Fallout 4 Eyefinity/Surround

Discussions about getting games to run in a Multi-Mon setup.
rozza38
Posts: 2
Joined: 15 Nov 2015, 18:37

Re: Fallout 4 Eyefinity/Surround

Post by rozza38 »

Haldi - perfect! many many many thanks!!
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Longpig7
Posts: 17
Joined: 16 Nov 2015, 22:48

Re: Fallout 4 Eyefinity/Surround

Post by Longpig7 »

New to the WSGF so Hi to all, have been lurking in the background for a while and found some really useful info in the past thanks.

Haldi and everyone else - thanks for all the time and effort put in so far you've made this long anticipated game so much more enjoyable (was really disappointing in having to turn off two screens).
I am experiencing a couple of issues running at 5760x1080 (normally run at 6048x1080) any help would be great:

Bezel compensation - is there any known fix for this?
Crosshair and command box - seem to be off to the left of center unless looking down the sights of a weapon.
Building and a few other menus - icons very small or compressed.

As for the green boxes I can live with that :)

Still all that said I'm loving FO4 more now that I can see it in glorious widescreen goodness.
Cheers.
Some people are like slinkys, they serve no real purpose, but makes you smile when pushed down the stairs.
DeusOmnia
Posts: 5
Joined: 13 Nov 2015, 03:41

Re: Fallout 4 Eyefinity/Surround

Post by DeusOmnia »

Haldi wrote:try adding this in you ini
[Display]
fDefaultWorldFOV=80
fDefault1stPersonFOV=90


I've tried adding it to both the Fallout4.ini and the Fallour4Prefs.ini

Neither seemed to help. Now, I was just adding the two values under the existing [Display] node. Should I be creating a new one?
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Kayden
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Joined: 06 Sep 2011, 15:27

Re: Fallout 4 Eyefinity/Surround

Post by Kayden »

DeusOmnia wrote:I've downloaded the new interface file, I've adjusted my ini files, I've got everything running great in 5760x1080 except for the damn pip boy.

The pip boy screen is all smashed up and I can't seem to fix it.

[ { } ]

That is how my pipboy screen looks. I've tried adjusting the fov in game, but it doesn't help. Any ideas?


Since I can't see your screenshot I'll just make this suggestion. With the pipboy up, press your RMB when your mouse is over say the rad meter and it will either zoomout or zoomin.
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forrestz
Posts: 5
Joined: 10 Nov 2015, 23:40

Re: Fallout 4 Eyefinity/Surround

Post by forrestz »

I guess no one has had any luck with the slanted local map issue? I noticed that it's not just slanted, it's all skewed...local map is basically unusable. I still prefer 3 screens with no local map, of course.
myths
Posts: 4
Joined: 12 Nov 2015, 04:19

Re: Fallout 4 Eyefinity/Surround

Post by myths »

anyone ever fix the crashing when unlock boxes?

nvm looks like my interface file was a few patches old doing good now :P
Rafterman
Posts: 4
Joined: 17 Nov 2015, 05:41

Re: Fallout 4 Eyefinity/Surround

Post by Rafterman »

Does anyone know which file to edit to remove the green backgrounds from the VATS menu? I can't seem to find where those are.
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KaRLiToS
Posts: 9
Joined: 13 Jan 2013, 00:01

Re: Fallout 4 Eyefinity/Surround

Post by KaRLiToS »

So we have to pay 70$ and have to spend hours to tweak the game.

No thanks Bethesda.
i7 4930k @ 4.5 Ghz with Quad R9 290x (Everything watercooled)
Triple 1440p monitors (middle is 4k but is ran in 1440p)
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Fallout 4 Eyefinity/Surround

Post by Francesco »

GUYS, since the developers will never give a crap about us in this forum, I'd suggest to try and involve a few famous "game journalist/youtubers" in order to divulge the problem (lack of ultra wide support and complete indifference by the company).

It's probably our only chance to get heard and *maybe* even get an answer on the matter.

What do you think?
ocelot
Posts: 33
Joined: 24 Jul 2015, 21:06

Re: Fallout 4 Eyefinity/Surround

Post by ocelot »

Francesco wrote:GUYS, since the developers will never give a crap about us in this forum, I'd suggest to try and involve a few famous "game journalist/youtubers" in order to divulge the problem (lack of ultra wide support and complete indifference by the company).

It's probably our only chance to get heard and *maybe* even get an answer on the matter.

What do you think?


They sold 12 million units on the first day. I think they are pretty happy and don't give a **** about a small group like us being disappointed.

Their main concern were consoles, you can see how the game is structured. It is a console port and not the other way around.
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Fallout 4 Eyefinity/Surround

Post by Francesco »

ocelot wrote:They sold 12 million units on the first day. I think they are pretty happy and don't give a **** about a small group like us being disappointed.

So what do you suggest? Let's just give up and simply rely on third party fixes indefinitely?

They don't need to rebuild the frigging engine, a quick patch would suffice to make a chunk of their customers (because that's what we are) happy. It doesn't seem so unreasonable. It's worth a shot, what have we got to lose?
tonycubed2
Posts: 41
Joined: 08 Dec 2011, 19:54

Re: Fallout 4 Eyefinity/Surround

Post by tonycubed2 »

Francesco: let's start a Facebook page, and a petition at that petition web site? I am not remotely popular or famous, but I can post a stick on all my mod pages on the nexus. Then we can email BETHESDA with results, petition, and likes stats, etc.
tonycubed2
Posts: 41
Joined: 08 Dec 2011, 19:54

Re: Fallout 4 Eyefinity/Surround

Post by tonycubed2 »

All: now that Boris has releases a fallout 4 Enb with his fixes, do we need to set vsync still in Windows using catalyst or nvidia software or do we do,it instead in the Enb ini file? What is best specially with three screens?
tonycubed2
Posts: 41
Joined: 08 Dec 2011, 19:54

Re: Fallout 4 Eyefinity/Surround

Post by tonycubed2 »

Important : if you are having problems with the wide screen solution posted here , try the one from the nexus at: http://www.nexusmods.com/fallout4/mods/274/?

It supports a variety of resolutions, and addresses the green shader problem. Also, the author is still,I,proving it tackling each menu one by one.

For me, the solution from here is fine, and I,am grateful. But users with less standard resolutions may find the nexus solution useful.
TRusselo
Posts: 33
Joined: 02 Feb 2012, 04:46

Re: Fallout 4 Eyefinity/Surround

Post by TRusselo »

I quit. getting a single good wide monitor. so done with the lack of support
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Haldi
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Re: Fallout 4 Eyefinity/Surround

Post by Haldi »

stumbled across this ^^
Image
We gonna send it to outa space!
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Longpig7
Posts: 17
Joined: 16 Nov 2015, 22:48

Re: Fallout 4 Eyefinity/Surround

Post by Longpig7 »

LOL
Some people are like slinkys, they serve no real purpose, but makes you smile when pushed down the stairs.
sd_dracula
Posts: 10
Joined: 12 Nov 2015, 18:54

Re: Fallout 4 Eyefinity/Surround

Post by sd_dracula »

anyone know the FOV settings for making the side screens not so skewed?
GregR
Posts: 18
Joined: 09 Dec 2011, 19:08

Re: Fallout 4 Eyefinity/Surround

Post by GregR »

Running 5760x1200 but have got Haldi and erkloi's fixes up and going on it, and it looks much more playable even with not being made for that exact resolution. Many thanks to you both.

I noticed the default crosshair with a gun drawn but not aiming is quite a bit bigger than playing single screen. The inside edges of the pips are about 2x to 2.5x further out when I switch from 1 screen to Surround. Is that something that can be addressed, or out of the realm of what's changeable?

The sniper scope looks great Haldi.
Laucien
Posts: 5
Joined: 22 Nov 2015, 00:37

Re: Fallout 4 Eyefinity/Surround

Post by Laucien »

So, I downloaded Haldi's latest mod and did all the .ini changes instructed. Everything looks great with the UI centered and all that (save for the dark green boxes) but then I get to the part where you set the SPECIAL stats and it looks like this:

http://i.imgur.com/UHLuHy2.jpg

Am I missing something? Last night I downloaded an outdated version of Haldi's mod (one that was an unpacked bundle of swf files) and that part looked good but the new version looks like that.
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