Doom 3

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Paradigm Shifter
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Doom 3: Detailed report

Post by Paradigm Shifter »

OK, I'll give them a shot hopefully later tonight, but I'm packing at the minute...
ekon
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Doom 3: Detailed report

Post by ekon »

Apperently brilliant highlights work but when I install brilliant bloom the aspect ratio in widescreen becomes completely f'ed. Not a very big issues since I can play without the bloom. However what I cannot play without is Anti-aliasing which of course doesnt work... Stupid ATI card I should have went for Nvidia!
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Paradigm Shifter
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Doom 3: Detailed report

Post by Paradigm Shifter »

Don't understand why it would be an ATi issue... particularly since I tested Doom 3 with a 4870X2 (pretty much guaranteed to have problems if there are going to be any due to the internal Crossfire) and I cannot, no matter what I try, replicate the issues you describe. :(

Closest I can get is turning UAC up to max when Doom 3 is just freshly installed and so hasn't generated the DoomConfig.cfg file. :(
ekon
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Doom 3: Detailed report

Post by ekon »

Well.. I guess I just had some bad luck then. I have a 4870x2 myself :)

I'm glad you took the time to test, I think I wont waste much more time trying to fix this.
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Paradigm Shifter
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Doom 3: Detailed report

Post by Paradigm Shifter »

As soon as I get a chance (new PSU for a system sitting gutted at the minute) I'm gonna test this out with XP32, XP64 and Vista64 as well. I can't believe that I can't replicate the issue. It's really winding me up now.
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thales100
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Re: Doom 3: Detailed report

Post by thales100 »

Just adding some info about running this game on triple wide, the hack posted by Paddy The Wack in this thread - http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=6156&start=0&hilit=doom - still works fine at 5040x1050, the AR is fixed, i posted some screenshots here.
I think Doom 3 is worth a try at super wide, specially on ultra high settings + AA8X or 16X. :mrgreen:
Leapo
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Re: Doom 3: Detailed report

Post by Leapo »

I'm tempted to take a crack at modding the HUD to play nice with triplehead resolutions (I'm already making a texture pack, after all).

I'll tweak around with it and see what i can come up with.
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thales100
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Re: Doom 3: Detailed report

Post by thales100 »

I'm tempted to take a crack at modding the HUD to play nice with triplehead resolutions (I'm already making a texture pack, after all).

I'll tweak around with it and see what i can come up with.


Wow that would be great :cheers
trashbagjesus
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Re: Doom 3: Detailed report

Post by trashbagjesus »

I can't seem to get the 'seta r_aspectRatio' command to work. I'm running at 1360x768 on XP. I had to change the config file to read-only in order to get the command to save but, that didn't work. The screen is still stretched, even though the command is in the config file. Any suggestions?

EDIT: I created an autoexec file and put the command in there, that seemed to do the trick. Odd that having the command in the doomConfig.cfg didn't work.
Kfoolu
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Re: Doom 3: Detailed report

Post by Kfoolu »

Well I've tried just about everything and looked just about everywhere, so I figured I might as well post here for a possible solution.

Basically I've got the same problem as some of the other people who've posted here. I'm trying to change the resolution to my native 1920x1200, but no matter what I do, the resolution always resets back to 640x480.
I've tried a bunch of different solutions and nothing seems to do the trick. I've edited DoomConfig.cfg (and set it to Read Only), created an autoexec.cfg, tried changing the resolution in-game with the console, ran the game as Admin, ran the game in XP Compatibility Mode and tried various combinations of the above to no avail.

As I've said before, I've got the Steam version of the game and am running it in Win 7 x64 with a Radeon HD 5770.
The funny thing is, I think I got this working on my old rig with XP and an 8800GTS, so I'm guessing it's got something to do with either the OS or the fact that I've got an ATI card (unless I'm making some incredibly stupid mistake over and over).

So does anyone have a clue as to what could be wrong and how I could fix it? Or should I just /uninstall and get on with my life?
Armenius
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Re: Doom 3: Detailed report

Post by Armenius »

Here, I zipped up two config files. One is the stock DoomConfig, since this one should stay untouched. The other is an autoexec.cfg that sets the resolution and nothing more. Unzip them to your ".Doom 3base" directory and see if it works. You can add "+exec autoexec.cfg" to the command line if it's not loading automatically. Bring down the console once you're in game and enter r_customHeight, r_customWidth, r_mode, and r_aspectRatio to make sure they have been set correctly. You can also Pg. Up in the console to see if your config file has been executed when the game has been launched. Keep in mind that the options will show your resolution as 640x480 when r_mode is set to -1.
Kfoolu
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Re: Doom 3: Detailed report

Post by Kfoolu »

Well it works perfectly now. I guess adding the command line did the trick. Who knew the solution was so simple?
Thanks a lot for the help! :D
Armenius
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Re: Doom 3: Detailed report

Post by Armenius »

You're welcome! Oddly enough I had this same problem when I was running on Windows XP and I first got my widescreen monitor. There is no need to do so now on Vista and Steam (I got the extra copy because I purchased the id Super Pack).
blackrat
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Green Pepper

Post by blackrat »

Has anyone a modified gamex86.dll for the Green Pepper Version of Doom 3?
The download on the first page is incompatible for it.

Or guide me how to modify it with Hex worshop, cannot find a float value of 9?
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czarman
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Re: Doom 3

Post by czarman »

Added 21:9 Solution + Updated DR
CZARMAN aka 彼得爸爸
Sterling Archer
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Re: Doom 3

Post by Sterling Archer »

Almost all widescreen gamers got their Doom - 16:9, 21:9, and 48:9. To play Doom 3 on PLP system, you can use this file. Place the file to Base folder and make the file read-only. Edit config file like 16:9. Now, Doom will use 3:1 aspect ratio.

Happy new year WSGF!
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