I did the create cfg file tutorial, set it up like so:
cvaradd g_fov 20
cvaradd hands_fovscale 1
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 8
image_anisotropy 16
When I set this cfg file in place my textures and bitmaps looked a TON better than that screenshot above. The one above is still using the console level graphics like the crap I was looking at, but according to an article I read this cfg file entry helps force the higher resolution files to be used.I did notice a big difference in quality of graphics once I did.
I have AA in-game set up at 16, resolution set at 5980x1080 and I get around 33-35FPS. I see people getting 60FPS+ on similar resolutions and I am confused. Aside from the nvidia drivers continuing to crashon me, I do have some beefy hardware and a hexa-core CPU at 4.66GHz and still wondering why so low FPS.
Any advice is appreciated - I like to max out as much as I can, but want as much FPS as I can squeeze at the same time. Being that RAGE is a DX10 game, these three GTX 580 3GB cards should be smoking through this game IMO.
I've already set all those things In my config. This is the "improved" config showing a nice area full of texture compression artifacts. You can only make it look so good when the compression has already taken place on the source files long before they got onto your hard disk. Megatexture tech seems to need massive hard drive space to look good, as the promo vids for the game were all shot with the dev build that has the textures only compressed to 150GB in size.


