Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
Strielok
Posts: 2
Joined: 23 Oct 2015, 22:56

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Strielok »

Try this, I do it a minute ago.
If it`s OK, write

2560:1080 v1.043
mgsvtpp.zip
http://www44.zippyshare.com/v/QjF3OiEf/file.html
mrkite
Posts: 7
Joined: 23 Oct 2015, 09:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by mrkite »

Mayh3M wrote:
Can you elaborate on how to add this entry into cheat engine?

I clicked on 'Add Address Manually' and entered 307F1A2 into the address and then changed the 'Type' to Array of Bytes but the resultant value is 0 0 0 0 0 0 0 0 0 0.


that value was the offset from the base program address. (I think full address is 14307F1A2)
As example
<CheatEntry>
<ID>0</ID>
<Description>"No description"</Description>
<LastState Value="F3 0F 59 0D E0 0D FD FE" Activated="0" RealAddress="1430816D0"/>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>8</ByteLength>
<Address>mgsvtpp.exe+30816D0</Address>
</CheatEntry>
User avatar
Vladimir Badinski
Posts: 4
Joined: 24 Oct 2015, 00:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Vladimir Badinski »

Has anyone found a fix for 5760x1080 surround?
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

mrkite wrote:
Mayh3M wrote:
Can you elaborate on how to add this entry into cheat engine?

I clicked on 'Add Address Manually' and entered 307F1A2 into the address and then changed the 'Type' to Array of Bytes but the resultant value is 0 0 0 0 0 0 0 0 0 0.


that value was the offset from the base program address. (I think full address is 14307F1A2)
As example
<CheatEntry>
<ID>0</ID>
<Description>"No description"</Description>
<LastState Value="F3 0F 59 0D E0 0D FD FE" Activated="0" RealAddress="1430816D0"/>
<ShowAsHex>1</ShowAsHex>
<Color>80000008</Color>
<VariableType>Array of byte</VariableType>
<ByteLength>8</ByteLength>
<Address>mgsvtpp.exe+30816D0</Address>
</CheatEntry>


OK I see. I now get the value: F3 0F 59 0D EA 31 FD FE using your latest offset. Any ideas on what needs changing for 21:9?
amdc
Posts: 3
Joined: 02 Apr 2015, 21:52

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by amdc »

Okay, I made a thing that helps me waiting for proper patches

The script attempts to determine your display resolution and patch mgsvtpp.exe automatically

So basically automates this process:
jackfuste wrote:
  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


Source here:
https://github.com/malyavkin/mgsvtpp-arfix

<3
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

EDIT: I seemed to fix the markers by doing the following:

Change the address of the first value to: mgsvtpp.exe+307F1A2
This results in the following value: F3 0F 59 0D EA 31 FD FE
Change this to: F3 0F 59 0D EE 31 FD FE

This seemed to fix the markers but I just noticed in the menu the completion text falls below the screen so this is obviously not fully correct.

EDIT2: I just realised the secondary issue above is fixed by applying the second code from jackfuste which still works fine. This adjusts the UI elements for your aspect ratio. In my case the value is 86.0003762516.

So yeah the markers are now fixable by editing the first two values in jackfuste's cheat engine profile.

mrkite I don't know how you figured out the new address but can you do the same for the other fixes? (sonar effect, wind in desert, and most importantly FOV)

I just need the FOV address and then I can play again. :)
User avatar
Vladimir Badinski
Posts: 4
Joined: 24 Oct 2015, 00:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Vladimir Badinski »

amdc wrote:Okay, I made a thing that helps me waiting for proper patches

The script attempts to determine your display resolution and patch mgsvtpp.exe automatically

So basically automates this process:
jackfuste wrote:
  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


Source here:
https://github.com/malyavkin/mgsvtpp-arfix

<3


Sorry for maybe a newbish question here. I am trying to fix my 5760x1080 and thought I would try your fix out to see if that worked for my res.
So I downloaded the NodeJS program and that gives me a cmd prompt window. Am I supposed to copy the app.js txt and put it into that program somehow? Should I put that program in my msgv directory? Or am I just getting this completely wrong?

Thanks, Vlad
foodstuffs
Posts: 14
Joined: 24 Oct 2015, 04:09

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by foodstuffs »

I'm using hex edit on the game's exe for a 5:4 resolution (1280x1024) and it doesn't even work. What would the hex be to enter in? I'm putting in 00 00 a0 3f
mrkite
Posts: 7
Joined: 23 Oct 2015, 09:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by mrkite »

Mayh3M wrote:mrkite I don't know how you figured out the new address but can you do the same for the other fixes? (sonar effect, wind in desert, and most importantly FOV)

I just need the FOV address and then I can play again. :)


addresses for v1.043:
marker position mgsvtpp.exe+307F1A2
marker size no change
sonar effect mgsvtpp.exe+35B5916
wind effect mgsvtpp.exe+34F491E

i'm not using FOV adjustment so I need to look into that more...
amdc
Posts: 3
Joined: 02 Apr 2015, 21:52

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by amdc »

Vladimir Badinski wrote:

Sorry for maybe a newbish question here. I am trying to fix my 5760x1080 and thought I would try your fix out to see if that worked for my res.
So I downloaded the NodeJS program and that gives me a cmd prompt window. Am I supposed to copy the app.js txt and put it into that program somehow? Should I put that program in my msgv directory? Or am I just getting this completely wrong?

Thanks, Vlad


No.

You open command line, navigate to the folder where you have saved app.js. For example, if you put it in Downloads folder your process will be like this:

Code: Select all

C:\Users\username>cd Downloads

C:\Users\username>node app.js
Trying to detect display resolution
I detected your display resolution: 2560x1080, is that okay? y/n
...


Side note: Do you use eyefinity /3d surround (or whatever it's called for nvidia)? I'm not sure if it will work correctly for multi-monitor configurations. I just don't have anything to test it on
Last edited by amdc on 24 Oct 2015, 11:03, edited 1 time in total.
User avatar
PremanKampung
Posts: 5
Joined: 23 Sep 2015, 06:59

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by PremanKampung »

mrkite wrote:
Mayh3M wrote:mrkite I don't know how you figured out the new address but can you do the same for the other fixes? (sonar effect, wind in desert, and most importantly FOV)

I just need the FOV address and then I can play again. :)


addresses for v1.043:
marker position mgsvtpp.exe+307F1A2
marker size no change
sonar effect mgsvtpp.exe+35B5916
wind effect mgsvtpp.exe+34F491E

i'm not using FOV adjustment so I need to look into that more...


can you upload your fix for marker position please?
User avatar
Vladimir Badinski
Posts: 4
Joined: 24 Oct 2015, 00:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Vladimir Badinski »

amdc wrote:
Vladimir Badinski wrote:

Sorry for maybe a newbish question here. I am trying to fix my 5760x1080 and thought I would try your fix out to see if that worked for my res.
So I downloaded the NodeJS program and that gives me a cmd prompt window. Am I supposed to copy the app.js txt and put it into that program somehow? Should I put that program in my msgv directory? Or am I just getting this completely wrong?

Thanks, Vlad


No.

You open command line, navigate to the folder where you have saved app.js. For example, if you put it in Downloads folder your process will be like this:

Code: Select all

C:\Users\username>cd Downloads

C:\Users\username>node app.js
Trying to detect display resolution
I detected your display resolution: 2560x1080, is that okay? y/n
...


Side note: Do you use eyefinity /3d surround (or whatever it's called for nvidia)? I'm not sure if it will work correctly for multi-monitor configurations. I just don't have anything to test it on


Thank you for taking the time to give me some feedback.
Adam-2012
Posts: 21
Joined: 27 Apr 2013, 05:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Adam-2012 »

Strielok wrote:Try this, I do it a minute ago.
If it`s OK, write

2560:1080 v1.043
mgsvtpp.zip
http://www44.zippyshare.com/v/QjF3OiEf/file.html

thank you
funkyb
Posts: 7
Joined: 29 May 2014, 04:23

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by funkyb »

I was able to edit the .exe for 5760x1080 but no idea how to get the marker fix to work. if anyone has a version of the 48_9_marker_fix.exe updated for 1.043 I'm interested. In the meantime, I've just reverted the exe back to 1.041 and it's working okay for now.
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

So mrkite how is it exactly you figured out the new addresses? I assume your looking at the old addresses first? The FOV profile for 1.041 is available :)
amdc
Posts: 3
Joined: 02 Apr 2015, 21:52

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by amdc »

Vladimir Badinski wrote:
Thank you for taking the time to give me some feedback.


I'm interested if it works for your config :D
SeventhWard
Posts: 6
Joined: 29 May 2015, 04:13

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by SeventhWard »

Man, a plug-in for Flawless Widescreen would make this a whole lot easier for guys like me.
robgrab
Posts: 13
Joined: 31 Jul 2004, 10:02

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by robgrab »

Strielok wrote:Try this, I do it a minute ago.
If it`s OK, write

2560:1080 v1.043
mgsvtpp.zip
http://www44.zippyshare.com/v/QjF3OiEf/file.html


Thanks! This works for me... until the next update.
User avatar
Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

Can anybody upload the cheat table for the v1.043 please?

I tried editing the v1.041 with these values:

Code: Select all

marker position mgsvtpp.exe+307F1A2
marker size no change
sonar effect mgsvtpp.exe+35B5916
wind effect mgsvtpp.exe+34F491E


But it won't work and I can't figure out what I am doing wrong.
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

Francesco wrote:Can anybody upload the cheat table for the v1.043 please?

I tried editing the v1.041 with these values:

Code: Select all

marker position mgsvtpp.exe+307F1A2
marker size no change
sonar effect mgsvtpp.exe+35B5916
wind effect mgsvtpp.exe+34F491E


But it won't work and I can't figure out what I am doing wrong.


How are you editing them? You just double click on the address and copy and paste the values above.
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