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Re: Borderlands: Detailed Report
Posted: 24 Dec 2009, 20:48
by The_cranky_hermit
I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.
16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.
Re: Borderlands: Detailed Report
Posted: 24 Dec 2009, 20:57
by StingingVelvet
I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.
16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.
Well, I was meaning as far as showing how the game changes across wider aspect ratios. Now that we include ultra-wide resolutions it seems redundant to me to show the minor change between 16:9 and 16:10. I wasn't implying 16:10 was no longer used (though I will say 16:10 monitors are almost impossible to find at brick and mortar retail now).
Re: Borderlands: Detailed Report
Posted: 24 Dec 2009, 21:49
by The_cranky_hermit
I think 16:10 users would still want to see what the game looks like on their monitor. Plus, there are games which are fine at 4:3 and 16:9 but have blemishes at 16:10.
Re: Borderlands: Detailed Report
Posted: 27 Dec 2009, 23:45
by g00seberry
Lets keep this about Borderlands itself.
These conversations are best off being separate.
Re: Borderlands: Detailed Report
Posted: 30 Dec 2009, 20:46
by StingingVelvet
Updated the report with 16:10 gameplay and HUD shots (with new FOV information for those shots). Also added cinema section which shows anamorphic behavior on one monitor with pillarboxing on ultra-wide.
Also added a main menu comparison which shows Vert- behavior which can cause issues in ultra-wide with selecting the right menu option. Added the main menu flaw into the flaws section.
Calling it complete unless anyone else requests more.
Re: Borderlands: Detailed Report
Posted: 31 Dec 2009, 21:32
by The_cranky_hermit
Looks like the HUD squashes in 16:10 resolutions.
Grade: C
FOV hack and sprint FOV problems are consequential flaws.
CCE: 99.5%
Re: Borderlands: Detailed Report
Posted: 01 Jan 2010, 01:40
by StingingVelvet
I think that's just the way I cropped the HUD pics, but I guess it could be squashed. Anyone else want to weigh in?
OP updated with grade.
Re: Borderlands: Detailed Report
Posted: 01 Jan 2010, 02:04
by dopefish
Re: Borderlands: Detailed Report
Posted: 01 Jan 2010, 03:41
by StingingVelvet
God that depth of field effect is just revolting to me.
Anyway, the game is certainly Vert+ and not Hor-, but that is how the grading system works now for better or worse. It has to be said with the inclusion of ultra-wide resolutions and the Vert- making them unplayable the grading system does make sense in that regard.
Vert+ or not though the FOV is terrible for PC gaming. I am not normally an FOV person and ignore most FOV hacks on this site but Borderlands needed an FOV hack for sure.
Re: Borderlands: Detailed Report
Posted: 01 Jan 2010, 05:07
by Tanuki
Looks like the HUD squashes in 16:10 resolutions.
Yes it is squashed.
Re: Borderlands: Detailed Report
Posted: 01 Jan 2010, 07:46
by DaFox
The FOV and game are designed around 16:9. 4:3 is Vert+.
Not again...
Re: Borderlands: Detailed Report
Posted: 04 Jan 2010, 06:14
by ViciousXUSMC
Borderlands is definitely not surround capable, even with the hack.
FOV binds dont even fix half the issues.
We mentioned
> sprint FOV and how it gets corruped with higher FOV values
> Scope zoom
> Vert - on Menu & Gun Models
also dont forget to add
> Vehicle FOV changes back to default even with FOV binds so your driving blind in surround
> FOV will reset each time you load a new area so you have to hit your bind again
This is a game I really liked, but even after trying for a few days straight I could not play it in surround with the major flaws, the really awkward zoom made almost all scope weapons usless, the sprint issue constantly bothered me, the menu navigation meant I had ot change resolutions just to join/create a multiplayer game since I could not navigate the menus, and the cut off weapon models is also an annoyance.
So I dont play the game anymore I play Serious Sam HD instead, but if I wanted to play it I would only play this one one a single screen. Surround is not really an option.
Re: Borderlands: Detailed Report
Posted: 04 Jan 2010, 06:56
by StingingVelvet
Yeah I listed every flaw you just mentioned. Most of them are more serious in ultra-wide, but then ultra-wide flaws and treated less harshly.
Even I go back and forth in 16:9 whether the added FOV is worth hitting that button every time I get in and out of a car or change areas or watch a video. A lot of times the FOV resets when you are in the middle of a fight and it really throws you off.
Re: Borderlands: Detailed Report
Posted: 05 Jan 2010, 07:51
by Sweetz
I presume someone tried the normal UE3 FOV setting in the config files as opposed to having to bind it to a key right? Does it not work at all, or just get reset by stuff?
I just got this game and I get a bit of a headache as a result of the small FOV. It appears to use somewhere around 75° and when you're within 3 feet of a 40" monitor, it's pretty disconcerting.
I actually don't like too big an FOV at 16:9, I find 90° to be ideal comprise between seeing enough, and not having too much distortion near the edges, but anything below 85° is tough to deal with.
Re: Borderlands: Detailed Report
Posted: 05 Jan 2010, 08:07
by StingingVelvet
I like 95 myself. Even on my "little" 24" monitor the FOV of Borderlands is terrible, worst since Turok which also bothered me. The odd thing is Call of Duty games have an FOV of 65 I believe and none of them bother me. I guess it depends on the game?
And yeah, it was mentioned in the original thread the solution came from that the other methods were tried without success.
Re: Borderlands: Detailed Report
Posted: 05 Jan 2010, 08:32
by DaFox
The odd thing is Call of Duty games have an FOV of 65 I believe and none of them bother me.
That's 65 degrees vertically, not horizontal like most games.
Re: Borderlands: Detailed Report
Posted: 05 Jan 2010, 19:06
by Sweetz
Someone over on the official forums for the game wrote a neat little config utility that handles changing some things that aren't available in the game menu (it pretty much just automates making the ini tweaks) - including the FOV settings. There's various options to bind it to the movement keys so it gets re-applied any time you move.
http://gbxforums.gearboxsoftware.com/showthread.php?t=85874
Here's a screenshot:

Re: Borderlands: Detailed Report
Posted: 05 Jan 2010, 21:32
by StingingVelvet
I'll test it out and swap it with the ini solution if it works well. Thanks for the link.
Re: Borderlands: Detailed Report
Posted: 05 Jan 2010, 22:12
by StingingVelvet
Hack works great, updated solution. Should have no effect on grading as it is just automating the ini solution for easier use.
I love the look of the game with the heavy black lines turned off, thanks for that.
Re: Borderlands: Detailed Report
Posted: 06 Jan 2010, 03:40
by Sweetz
SV: The link you edited into the main post goes to the picture instead of the forum thread :wink: