Bulletstorm Eyefinity Fix?

Discussions about getting games to run in a Multi-Mon setup.
Toothless
Posts: 22
Joined: 06 Dec 2010, 07:08

Re: Bulletstorm Eyefinity Fix?

Post by Toothless »

http://www.youtube.com/watch?v=OEbbMcYjwBw

Crouched=75
Running=100
Sliding=110
Whip=85
Normal=85
Zoomed=45
Cutscenes=80,90,varying
Interactions=varying

Video is 5760x1080, just adding about +50 to all FOV values and capping it at 150 to stop fisheye when running etc.

Fix has some flaws with respect to periodicly for short durations blanking back out to stock FOV (having to write a value thats being written to :( -- see the video, watch is in 1080p haha so its not like looking through a small slit) - sounds the INI might be a goer.

Great Video! I really enjoyed watching! thankss
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HaYDeN
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Posts: 761
Joined: 14 Feb 2010, 13:39

Re: Bulletstorm Eyefinity Fix?

Post by HaYDeN »

Has anyone figured out where to put these commands? I cannot find where these commands are i've looked through all the ini's both program files and documents I have tried adding them to all ini's one at a time and still no luck. :x No disrespect to hayden but it sucks that you didn't show us what to do with your solution. I must be missing something :doh


Sorry I think there has been a misunderstanding....

This fix uses memory editing - it doesnt touch the INI files at all, infact for this to work they must be returned to default.... I have a 95% completed tool, as in you can run it and launch battlestorm and its fixed... but the flickering issue as indicated in the video is the FLAW.

I gave the values (known as i had to find them all!) incase anyone _wants_ to investigate the INI avenue.

The video was mainly to demonstrate the flaw in the memory editing fix, hence at the end of my other note "the INI might be a goer"
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onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Re: Bulletstorm Eyefinity Fix?

Post by onthemour »

Ya I figured it was more complicated than just a ini tweak.

What I can't believe is how they make a modern pc game (even if it is a console port) that does not include 3 monitor support! LOTS of people use 3 screens and more and more people are upgrading to it (buying a couple of monitors on sale is cheaper than a new graphics card) I know a few people that are upgrading from their xbox and PS3 in order to do 3 screens.

Now we have to wait around for some hero to fix the broken 3 screen game. Playing on a single screen is not very fun when every other game I play is 3 screen
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Re: Bulletstorm Eyefinity Fix?

Post by onthemour »

I have a 95% completed tool


:D
streetridaz
Posts: 28
Joined: 14 Jul 2010, 14:48

Re: Bulletstorm Eyefinity Fix?

Post by streetridaz »

[quote] I have a 95% completed tool


:D

:)
H.A.M.mer
Posts: 13
Joined: 27 Feb 2011, 01:43

Re: Bulletstorm Eyefinity Fix?

Post by H.A.M.mer »

Has anyone figured out where to put these commands? I cannot find where these commands are i've looked through all the ini's both program files and documents I have tried adding them to all ini's one at a time and still no luck. :x No disrespect to hayden but it sucks that you didn't show us what to do with your solution. I must be missing something :doh


- Path to the config-files is C:Users[Username]DocumentsMy GamesBulletStormStormGameConfig
- Use "BulletstormINIeditor.exe" to modify the file "StormCamera.ini"
- Try "DefaultCameraFOV=135" / "TargetingFOV=95" if you use a 3*1 landscape-setup

IMO this works quite well but has the already mentioned flaws:
During special events like run or slide the fov is not correct resulting in some sort of "wild" gameplay ;)
Maybe Haydens memory-approach can help with this.
khanitez
Posts: 87
Joined: 23 Feb 2011, 21:49

Re: Bulletstorm Eyefinity Fix?

Post by khanitez »

[quote][quote] I have a 95% completed tool


:D

:)
:P

95% > 0%
RED-FROG
Posts: 37
Joined: 11 Apr 2010, 22:29

Re: Bulletstorm Eyefinity Fix?

Post by RED-FROG »

[quote][quote]

:D


:)
:P

95% > 0%
95% < 100% :(

I tried with the ini fix. I noticed a worse mouse precision, like it's skipping pixels in larger resolutions. I've had that in a few games.

The cutscenes were still messed up so I'm not playing it. I hope you can sort out the problem Hayden!
SneakyBushNinja
Posts: 5
Joined: 26 Feb 2011, 16:27

Re: Bulletstorm Eyefinity Fix?

Post by SneakyBushNinja »

Here is a list of the FOV settings I changed to make the game playable for me (*note* get the 1.1 version of the ini editor so that you have a find function):

StormCamera.ini

DefaultCameraFOV=150
TargetingFOV=90


StormPawn.ini

Do a search for "fov" and it will come up with a number of settings including running and whipping. Each FOV setting will have a heading in [] above to specify which area of the game the settings are for. I set most of mine to 150 to eliminate zooming all together.


Still looking for the settings to get the movies and cutscenes working though, if anyone knows how to do that I'd appreciate the info.
Puche
Posts: 4
Joined: 26 Feb 2011, 05:52

Re: Bulletstorm Eyefinity Fix?

Post by Puche »

COPY&PASTE My reply

Slide, Whip, Running and crounched are in DefaultPawn.ini. Normal and Zoomed are in DefaultCamera.ini.

But I do not cutscenes... the rest of the game works great.

This is how I have it, in DefaultPawn.ini, find this:

RUNNING

[StormGame.BSSM_RoadieRun]
SpeedModifierForHeavyMachinegun=1.2
SpeedModifier=1.5
CameraFOV=150

SNIPER

[StormGame.BSSM_SniperShoot]
CameraFOV=90

SLIDE

[StormGame.BSSM_Slide]
SpeedModifier=2.5 ; 2.1
SlideLength=1600 ; 1000
SlideLengthDown=200
SlideLengthUp=200
SlideLengthOverchargeMultiplier=1.6
CameraFOV=150

THUMPER GRENADE

[StormGame.BSSM_ThumperGrenadeThrow]
CameraFOV=140

KICK

[StormGame.BSSM_BulletTime]
CameraFOV=140

That's all, each one set as you like.

Regards,
Puche
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thales100
Editors
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Posts: 1898
Joined: 06 Nov 2008, 01:08

Re: Bulletstorm Eyefinity Fix?

Post by thales100 »

95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:
swn32
Posts: 5
Joined: 27 Feb 2011, 07:02

Re: Bulletstorm Eyefinity Fix?

Post by swn32 »

So here is a comprehensive list for all the ini fixes.
As mentioned, there is no way to fix cutscenes through ini

The FOVs shown here are the default ones. Use FOV calculator to find out the required FOV values. Don't just add 50 to these values.

StormCamera.ini
Change these following values to fix in normal FOV and targeting FOV for most guns

Code: Select all

[StormGame.BSPlayerCamera]

   DefaultCameraFOV=85
   TargetingFOV=45
Optionally you can change these FOV values as well to fix spectating

Code: Select all

SpectatingCamAimingFOV=40   

   SpectatingCamRunningFOV=95

StormWeapon.ini
Change these values to fix special weapon zooms

Code: Select all

[StormGame.BSWeap_SniperRifle]

   TargetingFOV=15
   
   [StormGame.BSWeap_HeavyMachinegun]
   TargetingFOV=54
   
   [StormGame.BSWeap_HeavyMachinegunCopter]
   TargetingFOV=60

StormPawn.ini
Change these values to fix various other things like run, slide, kick, whip, sniper cam

Code: Select all

[StormGame.BSSM_RoadieRun]

   CameraFOV=100
   
   [StormGame.BSSM_SniperShoot]
   CameraFOV=130
   
   [StormGame.BSSM_Slide]
   CameraFOV=110
   
   [StormGame.BSSM_ThumperGrenadeThrow]
   CameraFOV=85
   
   [StormGame.BSSM_BulletTime]
   CameraFOV=85

StormInput.ini
To fix imprecise mouse behaviour find these lines

Code: Select all



   [StormGame.BSPlayerInput]
   Bindings=(Name=&quot;MouseX&quot;,Command=&quot;Count bXAxis | Axis aMouseX&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
   Bindings=(Name=&quot;MouseY&quot;,Command=&quot;Count bYAxis | Axis aMouseY&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
and change them to

Code: Select all

Bindings=(Name=&quot;MouseX&quot;,Command=&quot;Count bXAxis | Axis aMouseX Speed=0.4&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

   Bindings=(Name=&quot;MouseY&quot;,Command=&quot;Count bYAxis | Axis aMouseY Speed=1.0&quot;,Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
You can change the speed values to whatever you are comfortable with.
streetridaz
Posts: 28
Joined: 14 Jul 2010, 14:48

Re: Bulletstorm Eyefinity Fix?

Post by streetridaz »

[quote]95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

for sure.
mciviello
Posts: 6
Joined: 29 Nov 2010, 11:22

Re: Bulletstorm Eyefinity Fix?

Post by mciviello »

[quote][quote]95% < 100% :(



Yes, but lets not forget that he is dedicating his time to develop a free fix for us all, so 95% = great. :wink:

for sure.




Thanks Hayden You Rock !!!!!!!
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Re: Bulletstorm Eyefinity Fix?

Post by onthemour »

Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game
swn32
Posts: 5
Joined: 27 Feb 2011, 07:02

Re: Bulletstorm Eyefinity Fix?

Post by swn32 »

Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Re: Bulletstorm Eyefinity Fix?

Post by onthemour »

[quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x
streetridaz
Posts: 28
Joined: 14 Jul 2010, 14:48

Re: Bulletstorm Eyefinity Fix?

Post by streetridaz »

[quote][quote]Look at Haydens vid it fixes everything INCLUDING the cut scenes. Those ini tweaks are great but I want a fully working game


At the cost of momentary flickers of default FOV. INI fixes dont have that issue during gameplay. Also to fix the skewed mouse sensitivity, you need to modify the ini files.
I think that is what hayden is fixing. I don't mind waiting to see. I sent my 6970 back and I am waiting for the asus aftermarket 6970. So right now I have to use my old 5850 oced. I can't turn on aa with this. :x

why can't you run aa with your 5850?
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Re: Bulletstorm Eyefinity Fix?

Post by onthemour »

I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though
streetridaz
Posts: 28
Joined: 14 Jul 2010, 14:48

Re: Bulletstorm Eyefinity Fix?

Post by streetridaz »

I can run it with aa but it is not butter smooth all the way. I like games completely butter smooth with vsync d3doverrider. I cannot stand screen tears it makes games look worse than consoles. That is why I am getting the asus aftermarket 6970 with 4 displayports to remove the infamous 69xx dvi/displayport single tear. Plus with that cooler I can really push the oc http://www.newegg.ca/Product/Product.aspx?Item=N82E16814121430&cm_re=6970-_-14-121-430-_-Product

The 5850 is a awesome card for single screens though. I just need a stable card with more ram for aa though


do you have your 69xx on overdrive because with drivers 10.9 and above while using overdrive it does that screen tear. the clocks idle to low and it causes this. I had to create a custom profile to use to get it so it would minimize it with my 5830. it flickers once in a while on the desktop but never in games. What resolution are you playing at. I can pretty much max anything on 1 5830 and use 4xAA or 8xAA and still get 30-40 fps depending on game at 5200x1050.
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