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Re: The great tallscreen screenshot project thread!
Posted: 17 Mar 2010, 22:25
by scavvenjahh
Fool ! What have you done ? Now that they know of the unfair advantage of Mighty Tallscreen, what more will they inflict to their poor game to keep it 'fair and square' ??
:mrgreen:
Here are 300-px wide versions for immediate yowza:
16:10
10:16

Re: The great tallscreen screenshot project thread!
Posted: 18 Mar 2010, 00:32
by MobsterOO7
Heh. Already has these screen shots taken for a post I made on the Global Agenda forums, specifically to mock their argument about not implementing Eyefinity / Proper widescreen support due to unfairness. I don't have 4:3 shots because I was comparing 16:10 to 10:16, and since then I've uninstalled the game.
Links to that thread are
essential.
Re: The great tallscreen screenshot project thread!
Posted: 08 Jul 2010, 06:53
by jhonsadins
I did some research on worms armageddon,it was just native but it stutters the gameplay.I do know Hitman could do it
Re: The great tallscreen screenshot project thread!
Posted: 15 Jul 2010, 22:17
by phill1978
how do you get this aspect ratio? im guessing its not just a case of running portrait?
Re: The great tallscreen screenshot project thread!
Posted: 19 Jul 2010, 09:41
by scavvenjahh
It is just that: Vert- games in portrait mode. Read the first post ;)
It's even easier with games that can be run in a window at a manually set resolution: no need to rotate the monitor... or break your neck.
Re:
Posted: 14 Aug 2010, 18:39
by kache
Street Fighter IV (Benchmark)
16:10
10:16

Ridiculously cool... O_O
Re: The great tallscreen screenshot project thread!
Posted: 14 Aug 2010, 19:17
by kache
Amazing, just amazing! O_O
Re: The great tallscreen screenshot project thread!
Posted: 22 Sep 2010, 09:32
by scavvenjahh
Amazing, just amazing! O_O
Umm, actually the cut-scenes are Hor+... So they're Hor- in portrait mode :!:
4:3
48:10

Re: The great tallscreen screenshot project thread!
Posted: 26 Jan 2011, 11:06
by scavvenjahh
Call Of Juarez
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Tropico 3
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Tallscreen fans rejoyce, I now have a secondary PC fully dedicated to Vert+ greatness, so there's MUCH more to come. :rockout
Re: The great tallscreen screenshot project thread!
Posted: 10 Feb 2011, 19:29
by VanBurenPhilips
Tallscreen fans rejoyce, I now have a secondary PC fully dedicated to Vert+ greatness, so there's MUCH more to come. :rockout
:lol: This thread is great! i was going to ask, do any of you actually play like this, but I guess you answered my question. Looks like it would actually make sense for some games, and the Hitman shot looks beautiful.
I might be asking for trouble here, but... tallscreen + stereoscopic 3D? I have no idea exactly
how those new LCD monitors work with shutter glasses, or if it would still work when stood portrait :/ Anyone got 3D Vision?
Re: The great tallscreen screenshot project thread!
Posted: 15 Feb 2011, 09:30
by scavvenjahh
I think all current 3D solutions require landscape mode, but I guess it shouldn't be difficult to tell the driver to render the slightly different frames for each eye up and down, instead of side by side... :?:
Re: The great tallscreen screenshot project thread!
Posted: 15 Feb 2011, 14:52
by VanBurenPhilips
Yeah, I had a look around and the gist seems to be the current type of LCD monitor for use with shutter glasses wouldn't do it at all; projector might work but there are concerns about airflow/overheating when the projector is not upright; CRT & shutter glasses, and some of the more exotic methods like a planar mirror setup or
DIY parallax barrier might work, just don't know yet.
I'm curious about this but don't want to derail this thread, so will pursue this harebrained idea in the various 3D forums. So what are you doing with your tallscreen rig? Is it just to experiment & get screenshots, or are you actually playing games on it? If you're playing - any games that really benefit from it?
Re: The great tallscreen screenshot project thread!
Posted: 15 Feb 2011, 15:38
by scavvenjahh
At first, I was only taking screenies; using a TripleHead setup in portrait to get crazy pictures is a lot of fun, although obviously the monitors never moved from their normal, landscape arrangement. Then I got a monitor that could actually pivot, and found myself actually playing Vert- games that way... Now I'm hooked and all the Vert- games in my collection are like granted a second chance. 8) I currently have three 16:9 monitors on a stand and the center panel does a lot of portrait, both for tallscreen gaming and web browsing.
And now ladies and gentlemen, a Tallscreen Special : Unreal Tournament 3
Gameplay...
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Character customization...
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Campaign map...
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Hoverboard cam...
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Titan cam...
4:3 (resized to 270 px wide)
9:16 (1080x1920)
Raptor cam...
4:3 (resized to 270 px wide)
9:16 (1080x1920)

Re: The great tallscreen screenshot project thread!
Posted: 26 Mar 2011, 16:46
by scavvenjahh
More UE3 Games, Part 1 - First-Person Shooters Borderlands
4:3
9:16
Start screen... The main menu is cut-off like the title but all the rest of the UI scales correctly.
4:3
9:16
Teleport/respawn cut-scene...
4:3
9:16
Third-person vehicle view...
4:3
9:16
Section 8
4:3
9:16
All the scary HUD elements can be turned off individually.
4:3
9:16
Built-in benchmark run...
4:3
9:16
Third-person super-sprinting...
4:3
9:16
Spawning on the DZ...
4:3
9:16
Even the main menu's background scenes are Vert+...
4:3
9:16
Bioshock (widescreen off)
4:3
9:16
Blacksite Area 51
4:3
9:16
4:3
9:16
The Ball
4:3
9:16
Cut-scene...
4:3
9:16
Main menu...
4:3
9:16
Mega Bonus ! Duty Calls (Bulletstorm's promotional parodic minigame)
4:3
9:16

Re: The great tallscreen screenshot project thread!
Posted: 12 Apr 2011, 10:50
by scavvenjahh
Intermission: Unexpectedly Vert+, tallscreen-friendly places in Hor+ games
Lara Croft and the Guardian of LightTallscreen gameplay is Hor- and quite broken, but some of the cutscenes have no vertical boundaries. Yay!
4:3
9:16
Need For Speed: Hot Pursuit 3 Don't like Hor+ ? Open DocumentsCriterion GamesNeed for Speed(TM) Hot Pursuitconfig.NFS11.Save and change FitToVertical= to false. The HFOV is now locked !
4:3
9:16, FitToVertical=false
Hangars in flight games: gameplay may be Hor+, but somehow this particular area is always tallscreen-friendly.
Apache Air Assault 4:3
9:16
Rise Of Flight 4:3
9:16
Wings Of Prey 4:3
9:16

Re: The great tallscreen screenshot project thread!
Posted: 17 May 2013, 21:21
by skipclarke
Just did another Podcast with TruePC Gaming. Brought up tallscreen, as we talked about the types of screen change. They thought it was hillarious. I'd expect it to make the final cut.
Re: The great tallscreen screenshot project thread!
Posted: 18 May 2013, 00:28
by Haldi
this thread is so old ^^
But hey, nowaydays you can do this stuff via Software and Downsampling


Re: The great tallscreen screenshot project thread!
Posted: 07 Jan 2014, 17:28
by scavvenjahh
Ace Combat: Assault HorizonTallscreenwise the game is vastly Vert+ but also a wee bit Hor+.
Gameplay goes pretty smoothly, however a lot of objects pop in and out of view during "story segments"; the vignette effect also breaks in UTS (Ultra TallScreen i.e 21:9 Portrait, patent pending).
Chase Camera
4:3

9:16

9:21

Dogfighting Mode
4:3

9:16

9:21

Destruction zoom !
4:3

9:16

9:21

Story segment
4:3

9:16

9:21

Re: The great tallscreen screenshot project thread!
Posted: 09 Feb 2014, 13:31
by scavvenjahh
Ummmmmm nope.
Crysis is natively Hor+, so your screenshot shows only a portion...

...of the default FOV.

By default VFOV (cl_fov) is 60, so HFOV is 75. Using FOVCalc, apply HFOV 75 to any tall resolution and voilĂ !
1080x2560, cl_fov 122

Re: The great tallscreen screenshot project thread!
Posted: 27 May 2014, 17:08
by scavvenjahh
Deadfall Adventures4:3

9:21

4:3

9:21

4:3

9:21

4:3

9:21
