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Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 04:09
by morfinx
I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:

Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 04:40
by Deke
Hey Stanton,
If you want to sell your 5870 please let me know.
Deke
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 05:41
by bowenac
I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:

I imagine it is the same reason that Borderlands works fine for you in portrait......
For some reason I would assume all games would work with portrait I see no benefit playing games in portrait.
3 X 24" would only be 1920 X 3600.
It is obvious you would still see more but it does not seem like it would be as amazing as landscape. And the bezels would be even closer together which would really bug me.
Personal Preference I know but I imagine a game would support portrait more so then landscape. And it would make more sense to me to just play on one big screen rather then 3 in portrait. I think Eyefinity only really shines in landscape.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 06:03
by morfinx
[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:

I imagine it is the same reason that Borderlands works fine for you in portrait......
For some reason I would assume all games would work with portrait I see no benefit playing games in portrait.
3 X 24" would only be 1920 X 3600.
It is obvious you would still see more but it does not seem like it would be as amazing as landscape. And the bezels would be even closer together which would really bug me.
Personal Preference I know but I imagine a game would support portrait more so then landscape. And it would make more sense to me to just play on one big screen rather then 3 in portrait. I think Eyefinity only really shines in landscape.
Actually ME1 does not work properly in Portrait Eyefinity as the HUD elements are partially obscured. It's worth noting that ME2 doesn't share the same problem.
I think certain games work particularly well in landscape mode, such as racing and flight sims. Other games lend themselves well to portrait mode. Compared to one big screen, you've got 3x the resolution either way. Portrait is slightly wider, while landscape is obviously much wider.
I had posted a poll on another forum and found that there is a 60/40 split in landscape/portrait preference. It all comes down to personal preference as you say.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 20:01
by airodus
[quote]I can confirm that the game works correctly with Portrait Eyefinity. I can access all of the HUD elements. See below:

My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated.
I really hope they release a landscape eyefinity patch since ME2 is one of the reasons I bought an eyefinity setup (I guess I put too much stock into that ATI powerpoint slide). I'm going to play through ME1 again (since I lost my old save file) and hope that they get something out in the next week or so.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 22:21
by morfinx
My guess is that it still runs Vert-. Since portrait mode for 3 x 16:9 = 1.6875 (somewhere in between 16:9 and 16:10), all the HUD elements should be displayable. The problem is when you go wider than 16:9, it will start cropping the screen more than they anticipated.
It's actually 15:8 for portrait EF, vs 16:10 for single monitor (assuming 1920x1200), or 1.875:1 vs 1.6:1. So EF is 17.2% wider. Not by a huge margin, but definitely noticeable. In conversations and cinematics, the picture seems to revert back to 16:10, as I get black bars on left and right sides.
I agree with you it's most likely Vert- though.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 27 Jan 2010, 22:21
by Painted
I have posted on the bioware support forums here
http://social.bioware.com/forum/1/topic/106/index/800237
outlining the issues we have been having I am awaiting to see if we get a response from someone.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 28 Jan 2010, 04:23
by skipclarke
Here are all the other ways to contact them over this:
http://www.widescreengamingforum.com/wiki/Lobbying_Central
Also, for the person in the thread who says it's a fault of UE3 engine and can't be helped - point out that UE3 games have been fixed by devs and us, so it's possible.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 28 Jan 2010, 04:50
by Dave Baumann
Batman:AA is UE3 based.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 28 Jan 2010, 04:56
by suiken_2mieu
Batman:AA is UE3 based.
Yes and for a time (im not sure if this is still the case) it had to be hacked to where you would press a button to fix the FOV.
EDIT:
Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack
So yeah, like I said else where, UE3 needs to have FOV Calculations Built into the Engine. Let's all Scream at EPIC.
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 28 Jan 2010, 05:01
by Painted
Yes in Batman AA you still have to press a button to fix the FOV as of the most current patch the main game works fine but the fight scenes where you finish off a mob or when you interact with the enviroment such as opening a grate etc. It goes into a very zoomed in mode unless you use the fov hack
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 28 Jan 2010, 14:10
by skipclarke
UE3 was originally a Vert- engine. But, different developers and the WSGF have been able to get Hor+ out of it (or Anamorphic). While you certainly can't say that a UE3 game is going to be Hor+ like a Source game, it is within the realm of possibility for the developer.
I think it's about time to stop placing all the blame on Epic (though they could update the engine to be native Hor+), and let the devs shoulder more responsibility for not choosing to implement Hor+. Here is a list of UE3 games.
Anamorphic:
Dark Void
Roboblitz
Mirror's Edge (Racker_S Hack)
Last Remnant
Vert-
Borderlands (Console commands fix FOV)
Frontlines: Fuel of War (General Admission patched)
Wheelman (FOV hack made)
Mass Effect
Hor+
Star Trek DAC
X-Men: Wolverine
Rainbow Six: Vegas (after patch 1.05)
Legendary
Batman: AA (issue with "close-ups")
BioShock (Racer_S Hack and then 2K patch)
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 29 Jan 2010, 15:38
by Painted
Dave have you been able to approach Bioware through your channels at ATI and see if they were aware of this issue?
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 29 Jan 2010, 16:19
by morfinx
Another screen shot:

Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 29 Jan 2010, 20:48
by skipclarke
The folks at PC Games Hardware picked up our thread, and have been in talks with EA and AMD. There is a patch in the works. Here is the article.
http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 29 Jan 2010, 21:08
by shockabuku
The folks at PC Games Hardware picked up our thread, and have been in talks with EA and AMD. There is a patch in the works. Here is the article.
http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/
Great news :D
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 30 Jan 2010, 02:39
by Painted
Great news looks like it was a good idea to post in both places and now we can get a fix :)
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 30 Jan 2010, 13:14
by Paradigm Shifter
The folks at PC Games Hardware picked up our thread, and have been in talks with EA and AMD. There is a patch in the works. Here is the article.
http://www.pcgameshardware.com/aid,704064/Mass-Effect-2-with-Eyefinity-problems-Patch-under-construction/News/
They're on the ball again. They have a bit more clout than us alone, too... :)
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 31 Jan 2010, 15:16
by Leapo
Will they patch ME1 as well? Would love to see both games get fixed...
Re: Mass Effect 2 does NOT properly support Eyefinity
Posted: 31 Jan 2010, 16:44
by suiken_2mieu
Will they patch ME1 as well? Would love to see both games get fixed...
I second this motion.