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Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 13:24
by JohnnyWakko
Wow. That thread has over 100 posts in just over 12 hours. Geez they are slow to reply, either that or they are waiting for the full game to come out.
Hey paddy, is it true that you were getting worse FPS with the widescreen that the 4:3? Or was cause your 4:3 was apart of your TH2G BEAST?
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 13:42
by Paddy the Wak
Hey paddy, is it true that you were getting worse FPS with the widescreen that the 4:3? Or was cause your 4:3 was apart of your TH2G BEAST?
Well the widescreen shot was at 1920x1200 but scaled down ... the 4:3 shot was only at 1280x1024 ... hence the better fps.
The game ran fine with everything at maximum at 1920x1200 on windows XP ... I get significantly lower fps with Vista and the latest drivers for the game.
The DX10 stuff I suppose slowing it down a bit but I haven't tried DX9 in vista yet.
I am also begining to think my vista is messed up a bit ... I have had a ouple of crashes ... when not in a game ... :?
The game ran pretty good in TripleHead with everything at max ... 3840x1024 ... all be it the FOV is messed up.
I hope Racer_S can fix the FOV for us TripleHeaders ... and everyone else if 2K don't ... :D
Hmm, well, Rainbow Six Vegas was fixed with a patch, but first 2K Boston has to accept that there is a problem before they fix it. I don't know about others, but the game is less appealing to me by the hour because of this.
The Vegas patch did not fix widescreen correctly ... :wink:
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 13:44
by Paddy the Wak
I just heard back from the amazing Racer_S ... he is looking into this issue for us ... 8)
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 13:51
by codmate
Apparently there is a "FovAngleDegrees=75.000000" setting in the file Default.ini
Anybody tried adjusting this yet?
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 13:56
by Apple
But does the game running in 16:9/16:10 feel too zoomed in? I heard a few people complaining that it felt like that.
It plays pretty well, and it didn't fell zoomed in to me the first time I played it... and I just played it again and it was fine, but theres still the feeling of knowing its Vert-.
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 14:14
by Dr Gonzo
Apparently there is a "FovAngleDegrees=75.000000" setting in the file Default.ini
Anybody tried adjusting this yet?
I just tried it, doesn't do anything.
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:10
by JayRW
I just took some quick compare shots from 360's version (retail copy) it looks like the top & bottom are chopped in widescreen mode ... :?
4:3
16:9

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Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:15
by Paddy the Wak
@ JayRW ... please could you post those screenshots and the fact that it is the retail version here ... http://forums.2kgames.com/forums/showthread.php?t=4883
The devs need to know that people are not happy about this especially when the lead programmer said ...
Originally Posted by ckline View Post
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.
- Chris Kline, Lead Programmer, Bioshock
Thank you ... 8)
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:19
by djcmurphy
I just emailed Chris with a link to the thread on the 2kGames forum along with the quote from himself. Hopefully he'll get back to me at some point today with a deffinitive answer.
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:29
by Paddy the Wak
2K Elizabeth ... one of the devs ...
hey guys,
i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
Hopefully she will get back to us with good news ... :D
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:39
by Paradigm Shifter
Wow... she's one of the project leads, IIRC. :shock:
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:43
by JayRW
@ JayRW ... please could you post those screenshots and the fact that it is the retail version here ... http://forums.2kgames.com/forums/showthread.php?t=4883
The devs need to know that people are not happy about this especially when the lead programmer said ...
Originally Posted by ckline View Post
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.
- Chris Kline, Lead Programmer, Bioshock
Thank you ... 8)
Done 8)
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 15:44
by Paddy the Wak
I saw it ... thanks again ... 8)
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:23
by DaFox
WOW.
Your picture made kotaku.
http://kotaku.com/gaming/shortscreened/bioshocks-widescreen-pissing-people-off-291697.php
Edit: To put this post into perspective for someone that does not read gaming blogs, this is one of if not the biggest gaming blog And if they cover a story about people being pissed off companys usually try to fix whats wrong.
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:26
by Paradigm Shifter
WOW.
Your picture made kotaku.
http://kotaku.com/gaming/shortscreened/bioshocks-widescreen-pissing-people-off-291697.php
Sweet. :D
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:34
by Gabbo
WOW.
Your picture made kotaku.
http://kotaku.com/gaming/shortscreened/bioshocks-widescreen-pissing-people-off-291697.php
Wow. Paddy is famous. I just hope that all of the fame and fortunes don't go to his head. When he is doing lines of cocaine off of virginal breasts, I hope he takes the time and remembers his buddies at the WSGF.
I love the line:
"Hit the link below to read the full 2K forum thread, filled with disturbingly rational discussion and cool heads. Seriously, it's almost spooky."
This is getting WAY more attention than other games that have dropped the ball. This will only help the cause.
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:39
by Paddy the Wak
Wow. Paddy is famous. I just hope that all of the fame and fortunes don't go to his head. When he is doing lines of cocaine off of virginal breasts, I hope he takes the time and remembers his buddies at the WSGF.
... :D :D :D
Great publicity for the WSGF .. :mrgreen:
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:40
by Paradigm Shifter
It's nice to see that widescreen gamers are more mature about this than the normal teenage-emo Battlefield fan would be. :lol: (And that we have the moral high ground over our nay-sayers. ;))
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:42
by DaFox
It's nice to see that widescreen gamers are more mature about this than the normal teenage-emo Battlefield fan would be. :lol: (And that we have the moral high ground over our nay-sayers. ;))
Yeah i was debating with my self weather or not to post a link to this thread on the kotaku comments but around 60% of the people there i would not want here, aka the teenage-emo battlefield fan's :P
Bioshock: artistic vision - or not as the case may be
Posted: 21 Aug 2007, 16:45
by Paddy the Wak
Over on the 2K forum there is this guy ... dandragonrage ... he has a widescreen and he is complaining about us complaining ... he doesn't half come across as a idiot ...
He has just said that widescreen is not about FOV at all ... :lol:
AND it seems he hasn't even played it as it crashes out when he tries to play ... :lol:
Take a look he is very amusing ... http://forums.2kgames.com/forums/showthread.php?p=118631#post118631