HL2 Crosshair - Was this ever solved?

Discussions about getting games to run in a Multi-Mon setup.
benquin
Posts: 22
Joined: 15 Aug 2006, 21:30

HL2 Crosshair - Was this ever solved?

Post by benquin »

I'll try the transparancy trick :wink: thanks
GZ
Posts: 18
Joined: 24 Feb 2009, 14:42

HL2 Crosshair - Was this ever solved?

Post by GZ »

Just to update on this apparently its still an issue that they have no solution for. Recently filed a trouble ticket to them and they told me to sit patient and watch the news page for information.

That is insane! It has been more than a year of waiting. Are they serious? They are not doing anything about it...I have been saving this game for my newly purchased multiple screens and now I am stuck with at piece of tape as cross hair? :evil:
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MobsterOO7
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Posts: 1055
Joined: 19 Sep 2006, 16:25
Location: Ruckersville, Virginia

HL2 Crosshair - Was this ever solved?

Post by MobsterOO7 »

Try playing without the crosshair. After a while you will get a feel for where the bullets are going to go. Also if you really can't deal with it, I would like to suggest downloading any version of sMod: Tactical because it adds iron sights. Make sure to tone down the difficulty though because it is way harder than vanilla HL2.
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PapaLes
Posts: 98
Joined: 01 Oct 2008, 16:54

HL2 Crosshair - Was this ever solved?

Post by PapaLes »

when I play single screen I have a crisp crosshair with the arc on each side. when I play triple screen I have a dimmed down crosshair and the arcs are missing. I assume that the arcs may be under/behind the bezel. As far as I can tell, this is a font, so maybe that will help someone that knows what they are doing. I don't.

There is a big problem with the cam clipping on the side screens allowing you to see thru walls. I think that if the cam can be pulled back on triple screen then all of this will be fixed.
redgun
Posts: 92
Joined: 09 Sep 2007, 18:11

HL2 Crosshair - Was this ever solved?

Post by redgun »

there are some DX hacks that allow to will add a crosshair to DX output. it basically works the same way like the framerate display in fraps or like TSO.
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