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Command & Conquer 3 Tiberium Wars

Posted: 02 May 2007, 19:40
by Napalm
have u guys tried.. Resolution = 1920 1080 @ C:Documents and SettingsAdministratorApplication DataCommand & Conquer 3 Tiberium WarsProfilesx....Options.ini

Command & Conquer 3 Tiberium Wars

Posted: 03 May 2007, 02:04
by geejay
WOW~~
This really works!
Thanks Man!

have u guys tried.. Resolution = 1920 1080 @ C:Documents and SettingsAdministratorApplication DataCommand & Conquer 3 Tiberium WarsProfilesx....Options.ini

Command & Conquer 3 Tiberium Wars

Posted: 03 May 2007, 02:05
by geejay
This method does not work for me. I don't know why.
[quote]can anyone tell me how to set this game to 1360x768?
I've tried the shortcut method, but looks like no use at all.
Thanks!


I only know of using the shortcut parameters for non-native resolutions

eg.
-xres 3840 -yres 1024

(replace with your own X and Y)

Works for me. Only it's too bad the game crops the picture. (hence the "zoomed in" effect)

Command & Conquer 3 Tiberium Wars

Posted: 22 Jun 2007, 20:18
by Napalm
got pm from ObiLAN regarding patch 1.05 + FOV.. just installed the update and sure enough, DefaultCameraPitchAngle - ScrollPitchMultiplier no worky anymore!

Command & Conquer 3 Tiberium Wars

Posted: 22 Jun 2007, 21:18
by ObiLAN
Yepp, don´t know if i did wrong but nothing changed after editing the file :(

Command & Conquer 3: Tiberium Wars & RA3 [edit]

Posted: 22 Jun 2007, 22:10
by The_cranky_hermit
Most resolutions are supported natively, but some (such as 1280x768) are not. If your preferred resolution is not supported natively, then you'll need to edit options .ini.

For C&C3, it's located here:
C:Documents and SettingsAdministratorApplication DataCommand & Conquer 3 Tiberium WarsProfiles

For the RA3 demo, it's located here:
C:Documents and SettingsApplication DataRed Alert 3 DemoProfilesDefault
(if anyone has the full version of RA3 and knows what the path for Options.ini is for that, PM me and let me know)

Edit Options.ini.
Find this line:
Resolution = xxxx xxx
And edit it to set your resolution.


RA3 screenshots:
http://www.widescreengamingforum.com/forum/viewtopic.php?t=15007

Command & Conquer 3 Tiberium Wars

Posted: 02 Jul 2007, 23:48
by Napalm
v1.05 :twisted:


Command & Conquer 3 Tiberium Wars

Posted: 03 Aug 2007, 15:30
by ObiLAN
Well, if i play with 1440x 1050 res there is only space for about 4 Buildings on my 20" WideSamsung TFT?? I thought I would see more on a bigger TFT with higher res?!

DOH! 1440 x 900 is for Widescreen

Command & Conquer 3 Tiberium Wars

Posted: 22 Sep 2007, 12:23
by Special_K
Just thought I would add my image of cnc3 on triple so you can see the difference.


On both of them I zoomed out all the way.

1280x1024 color
3840x1024 gray

Command & Conquer 3 Tiberium Wars

Posted: 25 Oct 2007, 15:14
by Special_K
Sorry to be an annoyance, but can anyone tell me exactly where to go in the misc.big through the BIG editor file to edit the camera height, angle, etc?

Command & Conquer 3 Tiberium Wars

Posted: 31 Oct 2007, 19:30
by Special_K
Anyone?

Command & Conquer 3 Tiberium Wars

Posted: 10 Aug 2008, 11:22
by Uarepoo2
works at 5040X1050 using SoftTH

Command & Conquer 3 Tiberium Wars

Posted: 13 Aug 2008, 09:03
by GeneralAdmission
Yikes. That shot showing Triplehead "support" is horrible! (not offense to you, Special_K) When will EA learn?

It looks like this game could use the same camera tweaks I'm implementing for BFME2. If I ever pick it up I might mod the camera. Scratch that, I will mod the camera--BFME2 is orders of magnitude more fun with the enhanced FOV.

Uarepoo2, does SoftTH create the same kind of FOV adjustment as seen in Special_K's TH shot?

Command & Conquer 3 Tiberium Wars

Posted: 13 Aug 2008, 14:05
by skipclarke
If you want to do a camera mod for C&C3, I will supply the copy.

Command & Conquer 3 Tiberium Wars

Posted: 13 Aug 2008, 19:40
by GeneralAdmission
If you want to do a camera mod for C&C3, I will supply the copy.


Very generous of you, Ibrin. First let me finish the BFME2 mod, then we can make arrangements. I'll investigate the demo before committing to this, but I'm 99% sure the CnC camera can be corrected like BFME2.

Command & Conquer 3 Tiberium Wars

Posted: 14 Aug 2008, 20:38
by Jupix
In the mean time there's the ZoomMapMod. This replaces all the stock maps with ones where the max zoom value has been buffed.

Command & Conquer 3 Tiberium Wars

Posted: 14 Aug 2008, 20:57
by GeneralAdmission
In the mean time there's the ZoomMapMod. This replaces all the stock maps with ones where the max zoom value has been buffed.


That is interesting, thanks for the link. If he's already completed what I intend to do then my tweaks may not be necessary. Better Triplehead support might still be needed, though.

I'll download the mod and check it out later.

Command & Conquer 3 Tiberium Wars

Posted: 16 Aug 2008, 10:57
by Uarepoo2
Its majorly zoomed in, i had to download a program and extract the maps and edit the camera settings for each map

Command & Conquer 3 Tiberium Wars

Posted: 16 Aug 2008, 20:46
by GeneralAdmission
Its majorly zoomed in, i had to download a program and extract the maps and edit the camera settings for each map


Care to release that as a mod for other Triplehead players? :)

Command & Conquer 3 Tiberium Wars

Posted: 17 Aug 2008, 09:47
by Jupix
I'd assume what he's got is basically the same as ZoomMapMod so it's already available as a download.