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HaYDeN wrote:valcan_s

Posted: 28 Apr 2012, 02:20
by valcan_s
[quote]Cool, thanks for the Steam account I will be sending you some games later on. No worries totally understand if you can fix it awesome if not no biggy.

Just wanted to let you know that Bioshock 2 and Mirrios Edge did not work(both games Steam), once they work oh man that will be rad.


Did you use the GFWL fixed DLL in the description? I'll check it out.

Yes that worked like a charm, I did notice my Steam version of the game is 1.5 and your app says for 1.0.01 SP I don't think I can down grade Steam, not sure if that is the issue.

Basically if you start a new game there is a small in game intro(after the level has loaded and say press space bar to play, so you are already in the game about to play) when you the big daddy see him self in a puddle and you are about to stand up and when you see forward the game locks.

Cool, thanks.

I have tested it again - it

Posted: 28 Apr 2012, 03:28
by HaYDeN
I have tested it again - it works fine for me.

Are you 100% sure you are putting the xlive.dll that is linked to in the description in the "C:Program Files (x86)Steamsteamappscommonbioshock 2SPBuildsBinaries" directory (or equivalent)



http://timeslip.users.sourceforge.net/current/bioshock2-xlive.7z

The version is the EXE version when you right click and go properties

a word of appreciated

Posted: 28 Apr 2012, 07:02
by Toothless
Hayden, this is just tooo awesome! I am going to download your hard work and lets see how much I can really enjoy 3 monitor's :)

Just wanted to leave a note that I appreciated your hard work in making the available for the many games you have listed.

Keep doing what you are doing, great work! Tooth

SoftTH: Override overruled?

Posted: 28 Apr 2012, 12:36
by Olstyle
Happy to see you back in action. Unfortunately, my SoftTH config doesn't seem to be to the liking of your tool.
Even though I chose "Display Detection Override" it tries to detect the SoftTh configuration and fails by quite a margin. In the attached pic you can see my settings as well as the log. The attached .txt is my SoftTh configuration.


Attached files config.SoftTHConfig.txt (832 B)

Upload = 403 access

Posted: 28 Apr 2012, 12:57
by HaYDeN
Upload = 403 access denied....

Are you using the [FWS] override in the SoftTH config?

I'm updating very very very shortly anyway, a whole bunch of bugs fixed.

Hmm weird, totally love the

Posted: 29 Apr 2012, 00:04
by valcan_s
Hmm weird, totally love the game I wish I could play it, yeah I have even disabled the Windows live service and have the file in place(D:Program Files (x86)SteamsteamappscommonBioShock 2SPBuildsBinaries) and of course nothing is prompted(no log in) when I play here is a screen of what happen when I crash on a new game, you app looks good like it finds everything(I am in windows mode so you can see everything:


any chance for a L.A. Noire

Posted: 29 Apr 2012, 00:40
by Licaon_Kter
@HaYDeN: any chance for a L.A. Noire 2614.1.0.0 patch? I can upload the .exe if you wish.

Also The Witcher 2 just got a hotfix out ( for retail at least: http://thewitcher.com/dotnet ) so FlawlessWidescreen is no longer working. the hotfix just replaces and backups the main witcher2.exe.

Thanks for the WFC fix, I had

Posted: 29 Apr 2012, 03:08
by suiken_2mieu
Thanks for the WFC fix, I had put off this game because there was no eyefinity fix.

I can play Skyrim again!

Posted: 29 Apr 2012, 05:35
by r3v3nant
I can play Skyrim again! omg... TY TY TY TY TYYYY!!!!!111

Licaon_Kter wrote:@HaYDeN:

Posted: 29 Apr 2012, 11:16
by helifax
@HaYDeN: any chance for a L.A. Noire 2614.1.0.0 patch? I can upload the .exe if you wish.

Also The Witcher 2 just got a hotfix out ( for retail at least: http://thewitcher.com/dotnet ) so FlawlessWidescreen is no longer working. the hotfix just replaces and backups the main witcher2.exe.


I have already updated the plugin for Witcher 2 yesterday. You can find the plugin to download in this thread. When Dopefish will have the time it will also be updated in WideScreen Fixer.

Hayden, I know you are busy

Posted: 29 Apr 2012, 14:25
by miked1883
Hayden, I know you are busy with many updates ... but any word on a plugin update/fix for mirrors edge? I'm holding off on playing it until its eyefinity fixed. Thanks

Last nights release should

Posted: 29 Apr 2012, 14:40
by HaYDeN
Last nights release should have fixed that? what is it doing (or not doing) specifically?

Let me give it a quick test -

Posted: 29 Apr 2012, 14:56
by miked1883
OK, just tested.

The FOV adjustment works great (+ - keys), but the game is still only showing basically on the middle monitor (with only a small bit of the game drawn on the side monitors).

Is this game eyefinity fixable? I have seen youtube videos before where someone had it working (from a long time ago, non-steam version).

Hello, Just to keep updated,

Posted: 29 Apr 2012, 15:01
by Nupraptor
Hello,
Just to keep updated,
Tribes Ascend with 1.0.3 Flawlesswidescreen and SoftTh still no go

HaYDeN, you are my god, I

Posted: 29 Apr 2012, 17:12
by Dahut
HaYDeN, you are my god, I will sing your praises 'til the end of time ! :love:
(And make a donation too... :bigsmile:)

Well just for a bit of feedback :
-Borderlands is much better this way than with the .ini editor hack I used ! Although I have some crashes I didn't had before, I'll try to get a complete error report...
-Mass effect 2 and Skyrim seem OK, but I haven't spent much time on them with FlawlessWidescreen.
-Mirror Edge and Mass Effect 1 are not detected by the script. (Mirror Edge is the Steam version and Mass Effect is the Impulse one.)

Mass effect steam only is

Posted: 29 Apr 2012, 17:53
by HaYDeN
Mass effect steam only is supported at this stage, yet to grab a retail copy off someone to grab the offsets.

Borderlands I'll double check I think the pointers are a bit squirly (they may twitch = crash) - I'll update it shortly.

HaYDeN wrote:Upload = 403

Posted: 29 Apr 2012, 17:55
by Olstyle
Upload = 403 access denied....

great :( That's the config in plain text:
[spoiler][main]
renderResolution=4540x1050
nonlocalFormat=RGB16D
keepComposition=1
smoothing=0
debugD3D=0
zClear=0
vsync=0
tripleBuffer=0
screenshotFormat=png
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto

[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0

[debug]
compatibleIB=0
compatibleTex=0
compatibleVB=0

[head_primary]
; borderA=0
; borderL=150
sourceRect=1430,0,1680,1050
screenMode=1680x1050

[head_1]
; borderA=0
; borderL=0
devID=1
sourceRect=0,0,1280,1050
destRect=0,0,1280,1024
transportResolution=1280x1024
transportMethod=local
noSync=0
fpsLimit=0

[head_2]
; borderA=0
; borderL=150
devID=2
sourceRect=3260,0,1280,1050
destRect=0,0,1280,1024
transportResolution=1280x1024
transportMethod=local
noSync=0
fpsLimit=0[/spoiler]
.

Are you using the [FWS] override in the SoftTH config?

I'm not using any overrides in the config. If you need some info/code on parsing the SoftTH config (for v. 2.xx, the 1,xx config is totally different, so this might be a catch in your algorithm too) I may have something for you since from what I got as feedback, this one works:
http://www.kegetys.fi/forum/index.php?&topic=2631.0

I'm updating very very very shortly anyway, a whole bunch of bugs fixed.

Loading now, will edit an update.

What i mean by override is

Posted: 29 Apr 2012, 18:08
by HaYDeN
What i mean by override is that you should add this ->

Code: Select all



   [FWS]
   ;GridX must be set to the number of horizontal monitors and GridY must be
   ;set to the number of vertical monitors.
   FWS_GridX=3
   FWS_GridY=1
   


Even tho its not "config variables" for SoftTH - it will ignore them, but flawless widescreen will see and read them.

The reason why it needs this addition for non-standard configurations (eg. multi sized screens) is that you can't really properly calculate how many screens there are not witout sitting down and writing a decent checking algorithm, its on my list, but for now, try adding the above to your SoftTH config file and report back.

A few tests

Posted: 29 Apr 2012, 19:09
by Olstyle
Adding the lines didn't change anything detection wise, which wasn't a suprise really since the problem was resolution detection, not in counting the screens. Since you only need to read "renderResolution=..." I don't really have an idea what went wrong.

Nonetheless, disabling the auto-detection works with v1.0.3, but the fixes I tried don't work that way either. ME 1&2 still got all their glitches and the Witcher 2 centers nicely using the fix(without the fix I get my main monitors resolution off center) but doesn't show anything on the outer screens. :(

Here is what I get parsing

Posted: 29 Apr 2012, 19:40
by HaYDeN
Here is what I get parsing your SoftTH file supplied with the latest build -



Correct?

stupid std::sort - it was messing up sorting the display rects, left to right top to bottom.

And with respect to ME 1 and 2 - definitely Steam legit versions? I know for damn sure they work.