Armed Assault 2

Discussions about getting games to run in a Multi-Mon setup.
Valk
Posts: 27
Joined: 27 Apr 2009, 14:01

Armed Assault 2

Post by Valk »

What Thales said 8)

I did exactly the same thing a few days back and as long as you keep the cfg file as read only all you have to do is remember to set the res to 5040 each time you load up.


Oh and the wierd blurryness when you move or look about quickly is actually a feature and you can turn it off completely in the video options when you click on advanced... i think its called post processing.. makes it a lot easier having it turned off.

My CFG file (settings simply so the damn thing will load first without an error) reads as follows:

language="English";
adapter=2;
3D_Performance=100000;
Resolution_Bpp=32;
Resolution_W=4080;
Resolution_H=768;
refresh=57;
Render_W=3068;
Render_H=786;
FSAA=2;
postFX=2;
HDRPrecision=8;
lastDeviceId="1";
localVRAM=904949248;
nonlocalVRAM=527433727;

I then change all the settings once im in the game.
jayhigh
Posts: 44
Joined: 25 Aug 2008, 00:51

Armed Assault 2

Post by jayhigh »

just installed WIndows Professional XP 64 bit..

same problem.

it only works if you start the Arma2 executable in single screen..
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

just installed WIndows Professional XP 64 bit..

same problem.

it only works if you start the Arma2 executable in single screen..


Running Vista 32 bits its not necessary to launch game in single screen.
jayhigh
Posts: 44
Joined: 25 Aug 2008, 00:51

Armed Assault 2

Post by jayhigh »

hey thales..
thanks for the replies...

SO YOUR TELLING ME THAT TH2G runs flawlessly on Vista x32? (with out having to set anything to read only?)

i am getting the direct 3d engine error with both XP 64bit, and Vista 64Bit, when the game executable is started with the config file set on triplehead resolution....

I rather the game run normal, than having to set the config file to read only and then change the resolution in game..
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

I rather the game run normal, than having to set the config file to read only and then change the resolution in game..


Hey, no you still have to set the cfg to run the game at 3840x1024 (and the "read only" tip optionally) and turn the res up to 5040x1050 in game.
Its annoying, but the game runs perfectly at 5040x1050.
User avatar
Mach1.9pants
Insiders
Insiders
Posts: 1512
Joined: 29 Jul 2007, 05:24
Location: NZ

Armed Assault 2

Post by Mach1.9pants »

Well I can get it running but I haven't figured how to get out of the flippin HUMVEE!
mattsimis
Posts: 298
Joined: 19 Mar 2004, 15:19

Armed Assault 2

Post by mattsimis »

Press enter or move the mouse wheel up and down for Context sensitive options.

I find the Motion Blur fairly sickening (literally), turn it down and its cleaner. FPS is woeful at any detail setting at 5040x1050 for me with either 2x GTX260 (SLI) or 1x GTX280 (very overclocked..).
I think the issue is the game, not the hardware.

Running the latest patch (1.02.58134) and I can start in 5040 mode again (DX9 error gone).
[GTX1080 - 4.48GHz 4690k - planning projector mayhem]
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

Im using a mod to disable only the motion blur (it makes almost impossible to play with trackIR) and keep the other post processing effects.
Running all very high 5040x1050 , including AA, game is only "playable" at 15-20 FPS. Btw i still get the 5040 error even after the latest patch / fix 1.02.58134.
baff
Posts: 16
Joined: 30 Jul 2008, 19:35

Armed Assault 2

Post by baff »

Anyone worked out how to move the HUD to the centre screen.
The bit with the flight data, height and speed?
I use TrackIR so everytime I check my speed or height coming into to land I start looking out the back of the helicopter instead of where I am trying to land.

Please shout out if you spot any suitable mods.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

x2 It would be nice, btw the game should have this option like Burnout Paradise i.e.
User avatar
Mach1.9pants
Insiders
Insiders
Posts: 1512
Joined: 29 Jul 2007, 05:24
Location: NZ

Armed Assault 2

Post by Mach1.9pants »

It is nice that this has a 'recruit' mode to get you back into it, ArmA 1 was a steep learning curve, but I did a few of the one offs in recruit to get into the swing of it and am really enjoying the campaign now, even with the invisible machine gunner and other bugs!

I am actually playing it on just one screen so I can crank up all the details to max and the distance too. With TrIR4 it ain't so bad, but I may give TH a go if a centre screen HUD mod arrives.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

Arma 2 now has set aspect ratio to 12:3 even running at 5040x1050, it looks stretched, before i test it at 1680x1050 windowed it was set to "custom" at 5040x1050, and looked great. :cry:

Edit: K fixed, i set my ARMA2PROFILE at C:UsersHomeDocumentsArmA 2 file :

Code: Select all

fovTop=0.8;

   fovLeft=4;
User avatar
Mach1.9pants
Insiders
Insiders
Posts: 1512
Joined: 29 Jul 2007, 05:24
Location: NZ

Armed Assault 2

Post by Mach1.9pants »

I have also noticed another video settings weirdness. When I change the settings in game (rather than at the main menu) sometimes it goes all blurry. When you are selecting the settings it looks fine

But when you go back into the game it goes like this
Soduka
Posts: 265
Joined: 21 Aug 2007, 23:19

Armed Assault 2

Post by Soduka »

I can't play it, something about this game makes me physically sick.
User avatar
MobsterOO7
Insiders
Insiders
Posts: 1055
Joined: 19 Sep 2006, 16:25
Location: Ruckersville, Virginia

Armed Assault 2

Post by MobsterOO7 »

I can't play it, something about this game makes me physically sick.


Probably the voice acting.

http://www.youtube.com/watch?v=5FlVL5jy4Rc
EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

I may give TH a go if a centre screen HUD mod arrives.


Thats weird, running stoftth the hud is centered, but not running matrox ?

redgun
Posts: 92
Joined: 09 Sep 2007, 18:11

Armed Assault 2

Post by redgun »

maybe the parameters from OFP will work form arma2 too?


uiTopLeftX=0.333333;
uiTopLeftY=0.000000;
uiBottomRightX=0.666667;
uiBottomRightY=1.000000;
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

No, ill try to tweak some values, but to play at 5040x1050 i dont think itll be possible since you cant launch Arma 2 at this res., just at 3840x1024, and then change in the video options menu to 5040x1050 - and this resets, at least for me, any ui changes.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

The HUD issue is fixed, easiest way possible haha :D, simply edit your ARMA2PROFILE at C:UsersHomeDocumentsArmA 2 or C:UsersHomeDocumentsArmA 2 Other Profiles , setting :

triplehead=1;

:idea:
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Armed Assault 2

Post by thales100 »

BI finnaly fixed that D3D error you got when trying to launch Arma 2 at 5040x1050, try the latest beta patch (check the readme file of the patch to correctly install / run it) :

ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_59323.zip

Code: Select all

[59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions 
Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests