Borderlands

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
The_cranky_hermit
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Re: Borderlands: Detailed Report

Post by The_cranky_hermit »

I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.

16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.

16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.


Well, I was meaning as far as showing how the game changes across wider aspect ratios. Now that we include ultra-wide resolutions it seems redundant to me to show the minor change between 16:9 and 16:10. I wasn't implying 16:10 was no longer used (though I will say 16:10 monitors are almost impossible to find at brick and mortar retail now).
The_cranky_hermit
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Re: Borderlands: Detailed Report

Post by The_cranky_hermit »

I think 16:10 users would still want to see what the game looks like on their monitor. Plus, there are games which are fine at 4:3 and 16:9 but have blemishes at 16:10.
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g00seberry
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Re: Borderlands: Detailed Report

Post by g00seberry »

Lets keep this about Borderlands itself.

These conversations are best off being separate.
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

Updated the report with 16:10 gameplay and HUD shots (with new FOV information for those shots). Also added cinema section which shows anamorphic behavior on one monitor with pillarboxing on ultra-wide.

Also added a main menu comparison which shows Vert- behavior which can cause issues in ultra-wide with selecting the right menu option. Added the main menu flaw into the flaws section.

Calling it complete unless anyone else requests more.
The_cranky_hermit
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Re: Borderlands: Detailed Report

Post by The_cranky_hermit »

Looks like the HUD squashes in 16:10 resolutions.

Grade: C

FOV hack and sprint FOV problems are consequential flaws.

CCE: 99.5%
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

I think that's just the way I cropped the HUD pics, but I guess it could be squashed. Anyone else want to weigh in?

OP updated with grade.
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dopefish
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Re: Borderlands: Detailed Report

Post by dopefish »

I took some shots of the Xbox 360 version.

The FOV and game are designed around 16:9. 4:3 is Vert+. The HUD scales correctly and there's no visible stretching that I can see. The weapon stays at the same position in both 16:9 and 4:3. The FOV in 4:3 feels too zoomed out, especially when zoomed in with a weapon.


Title screen:



Main menu:



Character creation:



Loading screen (not 100% lined up since it moves):



HUD/Regular viewpoint:



Zoomed in with weapon:
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

God that depth of field effect is just revolting to me.

Anyway, the game is certainly Vert+ and not Hor-, but that is how the grading system works now for better or worse. It has to be said with the inclusion of ultra-wide resolutions and the Vert- making them unplayable the grading system does make sense in that regard.

Vert+ or not though the FOV is terrible for PC gaming. I am not normally an FOV person and ignore most FOV hacks on this site but Borderlands needed an FOV hack for sure.
Tanuki
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Re: Borderlands: Detailed Report

Post by Tanuki »

Looks like the HUD squashes in 16:10 resolutions.


Yes it is squashed.
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DaFox
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Re: Borderlands: Detailed Report

Post by DaFox »

The FOV and game are designed around 16:9. 4:3 is Vert+.


Not again...
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ViciousXUSMC
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Re: Borderlands: Detailed Report

Post by ViciousXUSMC »

Borderlands is definitely not surround capable, even with the hack.

FOV binds dont even fix half the issues.

We mentioned

> sprint FOV and how it gets corruped with higher FOV values
> Scope zoom
> Vert - on Menu & Gun Models

also dont forget to add

> Vehicle FOV changes back to default even with FOV binds so your driving blind in surround
> FOV will reset each time you load a new area so you have to hit your bind again

This is a game I really liked, but even after trying for a few days straight I could not play it in surround with the major flaws, the really awkward zoom made almost all scope weapons usless, the sprint issue constantly bothered me, the menu navigation meant I had ot change resolutions just to join/create a multiplayer game since I could not navigate the menus, and the cut off weapon models is also an annoyance.

So I dont play the game anymore I play Serious Sam HD instead, but if I wanted to play it I would only play this one one a single screen. Surround is not really an option.
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

Yeah I listed every flaw you just mentioned. Most of them are more serious in ultra-wide, but then ultra-wide flaws and treated less harshly.

Even I go back and forth in 16:9 whether the added FOV is worth hitting that button every time I get in and out of a car or change areas or watch a video. A lot of times the FOV resets when you are in the middle of a fight and it really throws you off.
Sweetz
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Re: Borderlands: Detailed Report

Post by Sweetz »

I presume someone tried the normal UE3 FOV setting in the config files as opposed to having to bind it to a key right? Does it not work at all, or just get reset by stuff?

I just got this game and I get a bit of a headache as a result of the small FOV. It appears to use somewhere around 75° and when you're within 3 feet of a 40" monitor, it's pretty disconcerting.

I actually don't like too big an FOV at 16:9, I find 90° to be ideal comprise between seeing enough, and not having too much distortion near the edges, but anything below 85° is tough to deal with.
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

I like 95 myself. Even on my "little" 24" monitor the FOV of Borderlands is terrible, worst since Turok which also bothered me. The odd thing is Call of Duty games have an FOV of 65 I believe and none of them bother me. I guess it depends on the game?

And yeah, it was mentioned in the original thread the solution came from that the other methods were tried without success.
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DaFox
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Re: Borderlands: Detailed Report

Post by DaFox »

The odd thing is Call of Duty games have an FOV of 65 I believe and none of them bother me.


That's 65 degrees vertically, not horizontal like most games.
Sweetz
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Re: Borderlands: Detailed Report

Post by Sweetz »

Someone over on the official forums for the game wrote a neat little config utility that handles changing some things that aren't available in the game menu (it pretty much just automates making the ini tweaks) - including the FOV settings. There's various options to bind it to the movement keys so it gets re-applied any time you move.

http://gbxforums.gearboxsoftware.com/showthread.php?t=85874

Here's a screenshot:
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

I'll test it out and swap it with the ini solution if it works well. Thanks for the link.
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StingingVelvet
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Re: Borderlands: Detailed Report

Post by StingingVelvet »

Hack works great, updated solution. Should have no effect on grading as it is just automating the ini solution for easier use.

I love the look of the game with the heavy black lines turned off, thanks for that.
Sweetz
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Re: Borderlands: Detailed Report

Post by Sweetz »

SV: The link you edited into the main post goes to the picture instead of the forum thread :wink:
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