Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
Zehdah
Posts: 9
Joined: 25 Mar 2019, 14:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Zehdah »

How do I go about updating the mods now there's been a patch and the patch broke the mods? I have all of them installed but don't know how to update them
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jackfuste
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

Replace sekiro.exe in the game folder - sekiro_1_03_v3.7z
and copy all files from this archive:
Disable_textures_v4.7z
(2.04 MiB) Downloaded 9179 times

  • Stretched textures
Attachments
blood.gif
blood.gif (189.1 KiB) Viewed 8564 times
stealth.gif
stealth.gif (204.49 KiB) Viewed 8550 times
Last edited by jackfuste on 24 Apr 2019, 22:49, edited 1 time in total.
szoreny
Posts: 1
Joined: 24 Apr 2019, 15:12

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by szoreny »

Jack, are the overlays supposed to stretch vertically for all resolutions?

16:10 here and they're showing as 16:9 in the latest file above -
Lexars
Posts: 5
Joined: 14 Jan 2019, 05:32

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Lexars »

I disabled the textures directly in the game files! Here I teach how to do it.
I just need to figure out a way to edit the gfx files to disable the textures for loading screens, interactions with npcs and cutscenes.
I did this because the mod disable textures (jackfuste) was not being compatible with my reshade

https://youtu.be/976wd3svhUw
Lexars
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Joined: 14 Jan 2019, 05:32

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Lexars »

@jackfuste do you know if it is possible to edit gfx files to fix the load screens to ultrawide?
heatseeker
Posts: 1
Joined: 24 Apr 2019, 20:40

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by heatseeker »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_1_03_v2.7z
and copy all files from this archive:
Disable_textures_v4.7z

  • Stretched textures


Thx for all your work Jack.

I'm using both files for your last post and I have a little problem... "Crouch" and "Stealth" textures works as intended but "Low health" red texture is displayed at 16:9. Do you know why?
ARage77
Posts: 1
Joined: 24 Apr 2019, 20:45

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by ARage77 »

@jackfuste Hey, Im having trouble with the new ultrawide fix. I have sekiro on PC, thru steam, and your v1.02 fix worked great for me. Once it updated to v1.03 2 days ago, like everyone else it seems the fix broke. However, i have tried re-patching the exe file with both your sekrio 1.03 and sekiro 1.03v2, and the game opens up, but still 16:10 w/ black bars. Any idea what im doing wrong? I just copy the exe file into the game folder like the old fix correct?
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jelbo
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jelbo »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_1_03_v2.7z
and copy all files from this archive:
Disable_textures_v4.7z

  • Stretched textures

This is great, thanks.

For users that can't use your texture mod because they use another d3d11.dll (e.g. SpecialK), can you make your texture mod as a Sekiro Mod Engine compatible mod? Dziggy over at Nexus Mods has a HUD mod that optionally disables the overlays, but your stretched texture mod is nicer.
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jackfuste
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Joined: 19 Dec 2011, 16:03

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by jackfuste »

heatseeker wrote:I'm using both files for your last post and I have a little problem... "Crouch" and "Stealth" textures works as intended but "Low health" red texture is displayed at 16:9. Do you know why?

This is probably because you are using a non-English version.
This fix should work - sekiro_1_03_v3.7z

jelbo wrote:For users that can't use your texture mod because they use another d3d11.dll (e.g. SpecialK), can you make your texture mod as a Sekiro Mod Engine compatible mod? Dziggy over at Nexus Mods has a HUD mod that optionally disables the overlays, but your stretched texture mod is nicer.

Just skip this step:
and copy all files from this archive:
Disable_textures_v4.7z
coltrain566
Posts: 1
Joined: 25 Apr 2019, 02:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by coltrain566 »

Hey Jack, first off thank you so much for all the great fixes for this amazing game. But anyways, I'm having an issue with the FPS mod, I can't get it to run over 60fps in fullscreen mode (my monitor is 100hz btw). Before the new update, I was able to just run it in windowed mode and it worked flawlessly but with the new update, if I try to run in windowed mode it crashes the game or it flashes black and white and I can't do anything besides Alt+F4'ing. Any insight on how to fix this?? Thanks so much
stn1
Posts: 2
Joined: 26 Apr 2019, 06:09

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by stn1 »

First of all, huge thanks to jackfuste for making my life so easy. You're the dog!

Freesync on nvidia stopped working in this verison. I get dropped to 720x480p resolution in both Fullscreen and Borderless. Is this fixable? Does it have something to do with the official update or the new widescreen patch? Thanks!
RyoHazukiITA
Posts: 11
Joined: 20 May 2016, 18:24

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by RyoHazukiITA »

coltrain566 wrote:Hey Jack, first off thank you so much for all the great fixes for this amazing game. But anyways, I'm having an issue with the FPS mod, I can't get it to run over 60fps in fullscreen mode (my monitor is 100hz btw). Before the new update, I was able to just run it in windowed mode and it worked flawlessly but with the new update, if I try to run in windowed mode it crashes the game or it flashes black and white and I can't do anything besides Alt+F4'ing. Any insight on how to fix this?? Thanks so much


New version of FPS Fix does not work for me either, but if you go on about page 10-14 you'll find the previous FPS Fix 2.0 which still works ^^
Just remember to edit your d3dx.ini (if you overwrite it) to change FPS limit
ruggercb
Posts: 1
Joined: 26 Apr 2019, 04:46

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by ruggercb »

After using the hex edit method with dark souls 3 I thought I’d try my hand with Sekiro. It works fine when using one of jackfuste’s Sekiro.exe files but not when I unpack an original file with steamless. Can someone tell me what I’m doing wrong? I say this because there was a small update to 1.04 last night and I got impatient. :). Thanks!

edit: I just used the wrong hex values; follow jackfuste's instructions back around page 3 or 4 and you can unpack and edit the exe and get the proper AR on your own.
Last edited by ruggercb on 27 Apr 2019, 04:00, edited 1 time in total.
kono
Posts: 2
Joined: 01 Oct 2016, 03:45

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by kono »

jackfuste wrote:Update for v 1.03
   Replace sekiro.exe in the game folder - sekiro_1_03.7z



Hi Jack, thank you so much for all your helps to get Sekiro to work on Ultrawide. I'm sorry to bother you again. But they just released v1.04. Would it be possible for you to create an ultrawide patch for it too? Thank you.
Malice_Unarmed
Posts: 1
Joined: 26 Apr 2019, 22:38

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Malice_Unarmed »

Would very much appreciate a 1.04 update too, just started the game yesterday and it patched today :\ Thanks.
shrgnatlas
Posts: 13
Joined: 25 Aug 2016, 06:13

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by shrgnatlas »

Malice_Unarmed wrote:Would very much appreciate a 1.04 update too, just started the game yesterday and it patched today :\ Thanks.


+1! Your amazing assistance has made keeping up with the game and its updates a painless process. Take the time you need but I'm sure we're all looking forward to your 1.04 patched exe once it becomes available. Thanks!
Soygen
Posts: 2
Joined: 22 Mar 2019, 13:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Soygen »

Man, this game went from like no patches for a month to several within a few days. Thanks again for the updates! Anxiously awaiting the 1.04 one.
yobayoba
Posts: 8
Joined: 12 Aug 2014, 15:22

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by yobayoba »

jackfuste wrote:Update for v 1.03
   Replace sekiro.exe in the game folder - sekiro_1_03.7z
jackfuste wrote:This fix should work - sekiro_1_03_v3.7z

Out of curiosity, what is the difference between these two executables? Does one make the texture stretch mod work and the other doesn't?
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iagob1
Posts: 9
Joined: 17 Feb 2019, 00:16

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by iagob1 »

kono wrote:Hi Jack, thank you so much for all your helps to get Sekiro to work on Ultrawide. I'm sorry to bother you again. But they just released v1.04. Would it be possible for you to create an ultrawide patch for it too? Thank you.

shrgnatlas wrote:+1! Your amazing assistance has made keeping up with the game and its updates a painless process. Take the time you need but I'm sure we're all looking forward to your 1.04 patched exe once it becomes available. Thanks!

Soygen wrote:Man, this game went from like no patches for a month to several within a few days. Thanks again for the updates! Anxiously awaiting the 1.04 one.


I followed this

jackfuste wrote:Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00


And here is my working 1.04 exe - https://drive.google.com/file/d/16lOIGJ ... sp=sharing
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by esteady1 »

Jackfuste,

If you post an updated fix, can I point out a nitpick.

As of v1.03, the kanji that appears upon death (which for me, happens all too frequently), is stretched on triple wide. It was not this way with earlier fixes.

I realize this is a tiny issue that affects gameplay in no meaningful way, but the experience in triple wide is otherwise picture perfect, so I hope to see this element restored.

Thanks for all our your support for our games, and please post a donate link.
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