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about the workbench problem,

Posted: 08 Mar 2012, 06:50
by whitecomet
about the workbench problem, I disable the fix before the workbench then enter the mode. Now I will see the HUGE GUIs. You can still select the weapon you wanted to modify but you have to hover to that modify button blindly. Its a hit or miss. but this is how I do it for now.

There is also a minor problem on the "Galactic Map" where you fly around and discover planets. the names of the planet does not seem to point correctly but its playable.

HELIFAX!!!! DOPEFISH!!!!!

Posted: 08 Mar 2012, 07:49
by Toothless Spoon
HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P

Toothless Spoon

Posted: 08 Mar 2012, 10:11
by helifax
HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P


Right here..Right now..:P I am still working on an improved fix. Is not done yet. These days it will be ready:) Can't say if today or not yet...

helifax wrote:Toothless Spoon

Posted: 08 Mar 2012, 14:15
by Toothless Spoon
[quote]HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P


Right here..Right now..:P I am still working on an improved fix. Is not done yet. These days it will be ready:) Can't say if today or not yet...

All good my friend...I know you're good for it :P

helifax wrote:Toothless Spoon

Posted: 08 Mar 2012, 14:33
by anteronoid
[quote]HELIFAX!!!! DOPEFISH!!!!! Where are YOU!!!! :P


Right here..Right now..:P I am still working on an improved fix. Is not done yet. These days it will be ready:) Can't say if today or not yet...

I have tested the recent work you and Dopefish recently made with Skyrim aswell.
I must say you guys are the greatest! So many games you made me enjoy in Surround. Im very thankful!
Some donations are coming to all of you from me just need to get off work and have some time off and i will fix a Paypal account!

Regards Ante

Dopefish- I have the Origin

Posted: 08 Mar 2012, 20:32
by bluemeanie
Dopefish- I have the Origin DD version and whenever i enable the fix it crashes the game. I did d/l your latest version of wsf. Also, I used you last version of wsf for the demo with no crashes. I'm using 2 gtx 460's Nvidia Surround 5040x1050

same here,program crashed

Posted: 08 Mar 2012, 21:53
by ezek1el
same here,

program crashed instantly after start. Win 7 pro. 2x5780 2GB - 5760x1080 Eyefinity, latest Drivers.

the demo works perfect but

Posted: 08 Mar 2012, 22:53
by overdriven12
the demo works good but the fix for the retail version doesn't work

here is my game version:


ezek1el wrote:same

Posted: 09 Mar 2012, 00:08
by Kayden
same here,

program crashed instantly after start. Win 7 pro. 2x5780 2GB - 5760x1080 Eyefinity, latest Drivers.



Don't use the fix if your using eyefinity, it was confirmed it has limited support by Ibrin in that it will work with standard resolutions but not custom ones. This is for nvidia systems primarily. Hope that helps.

overdriven12 - what is your rig specs? cause the above might apply.

EDIT: Helifax made this post in another forum thread




That's because Bioware knows how to create software unlike other crappy companies... As for those people who claim that is not working or crashing... :

1st. Be sure that you have ENGLISH install
2nd. NO CRACKS!

;))

Best Regards



The language might be the problem, since by your screen shot I see it isn't english. sadly.

Kayden wrote:Don't use the

Posted: 09 Mar 2012, 00:22
by jerrolds

Don't use the fix if your using eyefinity, it was confirmed it has limited support by Ibrin in that it will work with standard resolutions but not custom ones. This is for nvidia systems primarily. Hope that helps.

overdriven12 - what is your rig specs? cause the above might apply.

EDIT: Helifax made this post in another forum thread


What do you mean standard resolutions? Like non-bezel compensated resolutions (5760x1080) or standard single monitor resolutions (1920x1080)

Its a bummer than this wont really work for Eyefinity setups..game is gorgeous in Eyefinity, but almost unplayable. Also i tried the edited Coalesced.bin by a user posted here, and that increased the FOV which was great, but didnt fix the menu from being zoomed in.

If i were to edit the bin myself...would the fix be in there somewhere maybe?

Thanks

jerrolds wrote:Kayden

Posted: 09 Mar 2012, 00:35
by Toothless Spoon
[quote]
Don't use the fix if your using eyefinity, it was confirmed it has limited support by Ibrin in that it will work with standard resolutions but not custom ones. This is for nvidia systems primarily. Hope that helps.

overdriven12 - what is your rig specs? cause the above might apply.

EDIT: Helifax made this post in another forum thread


What do you mean standard resolutions? Like non-bezel compensated resolutions (5760x1080) or standard single monitor resolutions (1920x1080)

Its a bummer than this wont really work for Eyefinity setups..game is gorgeous in Eyefinity, but almost unplayable. Also i tried the edited Coalesced.bin by a user posted here, and that increased the FOV which was great, but didnt fix the menu from being zoomed in.

If i were to edit the bin myself...would the fix be in there somewhere maybe?

Thanks

Kayden means bezel compensation. Eyefinity should work close to perfect if you use non-bezel compensation. Well that's what was established with the demo. The fix by Helifax is mainly for Nvidia uses like myself.

bluemeanie wrote:Dopefish- I

Posted: 09 Mar 2012, 00:43
by helifax
Dopefish- I have the Origin DD version and whenever i enable the fix it crashes the game. I did d/l your latest version of wsf. Also, I used you last version of wsf for the demo with no crashes. I'm using 2 gtx 460's Nvidia Surround 5040x1050


Are you using a NON ENGLISH VERSION?
If that is the case..there you have the answer:)

PS: I am the author of the plugin:) so I think you should ask me:)))

Best Regards

Hello all,In development

Posted: 09 Mar 2012, 01:02
by helifax
Hello all,

In development new version containing HUGE improvements

- You can now set your own custom FoV for: Normal, FOV, Wall cover, other objects cover. AIM FOV is still the same.
- Main Menu is now available. Known Issue: Sometimes right panel doesn't appear.
- Usage of the Bench to upgrade weapons is now fully functional: Know issue: sometimes the panel on the right with the mod doesn't appear. If this is the case: Leave the whole menu altogheter and retry 5-10 times. (There is a strange timeout here..and believe me I spent yesterday and today to figure it out...but still nothing...) So this will have to do:)

Release date: Tomorrow, Friday 9th of March;))


Best Regards,
Helifax

What Toothless Spoon said.

Posted: 09 Mar 2012, 01:03
by Kayden
What Toothless Spoon said.

Thus 5760x1080 should be fine.

Appreciate all the hard work

Posted: 09 Mar 2012, 01:04
by Kayden
Appreciate all the hard work Helifax! Do you know if this bench issue is the same for MP?

helifax wrote:Hello all,In

Posted: 09 Mar 2012, 01:05
by jerrolds
Hello all,

In development new version containing HUGE improvements

- You can now set your own custom FoV for: Normal, FOV, Wall cover, other objects cover. AIM FOV is still the same.
- Main Menu is now available. Known Issue: Sometimes right panel doesn't appear.
- Usage of the Bench to upgrade weapons is now fully functional: Know issue: sometimes the panel on the right with the mod doesn't appear. If this is the case: Leave the whole menu altogheter and retry 5-10 times. (There is a strange timeout here..and believe me I spent yesterday and today to figure it out...but still nothing...) So this will have to do:)

Release date: Tomorrow, Friday 9th of March;))


Best Regards,
Helifax


Somehow, someway get your hands on an Eyefinity setup or get someone to test for you :)

Kayden wrote:Appreciate all

Posted: 09 Mar 2012, 01:13
by helifax
Appreciate all the hard work Helifax! Do you know if this bench issue is the same for MP?


Yes I tested it on MP..SP should be the same I guess.. Haven't started playing yet:P:)))

Is not that of a big issue..just need a little getting used to it:) And once the menu is spawned correctly you can customize all the weapons (until you leave it to the character menu)

helifax wrote:Yes I tested it

Posted: 09 Mar 2012, 01:14
by Kayden
Yes I tested it on MP..SP should be the same I guess.. Haven't started playing yet:P:)))


Thank man. I haven't played the MP either, hell I hardly have time in SP. Hopefully tomorrow well both be able to run the gauntlet (c;

helifax wrote:Hello all,In

Posted: 09 Mar 2012, 03:13
by Toothless Spoon
Hello all,

In development new version containing HUGE improvements

- You can now set your own custom FoV for: Normal, FOV, Wall cover, other objects cover. AIM FOV is still the same.
- Main Menu is now available. Known Issue: Sometimes right panel doesn't appear.
- Usage of the Bench to upgrade weapons is now fully functional: Know issue: sometimes the panel on the right with the mod doesn't appear. If this is the case: Leave the whole menu altogheter and retry 5-10 times. (There is a strange timeout here..and believe me I spent yesterday and today to figure it out...but still nothing...) So this will have to do:)

Release date: Tomorrow, Friday 9th of March;))


Best Regards,
Helifax


Ummm Helifax...It's already the 9th here :P Can I have the fix now :P

Kayden][quote=ezek1el

Posted: 09 Mar 2012, 09:55
by overdriven12
[quote]

overdriven12 - what is your rig specs? cause the above might apply.



My specs:

Rampage IV Extreme
Intel Core i7-3960X (H100 wc'ed)
32GB Kingston Hyper Genesis X DDR-3 RAM
2x Zotac GTX 590
Enermax Platimax 1500 Watts

3x BenQ XL2420T