[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
You guys are amazing, keep up the good work, I just tried it and it look amazing but it crashes after 5 seconds xlive.dll seems to be crashing.
[Internal Render FIX] work
Posted: 25 Aug 2012, 17:42
by valcan_s
[Internal Render FIX] work 100% with Hayden's fix making the game almost perfect minus the FPS 30 unlock and hud scaling(I don't care about position personally) which has not been done yet.
The internal rendering fix is amazing it makes the game looks very nice and fixes the blurry shit of the low internal rendering it uses a DX9 wrapper.
Just chuck the files --> DSfix and d3d9.dll into your Dark SOuls dire where the .exe is --> [drive letter]:SteamsteamappscommonDark Souls Prepare to Die EditionDATA
In the file DSfix you set your settings, the first one is the internal render setting so if you roll with 5760x1080 that is what you set you can juice this up more and then you will get a AA like effect.
Example: first section
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 5760
renderHeight 1080
There are a bunch of other settings the dude has that fix the DOF etc.
Enjoy will post screen in a bit.
[Update] screens has the DOF fix too I could set it one grade higher 2X that DOF quality will test that later
Nice hey :) m/ the multi and HD fix blows my mind, PC WSG FTW m/
CY:G wrote:You guys are
Posted: 25 Aug 2012, 18:15
by valcan_s
You guys are amazing, keep up the good work, I just tried it and it look amazing but it crashes after 5 seconds xlive.dll seems to be crashing.
Yeah I have verified it as well it crash after a few second, good luck Hayden and helifax. The HD fix is none intrusive and will not crash your game, so we can enjoy that in the mean time.
valcan_s wrote:CY:G wrote:You
Posted: 25 Aug 2012, 21:20
by helifax
[quote]You guys are amazing, keep up the good work, I just tried it and it look amazing but it crashes after 5 seconds xlive.dll seems to be crashing.
Yeah I have verified it as well it crash after a few second, good luck Hayden and helifax. The HD fix is none intrusive and will not crash your game, so we can enjoy that in the mean time.
Well..GREAT NEWS!! I managed to fix the crash:)) by making our little "meddler" stop looking in our job. So now we can actually inject out code easy and nice inside the game and no one is yelling or "stopping working" :) I need to talk to Hayden about this one and see if he wants to put this in the plug-in or not:)
PS: Playing the game in 3D Surround for 1h now without any crashes ^_^:D
Best Regards,
Helifax
helifax wrote:valcan_s
Posted: 25 Aug 2012, 22:14
by valcan_s
[quote][quote]You guys are amazing, keep up the good work, I just tried it and it look amazing but it crashes after 5 seconds xlive.dll seems to be crashing.
Yeah I have verified it as well it crash after a few second, good luck Hayden and helifax. The HD fix is none intrusive and will not crash your game, so we can enjoy that in the mean time.
Well..GREAT NEWS!! I managed to fix the crash:)) by making our little "meddler" stop looking in our job. So now we can actually inject out code easy and nice inside the game and no one is yelling or "stopping working" :) I need to talk to Hayden about this one and see if he wants to put this in the plug-in or not:)
PS: Playing the game in 3D Surround for 1h now without any crashes ^_^:D
Best Regards,
Helifax
Fantastic news Helifax congrats on solving it, I can not wait to use it with the multi screen fix.
So excited, thank you so much
Posted: 25 Aug 2012, 22:33
by CY:G
So excited, thank you so much guys, cant wait for the plug in :D
If it wasn't for this team,
Posted: 25 Aug 2012, 22:57
by Hellrazor
If it wasn't for this team, our triple head setups would be worthless. Donating!!!!!!
DFix works great for
Posted: 25 Aug 2012, 23:16
by Bifurk8
DFix works great for increasing the internal resolution and controlling DoF. The Flawless Widescreen plugin does a great job getting triple-wide rendered and the unfixed HUD isn't too bad. But, I am crashing out regularly with Flawless Widescreen. Can't wait to see a stable version. Thanks, guys!
letter box
Posted: 25 Aug 2012, 23:43
by Snafu
Is it, or will it in the future, be able to remove the letter boxing ... I loved the work you guys did with witcher 2 : fov fp and no letter box. I know it's not a high priority... I'm just too fond of my venerable Sony GDM FW900 to convert to led/lcd, it's still works like a champ after almost 10 yrs.
Great work on flawless ... my brother now seems to buy games for his eyefinity setup only after checking to see if you guys have a plugin for it...
tyia
Here here! This is the truth
Posted: 25 Aug 2012, 23:50
by Amon Amarth
If it wasn't for this team, our triple head setups would be worthless. Donating!!!!!!
Here here! This is the truth of the matter!
Very much looking forward to potential proper HUD!
I'll uncomment the GFWL
Posted: 26 Aug 2012, 00:05
by HaYDeN
I'll uncomment the GFWL detection removal in the plugin and push the update.
[edit] Now live, click Update plugins in Flawless Widescreen, do report back [/edit]
OK here it is:Massive
Posted: 26 Aug 2012, 00:19
by helifax
OK here it is:
Massive THANKS to HaYDen for all the work of ENABLING MULTI MONITOR SUPPORT for this game !!!! It was he who found out how to unlock this inside the engine.
All I did was to remove GFWL's memory protection algorithms in order for his method to work!!!
I wrote a plug-in for WideScreen Fixer (since I am familiar with it) based on HaYDen's code and added my little magic to it so the game doesn't crash from 5 to 5 seconds.
- In addition if you want to play it in 3D Vision Surround use HELIX MOD for 3D Vision for proper 3D.
I want to say THANK YOU FOR EVERYONE WHO DID HIS MAGIC SO THIS COULD BE ACHIEVED IN SUCH A SHORT NOTICE and if you really like the outcome please don't forget to show your appreciation;))
Helifax
EDIT: Didn't saw the above post:)) Well now we have 2 fixes:D ^_^ Again! all credit goes to Hayden for his magnificent job!
Flawless Widescreen has also been updated so you can use it!! :D
re: the HUD - I have managed
Posted: 26 Aug 2012, 00:36
by HaYDeN
re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.
HaYDeN wrote:re: the HUD - I
Posted: 26 Aug 2012, 00:51
by Amon Amarth
re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.
Awesome! I know you'll get it, you always do.
Internal render fix +
Posted: 26 Aug 2012, 17:58
by gotek
Internal render fix + Widescreen fixer work great running at 5760x1080. Will be sending some donations to the appropriate parties come payday. You guys make my PC gaming.
I give up playing this game,
Posted: 27 Aug 2012, 00:23
by Downtown1
I give up playing this game, mouse camera is way too jerky, and switching to a controller defeats the whole purpose of playing it on PC.
Is it possible to change/fix
Posted: 27 Aug 2012, 02:11
by Veritas0589
Is it possible to change/fix the FOV in this game? I'd gladly donate to someone who could make that happen.
HaYDeN wrote:re: the HUD - I
Posted: 27 Aug 2012, 09:54
by didamangi
re: the HUD - I have managed to scale it to one screen, but not move it right, it's kind of similar to KOA - very entwined in the engine.
Hi HaYDeN, any chance of a fix for non 16:9 resolution? It's kind of zoom in 16:10.
16:10 original
16:10 with flawless widescreen
Find this line in the
Posted: 27 Aug 2012, 10:56
by HaYDeN
Find this line in the plugin: [assuming comfortable editing a text file]
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
if AspectRatioFix and DisplayInfo then
AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
end
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
if AspectRatioFix and DisplayInfo then
local AspectRatio = DisplayInfo:GetAspectRatio()
if AspectRatio > 1.77 then
AspectRatioFix:WriteFloat(AspectRatio)
end
end
Plugin is found at C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesDarkSoulsDependenciesScriptsDarkSouls_UI.lua - edit it in something other than notepad as it uses Linux style CRLF.
Why are you needing to run this fix anyway - do 16:10 resolutions not work by default?
HaYDeN wrote:Find this line
Posted: 27 Aug 2012, 10:58
by didamangi
Find this line in the plugin: [assuming comfortable editing a text file]
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
if AspectRatioFix and DisplayInfo then
AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
end
local AspectRatioFix = HackTool:GetAddress("AspectRatio")
if AspectRatioFix and DisplayInfo then
local AspectRatio = DisplayInfo:GetAspectRatio()
if AspectRatio > 1.77 then
AspectRatioFix:WriteFloat(DisplayInfo:GetAspectRatio())
end
end
Plugin is found at C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesDarkSoulsDependenciesScriptsDarkSouls_UI.lua - edit it in something other than notepad as it uses Linux style CRLF.
Why are you needing to run this fix anyway - do 16:10 resolutions not work by default?
Thx, I will try it.
16:10 is supported but the game is anamorphic 16:9 so there's black bars on top and bottom.