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Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 14:12
by HaYDeN
Hi guys - have written a app to fix FOV/Zoom and move the helmet position - it was written on windows 7 64bit, have not tested it on any other machines so milage may vary (deffinatly let me know), see screenshots below.... the fix also effects the cutscenes as well as you can see in the video down the bottom ....
Original View:
Examples of modified FOV and Helmet location:
App Screenshot
Video: http://www.youtube.com/watch?v=vvfLXbFPIoM
Download: http://www.mediafire.com/?zmmy1tzztyz
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 18:13
by joker0222
hello,
i still have the fov hack v 1.2 from Racer_S for Bioshock 1 on my HDD.
is it possible to change oder edit it?, so it does work with BS 2?
has anybody tried this already?
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 20:10
by HaYDeN
hello,
i still have the fov hack v 1.2 from Racer_S for Bioshock 1 on my HDD.
is it possible to change oder edit it?, so it does work with BS 2?
has anybody tried this already?
Depends how he did it - things can change substationally even between minor revisions....
Update to support 1.001 - http://www.mediafire.com/?qgwzmtznzne
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 20:38
by Paddy the Wak
Hey guys ... HaYDeN and joker0222 ... welcome to the forum ... :D
@ HaYDeN
Great work on your FOV fix ... :twothumb
I don't have the game yet so I can't test it but it does look good ... :mrgreen:
Does the addressing need to be shown ?
I imagine it will confuse many people ... most would only need the FOV and the Helmet value fields ... no ?
Anyway ... cool stuff ... 8)
also ...
It looks like they fixed the FOV ... see this post by SiRkIt ... http://www.widescreengamingforum.com/forum/viewtopic.php?f=64&t=18382&p=184028#p184028
But I like your helmet positioning ability ... :D
::TrueWS
@ joker0222 ...
Why not try HaYDeN's fix ?
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 20:44
by joker0222
@ joker0222 ...
Why not try HaYDeN's fix ?
I posted my question before HaYDeN.
But i had to wait for approval by mod. :wink:
EDIT: I tested it, but it don´t work for me.
i can start it, and it finds BS2.
but i can´t make any change.
i start the game, then Alt+Tab and start the fix.
Back to the game, pressing * and then 0 on Numpad for FOV.
But nothing happens, when i press + or - on Numpad
Numlock is on.
Same with helmet adjustments.
I have Win 7 64 bit.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 20:48
by Paddy the Wak
Ah ... right ... of course ... :oops:
8)
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 22:11
by HaYDeN
@joker - did you try the latest version? [Update to support 1.001 - http://www.mediafire.com/?qgwzmtznzne]
is this the retail version or steam out of interest? 1.000 or 1.001 [check the EXE properties to find out]
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 14 Feb 2010, 23:15
by dopefish
Ehh? I still don't follow your logic. By looking at the post patch image, it looks like 16:10 will get the most viewable picture as that is the biggest box in the picture. If not, then I think that representation on the picture was made illogically.
You quoted my post but missed the part where I said "(The text is also backwards for 16:10 and 16:9)"
They simply labeled them backwards.
Those pictures on the bioshock website dont make any sense. 16:9 vs 16:10 shouldnt allow you to see more the horizontally, only vertically, yet in their picture, 16:10 has more horizontal viewable area but the same vertical height practically as 16:9. Whats goin on? 2k doesnt seem to know anything about widescreen :hide
It's all right. The pre-patch images are accurate and the post-patch images are correct. The only problem is that they mixed up the label for 16:10 and 16:9. 16:9 is wider than 16:10.
Dopefish the 16:9 screenshot they used for that example is obviously prepatch. 16:9 could get wider depending on how they implement it, which is largely up to the soul programmer that has it assigned to him.
It's just what I said.
--
The patch is out and it's exactly what I said. :)
If you used 16:9 before, there is absolutely no difference post-patch.
If you used 16:10 or 4:3 before, you now see less.

Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 03:15
by joker0222
@joker - did you try the latest version? [Update to support 1.001 - http://www.mediafire.com/?qgwzmtznzne]
is this the retail version or steam out of interest? 1.000 or 1.001 [check the EXE properties to find out]
i Have the retail version.
now, i tested the updated version. but no change in the end.
i play version 1.0 of the game because i have some problems with the patch
if i try your updated tool and choose 1.000, nothing happens and the values for FOV and Helmet doesn´t change.
if i choose version 1.001 i can change the values in the gui of the tool with +/-, but there is no effect in the game.
my native resolution is 1440x900
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 08:33
by HaYDeN
[quote]@joker - did you try the latest version? [Update to support 1.001 - http://www.mediafire.com/?qgwzmtznzne]
is this the retail version or steam out of interest? 1.000 or 1.001 [check the EXE properties to find out]
i Have the retail version.
now, i tested the updated version. but no change in the end.
i play version 1.0 of the game because i have some problems with the patch
if i try your updated tool and choose 1.000, nothing happens and the values for FOV and Helmet doesn´t change.
if i choose version 1.001 i can change the values in the gui of the tool with +/-, but there is no effect in the game.
my native resolution is 1440x900
Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 09:45
by Gitaroo
Im pretty sure they say the FOV fix isnt included in this patch.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 10:00
by HaYDeN
Im pretty sure they say the FOV fix isnt included in this patch.
the FOV is actaully pretty close to being fine with the patch - a few more/less degree's helps depending on your configuration - the main problem I see is the HUD position for stereo widescreen... with their default position you misewell just play it on one monitor...
Also an offical representive on the 2K forums advised that FOV will not be modified from 75.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 13:22
by dopefish
Im pretty sure they say the FOV fix isnt included in this patch.
See my prior post(s) and screenshots. The FOV is already fixed in the patch. There may not have been any mention of it in the changelog released with the patch but I tested other resolutions and aspect-ratios and they all scale horizontally now.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 14:45
by joker0222
Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.
Yes, my hardware supports DX10 and i use it. I have a Nvidia 8800 Ultra with 195.62 driver.
I ´think, i wait for the officialy WS-patch.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 15:08
by dopefish
[quote]Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.
Yes, my hardware supports DX10 and i use it. I have a Nvidia 8800 Ultra with 195.62 driver.
I ´think, i wait for the officialy WS-patch.
See my prior posts........................................
It's already patched.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 15:38
by joker0222
no, the 1.001 patch doesn´t include the widescreen fix.
here the official statement: http://www.2kgames.com/cultofrapture/article/patchlistfirst
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 15:59
by silhouette
Since we are talking about fov and so on, I'm gonna ask about the Fov in Bioshock 1 (i know it got a Hor+ fix long ago).
I got a 16:10 monitor so am I correct when I assume that if a game has a fov of 75 I have to multiply that with 1.6 to get the correct fov for my monitor?
As I understand it, you can have a game which is HOR+ but still have a fov too narrow for your monitor..
please correct me if I'm wrong, I'm new to this :)
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 16:11
by Abram
So they fixed it, but didn't think to mention it in the patch notes? Maybe they don't want to admit they fucked up again or something... or maybe this FOV fix isn't quite complete, and it's forthcoming. But thsoe screens Dopefish posted certainly are HOR+.. I guess this means i can start playing it now. Just waiting to Mass Effect 2....
..after STALKER's done.
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 16:16
by silhouette
So they fixed it, but didn't think to mention it in the patch notes? Maybe they don't want to admit they fucked up again or something... or maybe this FOV fix isn't quite complete, and it's forthcoming. But thsoe screens Dopefish posted certainly are HOR+.. I guess this means i can start playing it now. Just waiting to Mass Effect 2....
..after STALKER's done.
But why is that in those screenshots, you see more of the Big Daddy drill in the 4:3 shot than in 16:10 and 16:9?
Shouldn't it be the other way around?
Dopefish: I'm not out trying to flame you, I respect your work on this forum, I just don't understand it all :)
Re: BioShock 2 FOV Fix/Hack Needed!
Posted: 15 Feb 2010, 17:01
by dopefish
no, the 1.001 patch doesn´t include the widescreen fix.
here the official statement: http://www.2kgames.com/cultofrapture/article/patchlistfirst
It may not be in the official changelog, but it definitely exhibits different behavior than before. They did change it and I believe it is fixed regardless of it being on the official changelog or not. They said we will have it "very soon" and that it will be part of the first patch, so I'm pretty certain it's here.
But why is that in those screenshots, you see more of the Big Daddy drill in the 4:3 shot than in 16:10 and 16:9?
Shouldn't it be the other way around?
In which shots?
Pre-patch 4:3 is Vert+
Because 4:3 is Vert+, you see more of the drill than in the widescreen resolutions. This is because the vertical FOV is taller than 75 degrees.
Post-patch 4:3 is Hor-
Since it's Hor- now, vertically it's locked to 75 degrees. This means that the gun is now shown just the same way as it has in 16:9, and that you lose horizontal viewing area because it's not as wide.