[quote]Eye candy? There is no change at all to textures, models, effects, or anything typically associated with that term. The increased FOV is a functional difference and makes only one significant change: allowing more time to be spent controlling units and core gameplay mechanics by greatly reducing the need to manipulate the camera. With a multi-mon FOV such as the one I posted above, I could build an entire base without moving the camera a single time if I wanted. That is simply not possible with the single-screen, restricted FOV.
I, too, play a number of older games. In fact the screenshots are from BFME2, which is certainly not a new game. Zero Hour is an even older RTS I still play, and now I play that in surround as well. Extremely low camera angles is something that I strongly dislike in RTS games. Thus I've attempted to modify/correct the issue wherever I can.
But that's probably why you will never see that feature in SC2. Being such a competitive game that it is (at least internationally). Any feature that would give a player that much more situation awareness will not be included. Guess they might come up with a way to enable it for single player games but then they will constantly have to watch for ppl hacking it to be used in multiplayer match.
So, then why not just add a Fog of War filter for the side monitors? That way, if people are genuinely worried about having an advantage with two extra monitors, the ones on the side will simply be frozen in the Fog of War for multi-player mode.
It may be an under utilization of what Eyefinity can do, however it still does give that panoramic experience.
My two cents...


