
\data\dennis_ball.dat=8
\data\dennis_chase.dat=6
\data\etc.dat=4
\data\firen.dat=40
\data\firen_ball.dat=6
\data\firen_flame.dat=8
\data\firzen.dat=36
\data\firzen_ball.dat=4
\data\firzen_chasef.dat=6
\data\firzen_chasei.dat=6
\data\freeze.dat=36
\data\freeze_ball.dat=6
\data\freeze_column.dat=10
\data\henry.dat=40
\data\henry_arrow1.dat=14
\data\henry_arrow2.dat=4
\data\henry_wind.dat=6
\data\hunter.dat=32
\data\jack.dat=34
\data\jack_ball.dat=4
\data\jan.dat=36
\data\jan_chase.dat=6
\data\jan_chaseh.dat=6
\data\john.dat=40
\data\john_ball.dat=8
\data\john_biscuit.dat=6
\data\julian.dat=40
\data\julian_ball.dat=6
\data\julian_ball2.dat=8
\data\justin.dat=32
\data\justin_ball.dat=4
\data\knight.dat=32
\data\louis.dat=44
\data\louisEX.dat=38
\data\mark.dat=34
\data\monk.dat=32
\data\rudolf.dat=42
\data\rudolf_weapon.dat=10
\data\sorcerer.dat=36
\data\stage.dat=48
\data\template.dat=30
\data\weapon0.dat=12
\data\weapon1.dat=4
\data\weapon10.dat=4
\data\weapon11.dat=4
\data\weapon2.dat=12
\data\weapon3.dat=4
\data\weapon4.dat=12
\data\weapon5.dat=12
\data\weapon6.dat=12
\data\weapon7.dat=12
\data\weapon8.dat=10
\data\weapon9.dat=12
\data\woody.dat=44
\data\woody_ball.dat=8
\bgm\stage3.wma=298
[0xBCE600281D398D29F01BD35B9B4B28A2]
\pb\pbclgame.cfg=5
\pb\pbns.dat=5
\pb\pbsv.dat=5
\pb\pbsvgame.cfg=5

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [UPDAT

Posted: 10 Apr 2013, 20:48
by Cynagen
Haldi wrote:Every time i play for 3-4h or more when i stop the game the application crashes without saving!

what i have so far is

Code: Select all

[0x5CF2949365E0C01E4BBA1AE8702F2C53]
\bg\sys\bc\bg.dat=4
\bg\sys\cuhk\bg.dat=4
\bg\sys\ft\bg.dat=4
\bg\sys\gw\bg.dat=4
\bg\sys\hkc\bg.dat=4
\bg\sys\lf\bg.dat=4
\bg\sys\qi\bg.dat=4
\bg\sys\sp\bg.dat=4
\bg\sys\thv\bg.dat=4
\bg\template\1\bg.dat=4
\bg\template\2\bg.dat=4
\bg\template\3\bg.dat=4
\bgm\main.wma=284
\data\bandit.dat=32
\data\bat.dat=34
\data\bat_ball.dat=4
\data\bat_chase.dat=4
\data\broken_weapon.dat=10
\data\criminal.dat=8
\data\davis.dat=44
\data\davis_ball.dat=10
\data\deep.dat=44
\data\deep_ball.dat=6
\data\dennis.dat=42
\data\dennis_ball.dat=8
\data\dennis_chase.dat=6
\data\etc.dat=4
\data\firen.dat=40
\data\firen_ball.dat=6
\data\firen_flame.dat=8
\data\firzen.dat=36
\data\firzen_ball.dat=4
\data\firzen_chasef.dat=6
\data\firzen_chasei.dat=6
\data\freeze.dat=36
\data\freeze_ball.dat=6
\data\freeze_column.dat=10
\data\henry.dat=40
\data\henry_arrow1.dat=14
\data\henry_arrow2.dat=4
\data\henry_wind.dat=6
\data\hunter.dat=32
\data\jack.dat=34
\data\jack_ball.dat=4
\data\jan.dat=36
\data\jan_chase.dat=6
\data\jan_chaseh.dat=6
\data\john.dat=40
\data\john_ball.dat=8
\data\john_biscuit.dat=6
\data\julian.dat=40
\data\julian_ball.dat=6
\data\julian_ball2.dat=8
\data\justin.dat=32
\data\justin_ball.dat=4
\data\knight.dat=32
\data\louis.dat=44
\data\louisEX.dat=38
\data\mark.dat=34
\data\monk.dat=32
\data\rudolf.dat=42
\data\rudolf_weapon.dat=10
\data\sorcerer.dat=36
\data\stage.dat=48
\data\template.dat=30
\data\weapon0.dat=12
\data\weapon1.dat=4
\data\weapon10.dat=4
\data\weapon11.dat=4
\data\weapon2.dat=12
\data\weapon3.dat=4
\data\weapon4.dat=12
\data\weapon5.dat=12
\data\weapon6.dat=12
\data\weapon7.dat=12
\data\weapon8.dat=10
\data\weapon9.dat=12
\data\woody.dat=44
\data\woody_ball.dat=8
\bgm\stage3.wma=298
[0xBCE600281D398D29F01BD35B9B4B28A2]
\pb\pbclgame.cfg=5
\pb\pbns.dat=5
\pb\pbsv.dat=5
\pb\pbsvgame.cfg=5


I'm going to add a feature for debugging to output a logfile that dumps as it processes so I know what's going on along the way, see where it crashes. Thanks for the data report so far though, this is very helpful!

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [4-10-

Posted: 02 Feb 2014, 21:38
by Cynagen
So yeah, I'm thread necro'ing my own thread. However, my main computer is back online now. Funny enough, it seems the idea of a RAM disk for gaming kind of caught on and a couple different companies (AMD, Intel) have decided to make their own applications. Problem with theirs is it loads whatever it can, it doesn't look at what's most frequently accessed and loaded like mine will (making them higher priorities for loading into the RAM disk). I've got a couple other projects on the table along with this one, I'm gonna have to divide up my time and try to conquer them all. Either way, just wanted to say I'm back and in business.

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [4-10-

Posted: 03 Feb 2014, 00:55
by GeneralAdmission
Glad to see you back, and looking forward to what you have in store for your tool!

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [4-10-

Posted: 23 Feb 2014, 09:17
by crispy
Yes welcome back mate
Hope you have time to crack on with this tool
Good luck and keep us posted

Re: [TOOL] Cynagen's Universal Intelligent Pre-Loader [4-10-

Posted: 02 May 2014, 18:38
by Haldi

Code: Select all

[0xB23DC487CE243DA12E25DA78472B8E49]
\cacert.pem=9
\game.mnf=3
\game0000.dat=3


Elder Scrolls Online.
5 minutes gampleay., just loging in, Fighting 2 mobs, teleporting to 3 different locations

Gonna try an put the whole game into a Ramdisk to see if that helps the horrible Loading time in Eyefinity.
But need to put the last 8gb Ramstick back in... 37gb Ramdisk with 40gb Ram seems like a Bad idea xD