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Just Cause
Posted: 28 Sep 2006, 01:38
by jeffmd
haha, that triple head pic takes the cake, but is it me or does the FOV go askew at the edges? the left most shoreline looks stretched.
Anyways.. thanks for the awsome little program, finally a solition anyone can use for probably the largest flaw in the game.
Just Cause
Posted: 28 Sep 2006, 02:13
by tombman
This d3d9l.dll hack = godlike!
Thx a lot for that one ;)
Just Cause in WS = TEH 0WN ;)
Just Cause
Posted: 28 Sep 2006, 04:28
by Rich8511
Wow, awesome Paddy!! The fix works great!!
Thank you so much !!!
Just Cause
Posted: 28 Sep 2006, 08:08
by Paddy the Wak
Hi guys ... glad to see it is working for you all ... enjoy ... 8)
I didn't like the game at first but I'm now getting into it and l'm really enjoying it ... base jumping is very cool ...
... but is it me or does the FOV go askew at the edges? the left most shoreline looks stretched.
Regarding the stretching on the side screens ... objects get wider towards the edges of the screen ...
even at 4:3.
Unfortunately this means that on really widescreens such as TripleHead those objects on the side screens can look pretty distorted.
There are none that are perfect for SG or even 4:3 it is just more noticable on such a wide screen that the TH2G gives you.
Some games are better than others but it is like this for just about all first or third person shooters.
Here is a thread showing this distortion even at 4:3 ... take a look ... 16th post ... http://www.widescreengamingforum.com/node/5886
I am very used to this distortion and when I'm playing games in TripleHead it doesn't bother me at all ...
I am so concentrating on the centre screen the sides just become peripheral vision and add to the immersion.
Just Cause
Posted: 29 Sep 2006, 00:12
by jeffmd
Pad, I thought people fixed that in most FPS games with a good engine (hl2 and unreal 2k come to mine) using FOV commands?
Just Cause
Posted: 29 Sep 2006, 08:39
by Paddy the Wak
Using FOV commands will only increase or decrease the FOV it does not change the fact that things get bigger/fatter the nearer they get to the edge of the screen ...
Look at the TripleHead shot ... the FOV is much wider and still the sides stretch.
Look at the 4:3 shots ... less FOV than the widescreen but they still get fatter at the edges of the screen.
Put the 4:3 screen FOV onto a widescreen and you get the old problem ... a zoomed in view that feels wrong and people want a wider FOV fix for the widescreen res. AND it still has the fatter objects at the edges of the screen.
Put a larger FOV such as that of the widescreen one onto a 4:3 screen or the TripleHead FOV onto a widescreen and you get a squashed view which actually exaggerates the problem further.
Just Cause
Posted: 29 Sep 2006, 09:12
by Gabbo
Wow. That .dll works great for the demo as well.
Racer_S is good for the gaming industry.
Just Cause
Posted: 30 Sep 2006, 04:36
by g1xx3r
That just tipped the scales in the PC versions favor for me..Good Stuff!!!!
Just Cause
Posted: 01 Oct 2006, 03:52
by jeffmd
made a small gallery of widescreen pics at http://yoxio.com/gallery/1975/0/
Just Cause
Posted: 01 Oct 2006, 06:53
by kappel79
Hey guys ...
A little prezzy for ya ... from me and my buddy Racer_S ...
No need for ArtMoney any more with this game ... :D
hello !
wow man great !
works very well 8)
thank you :wink:
Just Cause
Posted: 01 Oct 2006, 09:03
by Paddy the Wak
No worries ... Thanks to all those that said thanks ... 8)
Oh and also, i bet this game is freakin ace in triplehead :shock:
It is ... :D ... There are a couple of TripleHead videos here ... http://www.widescreengamingforum.com/forum/viewtopic.php?t=6811
Just Cause
Posted: 01 Oct 2006, 13:52
by g00seberry
lol post my new vid here...
I have a longish ~100mb vid of planes and the skydiving stuff!
HERE
It's a whole lotta fun doing that! And erm, i was listening to eminem at the time and so fraps recorded that, so if you don't like him or bad language, turn the sound down ;p
And also i got another of the explosions, which look ace. Again, it has music in the background but this time Ludacris lol ;p
Clikc me like you mean it!
It occasionally freezes, i'm not sure what my pc was doing at the time, but it's not too bad.
Just Cause
Posted: 11 Oct 2006, 17:54
by mengzor
btw , having xfire and the hack on at the same time seems to make 'just cause' crash ~ if anyones getting random errors.
Just Cause
Posted: 11 Oct 2006, 17:57
by g00seberry
btw , having xfire and the hack on at the same time seems to make 'just cause' crash ~ if anyones getting random errors.
!!!!!!!!!!!!
Woooooo, THANK YOU.
Can't believe i didn't think of that!!
Um yeah, my Just Cause don't crash anymore! :D
PROMOTE THAT MAN.
Just Cause
Posted: 15 Oct 2006, 14:59
by mengzor
haha np mate, had me bloody confused as well :P
Just Cause
Posted: 15 Oct 2006, 16:04
by g00seberry
I've tested it and it works with xfire on if you go to your options -> games and in advanced options for Just Cause check "Disable Xfire ingame". Then it will still appear to others that you're playing it, and your playtime will be recorded, but there will be no chat popups.
Just Cause
Posted: 16 Oct 2006, 15:16
by mengzor
oh right , awesome :D
Just Cause
Posted: 03 Dec 2006, 02:14
by lloydo
Hey great work guys, especially eZ` for starting what Racer_S finished. Racer_S is the man!
Propellors to Paddy too :wink:
Just Cause
Posted: 03 Dec 2006, 22:06
by Gabbo
[quote]btw , having xfire and the hack on at the same time seems to make 'just cause' crash ~ if anyones getting random errors.
!!!!!!!!!!!!
Woooooo, THANK YOU.
Can't believe i didn't think of that!!
Um yeah, my Just Cause don't crash anymore! :D
PROMOTE THAT MAN.
Mengzor: You are hereby promoted to the rank of "Noble Lumpkin".
Congrats!
Just Cause
Posted: 03 Dec 2006, 23:55
by mengzor
Mengzor: You are hereby promoted to the rank of "Noble Lumpkin".
Congrats!
:O :O :O
im just.. wow im so happy , i.. i never expected this , i didnt even have a speech prepared or anything...
id uh like to thank my parents for supporting me , and my friend dave for making me believe in myself.....