Star Wars the Old Republic NDA Lifted

Discussions about getting games to run in a Multi-Mon setup.
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QuackingPlums
Posts: 38
Joined: 05 Jun 2011, 23:28

I certainly wasn't able to do

Post by QuackingPlums »

Are you able to unlock other UI frames like in the following video, or is that just available for the party frames?

Video.


I certainly wasn't able to do that with the standard UI frames, but it looks like the ability to move UI elements around is definitely baked in to the game. With any luck this means it was just something they hadn't unlocked for the beta - possibly to avoid bugs being reported that were due to stupid arrangements of UI windows etc.
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xAlex79
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Joined: 11 Dec 2011, 01:43

Did anyone try it with

Post by xAlex79 »

Did anyone try it with Softh?

Since I have a P/L/P setup I am eager to know!

As for the UI I am not fussed about it since you get your health and target centered anyway. Stuff like the minimap, quest tracker and chat are best left out of sight anyway!
Show me where the stuff's at so I can shoot you.
Jmatt110
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Joined: 10 Nov 2011, 21:13

helifax wrote:Teaser Screenie

Post by Jmatt110 »

Teaser Screenie with the HUD scaled correctly on left monitor...
Now all I have to do is find out how to push it on the middle:)

Best Regards,
Helifax


Any update on this Helifax?
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helifax
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Jmatt110 wrote:helifax

Post by helifax »

[quote]Teaser Screenie with the HUD scaled correctly on left monitor...
Now all I have to do is find out how to push it on the middle:)

Best Regards,
Helifax


Any update on this Helifax?

Oh yes... We all have to thank EA Customer Support:) for not answering my mails or my phone calls.... Stupid me never thought of writing down the damn stupid answers to the security questions... So now I have a locked account with a 70 Euros games attached to it which I cannot play:) I know is not officially out yet but still for 4 days I keep sending mails and trying to call them and nothing.. my phone bill just went up to 80 euros extra cost......for waiting more than 1:20 hours in the phone... We just got to love EA!!! right?:D
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Haldi
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helifax wrote:.......Oh

Post by Haldi »

.......
Oh yes... We all have to thank EA Customer Support:) for not answering my mails or my phone calls.... Stupid me never thought of writing down the damn stupid answers to the security questions... So now I have a locked account with a 70 Euros games attached to it which I cannot play:) I know is not officially out yet but still for 4 days I keep sending mails and trying to call them and nothing.. my phone bill just went up to 80 euros extra cost......for waiting more than 1:20 hours in the phone... We just got to love EA!!! right?:D


Wouldn't buying a new game for 70$ have been cheaper than waiting 1:20 hours ?
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EvilEngineer
Posts: 115
Joined: 22 Oct 2010, 04:23

Memory editors, even if used

Post by EvilEngineer »

Memory editors, even if used for good reason, usually result in games banning =/
I'm not in yet sadly... this EGA is brutal waiting to get in.
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helifax
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Haldi wrote:helifax

Post by helifax »

[quote].......
Oh yes... We all have to thank EA Customer Support:) for not answering my mails or my phone calls.... Stupid me never thought of writing down the damn stupid answers to the security questions... So now I have a locked account with a 70 Euros games attached to it which I cannot play:) I know is not officially out yet but still for 4 days I keep sending mails and trying to call them and nothing.. my phone bill just went up to 80 euros extra cost......for waiting more than 1:20 hours in the phone... We just got to love EA!!! right?:D


Wouldn't buying a new game for 70$ have been cheaper than waiting 1:20 hours ?

true....but I am not spending another 70 on the same game. I would rather buy a new game...call it a principle;))

Anyway I managed to unlock my account:)

So, The game apparently uses for the HUD the resolution of your desktop:

- First it uses the resolution you set in the game
-But If you alt+tab to windows change the resolution to 1024x768 for ex
- And then return to game you will see that the HUD is rescaled to fit that resolution.

Feel free to play with this.

The problem is that this game being online there is a huge change to get banned if you manipulate the memory in any way....
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xAlex79
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Joined: 11 Dec 2011, 01:43

Softth 2.07 doesnt work for

Post by xAlex79 »

Softth 2.07 doesnt work for me, it stretches my normal desktop resolution event if in game it says its eyefinity resolution instead of being Hor+ and the UI is also at normal desktop size and is pushed to the left. I am on a PLP setup. :(

Attached files
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Jmatt110
Posts: 14
Joined: 10 Nov 2011, 21:13

xAlex79 wrote:Softth 2.07

Post by Jmatt110 »

Softth 2.07 doesnt work for me, it stretches my normal desktop resolution event if in game it says its eyefinity resolution instead of being Hor+ and the UI is also at normal desktop size and is pushed to the left. I am on a PLP setup. :(


Have you tried setting the resolution in the client_settings.ini file?

C:UsersNameAppDataLocalSWTORswtorsettingsclient_settings.ini
xAlex79
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Jmatt110 wrote:xAlex79

Post by xAlex79 »

[quote]Softth 2.07 doesnt work for me, it stretches my normal desktop resolution event if in game it says its eyefinity resolution instead of being Hor+ and the UI is also at normal desktop size and is pushed to the left. I am on a PLP setup. :(


Have you tried setting the resolution in the client_settings.ini file?

C:UsersNameAppDataLocalSWTORswtorsettingsclient_settings.ini

No change.

[Renderer]
D3DFullScreen = true
Height = 1440
NativeHeight = 1440
NativeWidth = 4360
TextureAnisotropy = 16
Width = 4360
WindowX = 0
WindowY = 0
MeshLODQuality = 1
SpeedTreeDistanceScale = 1.25
FullScreen = true
doShadows = false
FarClipScale = 25.

And here is my SoftTH settings


[main]
renderResolution=4360x1440
nonlocalFormat=RGB16D
keepComposition=0
smoothing=1
debugD3D=0
zClear=1
vsync=0
tripleBuffer=0
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto

[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=1
FOVForceVertical=0

[head_primary]
sourceRect=900,0,2560,1440
screenMode=2560x1440

[head_1]
; Autodetected as .DISPLAY2 at AMD Radeon HD 6900 Series
devID=1
sourceRect=0,0,900,1440
transportResolution=900x1440
transportMethod=auto
noSync=0
fpsLimit=0

[head_2]
; Autodetected as .DISPLAY3 at AMD Radeon HD 6900 Series
devID=2
sourceRect=3460,0,900,1440
transportResolution=900x1440
transportMethod=auto
noSync=0
fpsLimit=0
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suiken_2mieu
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xAlex79, I have an idea.

Post by suiken_2mieu »

xAlex79, I have an idea. Since the game takes the Aspect Ratio from your main desktop resolution to make the FOV, you could make a custom resolution that's the same AR as all 3 of your monitors.

4360x1440 is your playing res, so that like 3 something as an AR. So lemme do a conversion to a smaller X value to actually fit within the limits of the main monitor.

4360 2560 X
1440 0846 Y

So you need to make a Custom Res of 2560x846. It's roughly the same AR.
Use this Guide to make the custom res. You can also try this Tool which will do most of the manual work for you.

Now after you have your resolution, run change the desktop to it. Launch the Game with you current SoftTH settings so the game should launch in 4360x1440.
You should now have a non-stretched FOV. Try it out.
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xAlex79
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Joined: 11 Dec 2011, 01:43

Spanned across the three

Post by xAlex79 »

Spanned across the three screens I am not sure if the actual game was stretched or not since servers were down it did look stretched. .. but UI was even smaller and pushed in the top left corner.
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suiken_2mieu
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xAlex79 wrote:Softth 2.07

Post by suiken_2mieu »

Softth 2.07 doesnt work for me, it stretches my normal desktop resolution event if in game it says its eyefinity resolution instead of being Hor+ and the UI is also at normal desktop size and is pushed to the left. I am on a PLP setup. :(

Sounds like It's doing the UI elements from your desktop resolution too. The only way I'm seeing to do this is to put your desktop resolution magically at your triplehead resolution or get very close to it.
Try adding 4359x1440 (4360x1440 cant be used, because softTH needs it). But I'm pretty sure you cant add resolutions bigger than the monitor itself, but i might be wrong and their might be good scaling on amd cards now.

Another thing you can try, is putting your left or right monitor as your main, then running softTH configuration and running the game. That may move the hud to the right spot.
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xAlex79
Posts: 6
Joined: 11 Dec 2011, 01:43

I was able to get it to work

Post by xAlex79 »

I was able to get it to work somewhat. You have to set the game in windowed mode and then stretch the sides manually to cover your whole desktop and it does give you Hor+. I guess this will have to do untill SoftTH or AMD fixes P/L/P.



Attached files
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RomanKory
Posts: 49
Joined: 19 Aug 2008, 21:46

I was in the beta for this

Post by RomanKory »

I was in the beta for this game since the start of beta testing. Played hour and hours.
Especially, as the game progressed. But, with all the time, money and effort they put
into this game... I expected more then a WoW knockoff. This game is more single player
then MMO. Maybe SMO (Slightly Mutiplayer) $60 for the game and $15 a month, lol
Hell no!! Save your money go buy Skyrim, you'll enjoy it much more. This is a MMO Fail!

Just my impression of it.
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

I wouldn't mind playing a

Post by Tanuki »

I wouldn't mind playing a 200-million, singleplayer KOTOR.
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