Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
DirtySouthWookie
Posts: 4
Joined: 28 Sep 2015, 00:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by DirtySouthWookie »

I was able to get 334x1440 working but its just an unnaturally stretched 2560x1440. Any workaround? Or did I do something wrong?
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

Kayden wrote:
Mayh3M wrote:Did the EXE/codes change AGAIN today? My game is crashing now even though jackfuste's codes for 1.041 were working perfectly yesterday.

EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:

1. 28 C3 0F 28 CA 0F C6 C3
2. 64
3. 0F 59 D0 0F 55 F3 0F 58 D4
4. D2 E8 BC BA 8B FF 90 48

and the FOV multiplier now has a default value of 0.


Just confirming that there was a new update. Also when I looked at the mgsvtpp.exe properties, under the details tab, it shows the same file version (1.0.4.1) but yesterdays exe file size was 77.3MB while this new exe is 77.4. Not sure how Konami is doing it's revision system but ithttp://www.wsgf.org/forums/posting.ph ... &p=161650# is confusing as hell.


Maybe it was a really minor update on yesterdays release where they thought an additional notification/update wasn't necessary. Either way really annoying. :(

Jackfuste was really fast on updating his stuff after yesterday's patch so I'm confident we won't have to wait long. I hope Konami don't make a habit of doing things like this though.

Also I would kill for a Flawless Widescreen profile to be made.
User avatar
Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

Not again! As Jim Sterling says: #fuckonami !!!
callumbolch
Posts: 7
Joined: 07 Oct 2015, 10:35

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by callumbolch »

ugh irritating! was all lined up today to have a good 3-4h session of MGSV and now i cant bring myself to game at 16:9 anymore.

cant wait for jacks fixes! or a FWS fix!
robgrab
Posts: 13
Joined: 31 Jul 2004, 10:02

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by robgrab »

These minor updates are getting annoying. I was all excited to play, but 16:9, I just can't.
Adam-2012
Posts: 21
Joined: 27 Apr 2013, 05:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Adam-2012 »

2560x1080 need a fix :(
Drells
Posts: 4
Joined: 22 Oct 2015, 02:38

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Drells »

ekrboi wrote:
jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play


thanks for the explanation!



Anyone having luck with this? I can't find the hex value 39 8E E3 3F to change to the new value.
callumbolch
Posts: 7
Joined: 07 Oct 2015, 10:35

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by callumbolch »

hopefully kojima havent recoded to stop us doing this fix - that would seriously piss me off
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

Drells wrote:
Anyone having luck with this? I can't find the hex value 39 8E E3 3F to change to the new value.


When you hit CTRL+F to search for the code, change the Datatype to Hex-Values and then you'll find it.

Using the above method its relatively straight-forward to fix your resolution/aspect ratio. The problem is that there's no way to manually fix the marker positions for the new update without having adequate knowledge of these things. I personally hate the default FOV and the marker system is a crucial part of how the game is supposed to be played, especially on your first play-through.

Have to wait on Jackfuste for this.
oldsql
Posts: 8
Joined: 25 Sep 2015, 07:05

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by oldsql »

Need a new Marker Fix. :(
callumbolch
Posts: 7
Joined: 07 Oct 2015, 10:35

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by callumbolch »

i wish i had jackfuste's ability to create the FOV and marker fix trainers - does anyone else have the knowledge of what jack does and is able to emulate it if jack is unable to continue providing fixes (on holiday etc)
mrkite
Posts: 7
Joined: 23 Oct 2015, 09:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by mrkite »

newb here.

for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)

hope that helps for the latest update
hubertus
Posts: 13
Joined: 22 Nov 2014, 01:22

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by hubertus »

can somebody explain this to me? I can still edit the EXE with and Hex Editor to get the proper resolution right? But what is this Marker ?? and FOV ???
and why is this so important to play it "proper" ??

Thanks for explaining!
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

mrkite wrote:newb here.

for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)

hope that helps for the latest update


Opened the game just now and there was yet another update.
mrkite
Posts: 7
Joined: 23 Oct 2015, 09:03

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by mrkite »

Mayh3M wrote:
mrkite wrote:newb here.

for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)

hope that helps for the latest update


Opened the game just now and there was yet another update.


that "old" address worked for v1.042

of course - now there is an update to v1.043
new address could be 307F1A2
i did not have time to verify yet
robgrab
Posts: 13
Joined: 31 Jul 2004, 10:02

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by robgrab »

Man, talk about a moving target. These frequent updates don't seem to be adding anything other than more microtransactions. I hate that this game REQUIRES an update before you can play. I like how GoG allows you to rollback updates. Playing a game in 16:9 on a 21:9 monitor feels like watching a 4:3 movie on a 16:9 TV. Of course Konami could always just include native 21:9 support like almost every other game currently being released but my guess is they think it would give players an unfair advantage playing multiplayer. I have NO intention of ever playing this game online. In fact the first thing I do when I launch this game is disable online. I'm sure I'm not alone. I just want a good single player game.
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

mrkite wrote:
Mayh3M wrote:
mrkite wrote:newb here.

for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)

hope that helps for the latest update


Opened the game just now and there was yet another update.


that "old" address worked for v1.042

of course - now there is an update to v1.043
new address could be 307F1A2
i did not have time to verify yet


Can you elaborate on how to add this entry into cheat engine?

I clicked on 'Add Address Manually' and entered 307F1A2 into the address and then changed the 'Type' to Array of Bytes but the resultant value is 0 0 0 0 0 0 0 0 0 0.
Mayh3M
Posts: 26
Joined: 12 Mar 2015, 22:24

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Mayh3M »

robgrab wrote:Man, talk about a moving target. These frequent updates don't seem to be adding anything other than more microtransactions. I hate that this game REQUIRES an update before you can play. I like how GoG allows you to rollback updates. Playing a game in 16:9 on a 21:9 monitor feels like watching a 4:3 movie on a 16:9 TV. Of course Konami could always just include native 21:9 support like almost every other game currently being released but my guess is they think it would give players an unfair advantage playing multiplayer. I have NO intention of ever playing this game online. In fact the first thing I do when I launch this game is disable online. I'm sure I'm not alone. I just want a good single player game.


I only use the online function for daily rewards and online missions for my combat deployment. But yeah its sad when you're in a position where a pirated game gives you a better experience than a legitimate copy.
Strielok
Posts: 2
Joined: 23 Oct 2015, 22:56

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Strielok »

Here`s update v1.043
3440x1440

mgsvtpp.zip
http://www90.zippyshare.com/v/YvorjEKf/file.html
Adam-2012
Posts: 21
Joined: 27 Apr 2013, 05:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Adam-2012 »

2560x1080 21:9 when will be fix? :(
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