[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.
deadly_v2 wrote:Works for me
Posted: 28 Aug 2012, 17:10
by Delinquenz
Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.
Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.
Doesn't work for me. First I have to say thanks for your awesome program =)
It's just a little bit.. too right.. my settings are right, definately.
in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesGuildWars2DependenciesScriptsGuildWars2_UI.lua" (Line 438, use Wordpad or Notepad++)
Probably messes up on Bezel compensated resolutions - I used the wrong positioning function.
funk192 wrote:One thing I'd
Posted: 29 Aug 2012, 11:15
by Gazoo
One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed
I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?
Having an odd issue here
Posted: 29 Aug 2012, 17:19
by Emperor Jordan
Having an odd issue here where after the updater runs its course and attempts to install the updates I get a consistent crash everytime:
Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.7
Application Timestamp: 5031f3da
Fault Module Name: StackHash_1073
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec49b8f
Exception Code: c0000374
Exception Offset: 000ce6c3
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 1073
Additional Information 2: 107330f34cffcd0b48a4bfd7cf23dadd
Additional Information 3: 76d2
Additional Information 4: 76d290b239dbe1669e938e2db8bd2c53
If I cancel the update as its going, it is stable so I'm wondering if something went awry in one of the updates?
GW2 fix works for me also.
Posted: 29 Aug 2012, 18:46
by bluemeanie
GW2 fix works for me also. Thanks Hayden
Nvidia gtx 670 5760x1080
for me the GW2 fix does
Posted: 29 Aug 2012, 19:39
by pudel
for me the GW2 fix does nothing. :( everything keeps same. zooming in still there. centered hud, iam not sure what exactly it shall fix. if its the chat and group bar, than it doesnt work as well. they are still at left monitor.
maybe i am doing something wrong here?
Fixed the issue, turned out
Posted: 29 Aug 2012, 20:26
by Emperor Jordan
Fixed the issue, turned out something was corrupted with my 1.07 version, just removed it and reinstalled to 1.08. Works flawlessly (no pun intended).
Delinquenz wrote:deadly_v2
Posted: 30 Aug 2012, 08:56
by TestieSalmon
[quote]Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.
Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.
Doesn't work for me. First I have to say thanks for your awesome program =)
It's just a little bit.. too right.. my settings are right, definately.
Same problem here, replacing the code in lua file did not help as suggested previously. Im running 7680x1600 with 3 30" monitors on a 7970 with 12.8 drivers. The top of the UI is also cut-off so I cannot see menu buttons etc.
Flawless settings: z-axis camera off, hud centering on, ignore hardware type on, enable display override on, width 7680, height 1600, hud width 2560, hud height 1600, hud x 2560, hud y 0.
Gazoo wrote:funk192 wrote:One
Posted: 30 Aug 2012, 09:36
by DC-TeaAge
[quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed
I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?
Not a fix, but a workaround ... which works for me at least:
It crashes after a certain amount of time, IF the fix/program is activated.
I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.
Don't know when the next crash will appear, since i usually don't play this long.
Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...
Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.
DC-TeaAge wrote:Gazoo
Posted: 30 Aug 2012, 10:51
by HaYDeN
[quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed
I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?
Not a fix, but a workaround ... which works for me at least:
It crashes after a certain amount of time, IF the fix/program is activated.
I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.
Don't know when the next crash will appear, since i usually don't play this long.
Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...
Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.
I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.
There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....
You can't time when it will scan with any consistency.... it's both timer based and trigger based.
HaYDeN wrote:DC-TeaAge
Posted: 30 Aug 2012, 11:44
by Toothless Spoon
[quote][quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed
I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?
Not a fix, but a workaround ... which works for me at least:
It crashes after a certain amount of time, IF the fix/program is activated.
I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.
Don't know when the next crash will appear, since i usually don't play this long.
Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...
Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.
I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.
There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....
You can't time when it will scan with any consistency.... it's both timer based and trigger based.
Never had a crash while using your fix (nvidia here) so I'm not sure what the issue is. I think it worked well, from what I could tell. Love for you to have a look at The secret world MMO - you'd have fun with that one :P and its free (3 day trial) :) Love all the work btw, saving up coin to donate.
Spoonie
HaYDeN wrote:DC-TeaAge
Posted: 30 Aug 2012, 18:28
by DC-TeaAge
[quote][quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed
I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?
Not a fix, but a workaround ... which works for me at least:
It crashes after a certain amount of time, IF the fix/program is activated.
I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.
Don't know when the next crash will appear, since i usually don't play this long.
Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...
Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.
I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.
There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....
You can't time when it will scan with any consistency.... it's both timer based and trigger based.
Don't pull the plugin though. While it might not be without any flaw, it is something people can "workaround". Having more than one solutions for fixing the fov is always welcome.
help ,cannot make it work!
Posted: 01 Sep 2012, 01:20
by kilyan
help ,cannot make it work! does it work on single display? i need to increase fov of gw2,in dungeons is a finger in the ass!
kilyan wrote:help ,cannot
Posted: 01 Sep 2012, 02:05
by HaYDeN
help ,cannot make it work! does it work on single display? i need to increase fov of gw2,in dungeons is a finger in the ass!
Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.
"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."
thx for the fixes the hud and
Posted: 01 Sep 2012, 09:05
by Devincean
thx for the fixes the hud and camera is working perfect now only problem i still can't seem to fix is cut scenes playing asura all the cutscenes with humans cut the head off and norn are almost from the chest up. Any idea how to fix this?
GUYS!pls how i make this work
Posted: 01 Sep 2012, 19:51
by kilyan
GUYS!pls how i make this work for gw2? i want increase fow but seems doing nothing to me.
I tried both starting game and then starting the tool, and starting before tool then game,but no luck.
Tried also to activate the program after a while i started gw2 and starting gw2 while the program was already active but none of this worked.
HERE ARE MY SETTINGS:
http://img337.imageshack.us/img337/3415/49695407.jpg
http://img440.imageshack.us/img440/7320/18588451.jpg
http://img41.imageshack.us/img41/1280/29486252.jpg
Dear KilyanHaYDeN
Posted: 02 Sep 2012, 10:29
by chieftex
Dear Kilyan
Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.
"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."
You cannot change the FOV in guild wars 2 with this tool (yet), as it is NOT a FOV fix.
Yo, HaYDeN! I hate to bother
Posted: 02 Sep 2012, 10:33
by Amon Amarth
Yo, HaYDeN! I hate to bother you about this, but does the GW2 HUD fix attempt to center the chat box? If it's supposed to, then it seems to not be working on my end, even with Ignore Hardware Type checked.
the camera bounce is also in
Posted: 02 Sep 2012, 12:58
by kilyan
the camera bounce is also in single monitor,is not a multimonitor issue only, but can u make a fov change setting hayden? looks terrible the gw2 default!