Zeno Clash

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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StingingVelvet
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Joined: 09 Aug 2006, 14:17

Zeno Clash: Detailed Report

Post by StingingVelvet »

@StingingVelvet

Option 3 - Put the fading around the top and bottom edges as well, to show the intent of creating tunnel vision.


In 16:9 the image would still look mostly normal, rather than a small window into a sea of black, which is what I believe they intended. The first game screen after the video is an eye opening in the center of the screen with black all around it.

Look at the 4:3 image in the DR... there is a thick black bar on the left and right. They obviously wanted more than some black fade around the image. With your method, they would only get thick blackness on the top and bottom in 4:3, and not at all in 16:9.

I'm not arguing anymore though, you guys run the site, I just wanted to be on record as disagreeing with the decision made.
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skipclarke
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Zeno Clash: Detailed Report

Post by skipclarke »

It seems we end up with a lot of discussion everytime something barely misses Certification. Believe me, I understand. But, there are two things I hope everyone remembers:

1 - Certification is for perfection (or virtual perfection) in widescreen and TripleHead.

and what I think is the MORE IMPORTANT POINT

2 - A silver medal is nothing to sneeze at. It takes a lot of work by a dev to get the silver. The silver should not be seen as punishment.

Let's not take this thread any more off topic. Personally, I think these topics are rather worn out. Let's just move forward and enjoy the games.
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