Company Of Heros - Now Out - No FPS

General discussions about PC games/gaming.
Forsaken
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Company Of Heros - Now Out - No FPS

Post by Forsaken »

Got this game a few days ago and have put in several long sessions already. I love the fact that tactics and position play a bigger roll than straight up fire power (though it does help). I also like having the ability to pick up weapons in the squad, completely changing the ability of that squad. Going from all rifleman to Bazookas, MGs and Mortar teams makes the game much more strategic as you try and dig those pesky germans out of their MG nests!

I also love strategy games that allow you to PAUSE and issue commands. Being able to pause and issue 3 different squads to strike 3 different points simultanously is fantastic.
SnowBall
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Company Of Heros - Now Out - No FPS

Post by SnowBall »

I got my copy yesterday but didn't have much time to play it (birthday and stuff :))


HAPPY BIRTHDAY CTRLSTEEF :D :cheers
SnowBall
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Company Of Heros - Now Out - No FPS

Post by SnowBall »

Shows how good I am at the moment, I didn't know you could pause it to issue commands! :oops:
xocomaox
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Company Of Heros - Now Out - No FPS

Post by xocomaox »

You can jump???
ctrlsteef
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Post by ctrlsteef »

[quote]I got my copy yesterday but didn't have much time to play it (birthday and stuff :))


HAPPY BIRTHDAY CTRLSTEEF :D :cheers
Lol, thanks mate :D

Shows how good I am at the moment, I didn't know you could pause it to issue commands!

Yeah, really handy in "overkrauted" situations :lol:

You can jump???

Jump? It's an RTS mate :wink:
Kon$olE
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Company Of Heros - Now Out - No FPS

Post by Kon$olE »

Im managing to play it at 1680x1050 on my 6600GT, not the best looking, but still really fun!
Im installing the patch now, hopefully it will help a bit.

It is an exellent game! One of the best in a while. I do remember reading something about the FPS component when it was first being showcased, something about being able to command any unit in an FPS perspective?

That would have been absolutly AMAZING!
SnowBall
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Company Of Heros - Now Out - No FPS

Post by SnowBall »

The patch made a huge difference for me as it fixed the SLI issue that was blighting the game.

Been playing more campaign tonight and I love it, takes bloody ages to complete a level properly, but every step of the way its good fun - got to use some tanks tonight - they really blow sh*t up!! :lol:
ctrlsteef
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Post by ctrlsteef »

I played the second level yesterday where you have to set an ambush for the krauts.
I really overwhelmed them, 6 lines of mines, 2 artillery guns, 2 bunkers occupied and some mortars. They really had no chance. :lol:
mengzor
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Company Of Heros - Now Out - No FPS

Post by mengzor »

This game wins.
i think im on the 4th level or something.[the one where you have to clear one of the roads - the road has a fork] the one before that was damn hard though.
got mortar'd to bits.
Forsaken
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Company Of Heros - Now Out - No FPS

Post by Forsaken »

ctrlsteef, I had a similar setup for that incoming convoy as well. Was actually a nice touch though to the map since most of it was spent digging out the Germans to be able to use those bunkers against them. I unfortunately had blown up the AA gun in the main bunker so I couldn't utilize it but with 2 artilery guns, 2 mortar teams, 2 bazooka teams and 3 MGs all covering the road it didn't make much of a differnce. :)

I'm slowly progressing through Carantan now. LOVE the sniper. I've been using his camoflauge ability to get him into position and while he forces the Germans into temporary retreat I use that to advance my MGs. So when they attempt to storm his position they are met with a hail of machine gun fire and mortars.

I also really like the reduced resource management. Since the only way to gain additional resources is to capture points it makes it more interesting to capture and keep those points. One of the coolest battles I had so far was when the Germans surprised the heck out of me with a massive counter attack on one of the Carantan resource points. I held out but suffered some serious casualties. Was just this completely chaotic battle that lasted for what seemed like forever as most of my team was pinned down in bad positions. Mortar team saved the day again though!
Kon$olE
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Post by Kon$olE »

Yeah, the ambush was amazing!
I dont remember exactly what i had covering the road, but i didnt loose any of my men. One vehicle after another drove into the LOS of whatever i had covering the road and BOOM!

Snipers are really awesome, i forget what mission im doing now, but hes proving invaluable.
Maube a little overpowered though, i put one in a building and he took out at least 4 squads that were spawning on a road close to were he was.
SnowBall
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Company Of Heros - Now Out - No FPS

Post by SnowBall »

In the Carentan mission, I had 4 snipers covering the church and they were pretty much all I needed until the ol' Kraut tanks came rolling in. I also earnt myself the Sharpshooter (or something like that) bade of honour! :lol:

I love the satchel charges in the buildings to dig out the Axis, I have had a number of buildings collapse with 1 satchel charge!

My favourite are the Mortars though, they lay some serious smackdown! :shock:
ctrlsteef
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Post by ctrlsteef »

Yeah, both mortars and snipers are awesome. Snipers to clear out building and mortars to supress the enemy to prevent them from counter attack. Really handy you can position them behind buildings where they cant be attacked. Makes it easier to devend them with normal infantry and at the same time bring some massive firepower to the krauts. In Carantan for example this is a really handy strategy.
ctrlsteef
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Post by ctrlsteef »

Okay then, I got some serious ass whoopin' yesterday. :lol:
Tip for the dudes who didn't start this game yet: don't get gready!
I was trying to get as many control points at the same time thus my forces where spread a little thin resulting in me being blown of the map. :( :lol:
Got to think of a different strategy next time. :D

Also, don't forget mortar teams, a shitload of them. They are absolutelly necessary.
Thin_J
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Company Of Heros - Now Out - No FPS

Post by Thin_J »

I rarely ever see Mortars on Relic Online, mostly because they're just fodder for snipers.

In the singleplayer campign though, they are indeed extremely effective. The AI doesn't run it's infantry around as efficiently as some players online do.
Kon$olE
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Post by Kon$olE »

Mortars, im discorvering, can prove invaluable as infantry.
If you havent gotten around to building a motor pool, they provide decent anti-vehicle support, so long as your troops can stay alive long enough to keep what ever is attacking you in place.
And then the ability to lob rounds over buildings, as a barage works great for clearing out possible strong points.
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g00seberry
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Post by g00seberry »

Trouble i find about mortar teams, is that if you've got a veteran squad, by the time the mortar team have sat down, positioned it on the floor and fired it into the air, the unit or building or whatever has already been destroyed by my other squads!

They're so damn slow! ;p

But otherwise, ace game, not what i was expecting. All the missions are like what you'd see in FPS games, but you play em in RTS. Much better than jus "your base is here, theirs is there, do somit about it".

Thumbs up from me, a generally hardcore FPS only gamer. What's strategy?
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Forsaken
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Company Of Heros - Now Out - No FPS

Post by Forsaken »

I tend to prefer a slow advance and therefore Mortar teams fit right into my style of play. MG and Mortar are always the support of my advancing squads. They cover the fall back position and are the main defense for critical points.

I played through the second part of Carentan last night. What a crazy fire fight that was! I held the bridges for quite awhile but the air strikes just wiped me out. I had actually fallen back before the scripting called for it :P

It worked a bit better as I don't think I would have had the defensive setup I did had I had retreated when they wanted me to. So when they gave the official "fall back" I already had bunkers and mines all around the Church area. Defending from there was very easy until the armor support arrived.

And I agree eZ, this game sure doesn't play like your typical RTS. I find the gun battles very enjoyable and frantic, like you would find in an FPS. That was one of the things that turned me off to Age 3. Sometimes you just had lines of guys standing there firing at one another... These guys run for cover, dive out of the way, shout for help. Very immersive for an RTS. As I stated before I LOVE the fact that you actually get to utilize what you've earned. Like Capturing Carentan and then being forced to defend it. Nice touches like that make the game so much more enjoyable.
ctrlsteef
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Post by ctrlsteef »

Woohoo, i made it :D. And i only lost one Sherman and two Greyhounds.
Really handy to defend control points is placing a sniper nearby. They only cost 1 command point and are extremelly effective against infantry.
Then you can focus completelly at taking over more command points with your armored vehicles. :P

Btw, anyone tried the demolitions skill from the engineers on an enemy building. Now THAT'S an explosion :shock:
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g00seberry
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Post by g00seberry »


[quote]Shows how good I am at the moment, I didn't know you could pause it to issue commands!

Yeah, really handy in "overkrauted" situations :lol:

haha i've only just read the whole thread. that's just terrible ctrlsteef, you should be ashamed :P :lol:

And errr, what is the pause command lol!?
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