Flawless Widescreen

User created game mods, skins, texture packs and camera tools
deadly_v2
Posts: 3
Joined: 12 Aug 2012, 18:25

Works for me as far as

Post by deadly_v2 »

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.
Delinquenz
Posts: 18
Joined: 10 May 2012, 23:50

deadly_v2 wrote:Works for me

Post by Delinquenz »

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Doesn't work for me. First I have to say thanks for your awesome program =)


It's just a little bit.. too right.. my settings are right, definately.
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HaYDeN
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Joined: 14 Feb 2010, 13:39

I think the issue is this

Post by HaYDeN »

I think the issue is this ->

Code: Select all

DisplayOffset:GetSubOffset("HUDLeft"):WriteFloat( DisplayInfo:GetiOffsetX(1) )

   DisplayOffset:GetSubOffset("HUDTop"):WriteFloat( 0 )
   DisplayOffset:GetSubOffset("HUDWidth"):WriteFloat( DisplayInfo:GetiOffsetX(1) + DisplayInfo:GetiOffsetWidth(0,0) )
   DisplayOffset:GetSubOffset("HUDHeight"):WriteFloat( DisplayInfo:GetHeight() )


Needs to be changed to this ->

Code: Select all

DisplayOffset:GetSubOffset("HUDLeft"):WriteFloat( DisplayInfo:GetiOffsetX(1) )

   DisplayOffset:GetSubOffset("HUDTop"):WriteFloat( 0 )
   DisplayOffset:GetSubOffset("HUDWidth"):WriteFloat( DisplayInfo:GetiOffsetX2(0) )
   DisplayOffset:GetSubOffset("HUDHeight"):WriteFloat( DisplayInfo:GetHeight() )


in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsModulesGuildWars2DependenciesScriptsGuildWars2_UI.lua" (Line 438, use Wordpad or Notepad++)

Probably messes up on Bezel compensated resolutions - I used the wrong positioning function.
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Gazoo
Posts: 1
Joined: 29 Aug 2012, 11:10

funk192 wrote:One thing I'd

Post by Gazoo »

One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?
Emperor Jordan
Posts: 2
Joined: 14 Jul 2012, 19:24

Having an odd issue here

Post by Emperor Jordan »

Having an odd issue here where after the updater runs its course and attempts to install the updates I get a consistent crash everytime:


Problem Event Name: APPCRASH
Application Name: FlawlessWidescreen.exe
Application Version: 1.0.0.7
Application Timestamp: 5031f3da
Fault Module Name: StackHash_1073
Fault Module Version: 6.1.7601.17725
Fault Module Timestamp: 4ec49b8f
Exception Code: c0000374
Exception Offset: 000ce6c3
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 1073
Additional Information 2: 107330f34cffcd0b48a4bfd7cf23dadd
Additional Information 3: 76d2
Additional Information 4: 76d290b239dbe1669e938e2db8bd2c53



If I cancel the update as its going, it is stable so I'm wondering if something went awry in one of the updates?
bluemeanie
Posts: 13
Joined: 08 Mar 2012, 17:03

GW2 fix works for me also.

Post by bluemeanie »

GW2 fix works for me also. Thanks Hayden
Nvidia gtx 670 5760x1080
pudel
Posts: 71
Joined: 12 Jun 2007, 08:39

for me the GW2 fix does

Post by pudel »

for me the GW2 fix does nothing. :( everything keeps same. zooming in still there. centered hud, iam not sure what exactly it shall fix. if its the chat and group bar, than it doesnt work as well. they are still at left monitor.

maybe i am doing something wrong here?
Emperor Jordan
Posts: 2
Joined: 14 Jul 2012, 19:24

Fixed the issue, turned out

Post by Emperor Jordan »

Fixed the issue, turned out something was corrupted with my 1.07 version, just removed it and reinstalled to 1.08. Works flawlessly (no pun intended).
TestieSalmon
Posts: 3
Joined: 06 Mar 2012, 04:54

Delinquenz wrote:deadly_v2

Post by TestieSalmon »

[quote]Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Works for me as far as playing the actual game. Character creation is still kinda weird as well as the cut scenes have the two actors off to the side monitors. But nothing game breaking, Thank You Hayden your a game saver.

Doesn't work for me. First I have to say thanks for your awesome program =)


It's just a little bit.. too right.. my settings are right, definately.

Same problem here, replacing the code in lua file did not help as suggested previously. Im running 7680x1600 with 3 30" monitors on a 7970 with 12.8 drivers. The top of the UI is also cut-off so I cannot see menu buttons etc.

Flawless settings: z-axis camera off, hud centering on, ignore hardware type on, enable display override on, width 7680, height 1600, hud width 2560, hud height 1600, hud x 2560, hud y 0.
DC-TeaAge
Posts: 18
Joined: 01 Sep 2007, 15:05

Gazoo wrote:funk192 wrote:One

Post by DC-TeaAge »

[quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.
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HaYDeN
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Posts: 761
Joined: 14 Feb 2010, 13:39

DC-TeaAge wrote:Gazoo

Post by HaYDeN »

[quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.

I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.

There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....

You can't time when it will scan with any consistency.... it's both timer based and trigger based.
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Toothless Spoon
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Posts: 516
Joined: 01 Sep 2010, 11:38

HaYDeN wrote:DC-TeaAge

Post by Toothless Spoon »

[quote][quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.

I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.

There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....

You can't time when it will scan with any consistency.... it's both timer based and trigger based.


Never had a crash while using your fix (nvidia here) so I'm not sure what the issue is. I think it worked well, from what I could tell. Love for you to have a look at The secret world MMO - you'd have fun with that one :P and its free (3 day trial) :) Love all the work btw, saving up coin to donate.

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起死回生 (kishi kaisei) Wake from death and return to life..
DC-TeaAge
Posts: 18
Joined: 01 Sep 2007, 15:05

HaYDeN wrote:DC-TeaAge

Post by DC-TeaAge »

[quote][quote][quote]One thing I'd like to see in Borderlands if eventually the crash problem every 15 minutes is eventually fixed


I also have this problem. HaYDeN I know that many others have posted this same problem. Is it possible to fix?

Not a fix, but a workaround ... which works for me at least:

It crashes after a certain amount of time, IF the fix/program is activated.

I've set a timer and 14min after starting and loading my game i close the flawlesswidescreen-program for 2 minutes. Next crash will appear 1 hour (!) later at the 1:16h mark. So same thing hen: Close the hackprogramm for 2minutes.

Don't know when the next crash will appear, since i usually don't play this long.

Edit: i'm also not sure if it was 1:16 or 1:06 when the second crash will happen ...


Anyway, with this "workaround" i was able to play borderlands with my desired FOV. Knowing when a crash will happen, you can play around it.

I'm fully aware of the issue - infact I should probably pull the plugin because I don't think it will ever be fixed properly, not without _alot_ of time.... one could probably come up with some crappy half assed fix using just read/write memory without modifying the code, but it would have side effects.

There are multiple checks, there is code that checks the code that checks the code (i shit you not, infact it's pretty common place in protected games).... SHA1 hash - this is the DRM....

You can't time when it will scan with any consistency.... it's both timer based and trigger based.

Don't pull the plugin though. While it might not be without any flaw, it is something people can "workaround". Having more than one solutions for fixing the fov is always welcome.
kilyan
Posts: 14
Joined: 07 May 2012, 16:26

help ,cannot make it work!

Post by kilyan »

help ,cannot make it work! does it work on single display? i need to increase fov of gw2,in dungeons is a finger in the ass!
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HaYDeN
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Posts: 761
Joined: 14 Feb 2010, 13:39

kilyan wrote:help ,cannot

Post by HaYDeN »

help ,cannot make it work! does it work on single display? i need to increase fov of gw2,in dungeons is a finger in the ass!


Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.

"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."
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Devincean
Posts: 1
Joined: 01 Sep 2012, 08:56

thx for the fixes the hud and

Post by Devincean »

thx for the fixes the hud and camera is working perfect now only problem i still can't seem to fix is cut scenes playing asura all the cutscenes with humans cut the head off and norn are almost from the chest up. Any idea how to fix this?
kilyan
Posts: 14
Joined: 07 May 2012, 16:26

GUYS!pls how i make this work

Post by kilyan »

GUYS!pls how i make this work for gw2? i want increase fow but seems doing nothing to me.
I tried both starting game and then starting the tool, and starting before tool then game,but no luck.
Tried also to activate the program after a while i started gw2 and starting gw2 while the program was already active but none of this worked.
HERE ARE MY SETTINGS:
http://img337.imageshack.us/img337/3415/49695407.jpg
http://img440.imageshack.us/img440/7320/18588451.jpg
http://img41.imageshack.us/img41/1280/29486252.jpg





Attached files
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chieftex
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Posts: 88
Joined: 09 Mar 2011, 21:34

Dear KilyanHaYDeN

Post by chieftex »

Dear Kilyan



Read the instructions - the patch is not a FOV fix, it fixes the camera bouncing for Eyefinity and NVIDIA.

"Z Camera padding fix rectifies the issues where the camera bounces in and out as you get to close to an object, the larger the AR the worse this appears to be, the lower the value the less padding - 2.x appears to be the best setting."


You cannot change the FOV in guild wars 2 with this tool (yet), as it is NOT a FOV fix.
Amon Amarth
I Donated
I Donated
Posts: 513
Joined: 18 Jul 2007, 04:19

Yo, HaYDeN! I hate to bother

Post by Amon Amarth »

Yo, HaYDeN! I hate to bother you about this, but does the GW2 HUD fix attempt to center the chat box? If it's supposed to, then it seems to not be working on my end, even with Ignore Hardware Type checked.
kilyan
Posts: 14
Joined: 07 May 2012, 16:26

the camera bounce is also in

Post by kilyan »

the camera bounce is also in single monitor,is not a multimonitor issue only, but can u make a fov change setting hayden? looks terrible the gw2 default!
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