Multi-Game Widescreen Fixer

User created game mods, skins, texture packs and camera tools
elmy
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Joined: 23 Jan 2010, 08:40

Re: Multi-Game Widescreen Fixer

Post by elmy »

Ty you soooooo much ur the best....


Is it possible to get this to work for Halo PC ..... ?
I tried Racer S' Fov fixer and it didnt work and I also dl'd a version changer in Halo to c if that would help and no Dice....

I could Paypal Ya a 100 bucks if you can ...

PM me if possible
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

I sent you a PM but it appears to be stuck in the Outbox. I'm not sure how to actually get it to send. :/

If anyone ever needs to contact me, there are several ways:

Twitter: http://twitter.com/blooguard
AIM: Dopefish82
MSN: dopefish |at| imk |dot| cx
Widescreen Fixer - https://www.widescreenfixer.org/

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Personal Twitter - https://twitter.com/davidrudie
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P-Storm
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Re: Multi-Game Widescreen Fixer

Post by P-Storm »

So far as I know is this intended for a pm, it will be send if the person who you are sending to is online.
This way you have a regret time to rewrite the pm.
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

I see. Thanks for clearing that up. :)
Widescreen Fixer - https://www.widescreenfixer.org/

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MOJO_Rage
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Joined: 01 Feb 2010, 02:42

Re: Multi-Game Widescreen Fixer

Post by MOJO_Rage »

I did not get a reply to my last post, but fortunately for me... I pulled my head out and got the fixer to work.

Im finding a bug that I need help or direction with. When Im in a game, say hardcore team deathmatch, and I exit the game before it is over and then try to enter a different match, I loose my ingame cursor. I can move the arrow/cursor, but I cant click on anything. I have to use my up and down arrows to back out of the game which only lets me exit the game. Any ideas?
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

With COD4/5/6, the menus get weird when the fix is enabled.

You can either disable the fix temporarily or use the arrow keys.
Widescreen Fixer - https://www.widescreenfixer.org/

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dread6969
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Joined: 18 Oct 2009, 10:43

Re: Multi-Game Widescreen Fixer

Post by dread6969 »

I have been playing COD MW2 coop with this fix and a friend.
It is a whole new game on triple screen with a good FOV.
Without this I would never have enjoyed this game soo much !
TY I use many of your fixes already ! :bowdown :rockout
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

YW. :)


Games just look so amazing in triplehead. It really makes you wonder why they don't support it on release.
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MOJO_Rage
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Re: Multi-Game Widescreen Fixer

Post by MOJO_Rage »

Yes... thanks so much for your expert abilities in helping us with this fix. Donation follows... and everyone who uses your fix should do the same!
Lebedev
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Joined: 11 Oct 2009, 16:28

Re: Multi-Game Widescreen Fixer

Post by Lebedev »

1.66.0 works in MP and SP but with issues. (see upper Screenshot)

Beta works in MP but not in SP. (could not check for these Fov issues because my serverlist does not update :( )

but the Menu looks very strange, no matter which WSF version i use - is that "normal"?



btw: is that normal that the latest beta does not save which hotkey i have choosen?
after quitting and restarting wsf beta it's always "OemSemicolon" instead of "Oem1" (which i have choosen)...

I have uploaded my MP and SP.exe: http://netload.in/dateiyU2Ar5K6Hy/CoD4.rar.htm

Thank you for your help dopefish!


anything special with my MP and SP.exe?
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

anything special with my MP and SP.exe?


Not that I can see.

I actually compared your exes to that of the official 1.7 patch (english) and they are identical in MD5 sum and all.

I'm not sure what to tell you as to why it's not working. You have a version of the .exe that should be compatible.
Widescreen Fixer - https://www.widescreenfixer.org/

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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

2010 February 6
[list]
[*][Game.Halo] Added support for Halo v1.09.[/*:m]
[*][Widescreen Fixer] The update rate slider will now set itself to the saved value as long as you don't switch to a game that doesn't need it (it will overwrite your saved value with 1000).[/*:m]
[*][Widescreen Fixer] Changed the default update rate for games that need it to 1. Otherwise, the default is 1000.[/*:m]
[*][Widescreen Fixer] Moved the hotkey scanning to its own timer. It's locked to 250ms.[/*:m]
[*][Library.WSF] Added WSFMath.CalculateFOVRadians(). It's identical to WSFMath.CalculateFOV() except that it accepts and returns radians instead of degrees. I may rename the original to WSFMath.CalculateFOVDegrees(), or combine the two and have it take an extra argument instead.[/*:m][/list:u]

http://wsf.imk.cx/
Widescreen Fixer - https://www.widescreenfixer.org/

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suiken_2mieu
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Re: Multi-Game Widescreen Fixer

Post by suiken_2mieu »

Does / Will Widescreenfixer support 3x2, 5x1, or any non-standard setups?
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

It can.

No one has actually request them yet so I haven't been in a rush to add them.

3x2 (with six 16:10 screens) is a 2.4:1 aspect-ratio. You can get away with using the cinema (2.39:1) ratio for that. I doubt you'll see a difference between 2.39 and 2.4. :)

If you're using other aspect-ratio screens for a 3x2 setup, then I'll likely need to add support.

3x2 4:3 = 2:1
3x2 16:10 = 2.4:1 (Use cinema aspect)
3x2 16:9 = 2.66:1 (Use 2 x 4:3)

I would, however, have to add specific support for 5:1.
Widescreen Fixer - https://www.widescreenfixer.org/

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suiken_2mieu
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Re:

Post by suiken_2mieu »


16:10 Monitors

4320 x 1800 = 12:5 Aspect Ratio - 3x2 1440x900 Monitors
5760 x 2400 = 12:5 Aspect Ratio - 3x2 1920x1200 Monitors
5040 x 2100 = 12:5 Aspect Ratio - 3x2 1680x1050 Monitors
7680 x 1200 = 16:5 Aspect Ratio - 4x1 1920x1200 Monitors
9600 x 1200 = 8:1 Aspect Ratio - 5x1 1920x1200 Monitors *
11520 x 1200 = 48:5 Aspect Ratio - 6x1 1920x1200 Monitors*
3600 x 1920 = 15:8 Aspect Ratio - 3x1 1920x1200 Portrait Monitors
4800 x 1920 = 5:2 Aspect Ratio - 4x1 1920x1200 Portrait Monitors
6000 x 1920 = 25:8 Aspect Ratio - 5x1 1920x1200 Portrait Monitors
7200 x 1920 = 15:4 Aspect Ratio - 6x1 1920x1200 Portrait Monitors

16:9 Monitors

5760 x 2160 = 24:9 Aspect Ratio 3x2 1920x1080 Monitors
7680 x 1080 = 64:9 Aspect Ratio 4x1 1920x1080 Monitors
9600 x 1080 = 80:9 Aspect Ratio 5x1 1920x1080 Monitors*
11520 x 1080 = 32:3 Aspect Ratio 6x1 1920x1080 Monitors*
3240 x 1920 = 27:16 Aspect Ratio 3x1 1920x1080 Portrait Monitors
4320 x 1920 = 9:4 Aspect Ratio 4x1 1920x1080 Portrait Monitors
5400 x 1920 = 45:16 Aspect Ratio 5x1 1920x1080 Portrait Monitors
6480 x 1920 = 27:8 Aspect Ratio 6x1 1920x1080 Portrait Monitors

4:3 Monitors

3072 x 1536 = 2:1 Aspect Ratio 3x2 1024x768 Monitors
4096 x 768 = 16:3 Aspect Ratio 4x1 1024x768 Monitors
5120 x 768 = 20:3 Aspect Ratio 5x1 1024x768 Monitors
6144 x 768 = 8:1 Aspect Ratio 6x1 1024x768 Monitors

5:4 Monitors

3840x2048 = 15:8 Aspect Ratio - 3x2 1280x1024 Monitors
7680x1024 = 10:1 Aspect Ratio - 6x1 1280x1024 Monitors
6400x1024 = 25:3 Aspect Ratio - 5x1 1280x1024 Monitors
5120x1024 = 20:3 Aspect Ratio - 4x1 1280x1024 Monitors

EDIT: I will add more as I think of them, I might be willing to calculate the multi-card setups, but until then here ya go.

*I'm aware that these resolutions wont work well with games, i was using there numbers for aspect ratio calculation.


Just re-posting this for when the super eyefinity 6 card comes out.
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elmy
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Joined: 23 Jan 2010, 08:40

Re: Multi-Game Widescreen Fixer

Post by elmy »

They updated MW2 again ... Can you fix Dopefish .... Pretty Plz ? ... Thanks in advance ...
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

2010 February 16
[list]
[*][Game.Call of Duty 6 MP] Updated for v1.0.184.[/*:m][/list:u]

http://wsf.imk.cx/
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
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P-Storm
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Re: Multi-Game Widescreen Fixer

Post by P-Storm »

There will be a need for much wierd resolutions when people use the ATI Eyefinity Bezel Compensation.

So I think that there is a need for custom resolution, look at Ibrin start post for that.
Think I say it now, then you don't have the problem about a month :wink:
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dopefish
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Re: Multi-Game Widescreen Fixer

Post by dopefish »

I just need to think of a good way to implement custom resolutions.

There are a few things I plan on implementing and changing.

For certain games, maybe SP-only games, I want to replace the drop-down combo box for aspect-ratio selection with a slider for the FOV. This would be useful for games that properly scale horizontally and have proper widescreen support, but just have too low of a default FOV.

I also plan to add in byte-patching support for games that need a file modified, but this might come in later.

There's an updater that I want to replace my own with. Unknown Worlds (maker of Natural Selection) released a free, open-source updater library that has a lot of nice features, patching, updating, etc. The only problem is that the update library is larger in filesize than Widescreen Fixer and all the DLLs combined. Using this updater, though, I would implement a build numbering system. This way I can update files and simply increment the build number without having to touch the version.
Widescreen Fixer - https://www.widescreenfixer.org/

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suiken_2mieu
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Re: Multi-Game Widescreen Fixer

Post by suiken_2mieu »

In general I don't think there will be a dramatic difference in FOV Needs unless you're using CRT's or HDTV's and Bezel Management...Excuse me Bezel Compensation. I mean it would be nice to add in custom FOV's, but for the most part, i don't think it's that big of a deal yet.
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
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