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Looking nice:)Once the HUD
Posted: 02 Aug 2012, 20:21
by helifax
Looking nice:)
Once the HUD is fixed to proper AR it will be awesome;))
Hey Hayden/Helifax/Really
Posted: 03 Aug 2012, 04:57
by Toothless Spoon
Hey Hayden/Helifax/Really smart widescreen 'engineers' - How hard is it to adjust settings in a MMO? I'm playing The secret world and I want to adjust FOV etc. They are currently working to fix the few issues in relation to surround support, so I wouldn't even try to fix that, but something like the FOV would be simply enough?? right??
Spoonie
Well, after a HUA of a effort
Posted: 03 Aug 2012, 09:02
by HaYDeN
Well, after a HUA of a effort switching back to ATI 5870 + Catalyst 12.6 ..... it works "fine", no detection issues, nothing unexpected.
So you guy's having issues with 12.6 Catalyst... it must be something specific to your setups, things that come to mind could be, the card series, eg. 6 vs 5 or Crossfire, I think I have seen a total of 3 people post about it.
If someone with the issue wants it solved they'll have to invest some time and allow me to supply some on-the-fly debug builds, GTalk:
[email protected] or Steam: either "Hayden" or "lolhax" can't remember
It only reminded me how horrible AMD is to work with, 12.6 seemed to return with the Displayport adapter problems too, third monitor was dodgy as fuck, never seen my Displayport driven monitor flicker even ONCE on the NVIDIA card.
HaYDeN wrote:It stopping on
Posted: 03 Aug 2012, 09:03
by Ernfinkle
It stopping on FreeLibrary and the rest of the calls succeeding doesn't make any sense. I suspect it's heap/stack corruption, that's the lovely thing about c++ .. fuck the stack and it will just potentially keep executing for sometime before it crashes, masking the real culprit. (probably memory allocation/deallocation)
I'll probably have to put a AMD card back in a debug it, AMD have clearly changed something.
Sorry to be a pain in the arse. Not sure why/if I'm the only one with the problem.
Yes my favourite c message is 'double free or corruption', that always means a painful bug to find.
HaYDeN wrote:Well, after a
Posted: 03 Aug 2012, 10:07
by Ernfinkle
Well, after a HUA of a effort switching back to ATI 5870 + Catalyst 12.6 ..... it works "fine", no detection issues, nothing unexpected.
I figured out my problem. When I un-installed all my drivers and ran the game it reset my settings to single screen size. Funnily enough setting them to the correct width fixes the issue.
Thanks for your time Hayden. Sorry I overlooked that one.
Hi Hayden,Threw a plugin
Posted: 04 Aug 2012, 23:30
by Nox Deleo
Hi Hayden,
Threw a plugin submission your way yesterday, but I got a weird mail daemon autoresponse back tonight.
The error that the other server returned was: 450 450 4.1.1 : Recipient address rejected: unverified address: Address verification in progress (state 13).
Apparently it's going to try sending my email for another two days. In the meantime should I send it to your gmail or something?
FWS Not Detecting Properly 16:10 3x1
Posted: 06 Aug 2012, 15:51
by acidcaribou
FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look.
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I don't override the display correction.
Overriding seems to work, but it has a side issue where my cross hair and HUD are not centered, trying to play with that now to see if I can resolve.
This tool has come a long way though, thank you very much for your hard work, was thinking of doing a full write up on it for a future issue of Maximum PC if I can get it working right.
http://www.maximumpc.com/user/justinkerr_0
Hardware
- Gigabyte Z68 GA-Z68X-UD3H-B3
- Intel Core i7 2600k Processor Overclocked To 4.5Ghz
- Cooler Master Hyper 212 CPU Fan
- 8 GB Patriot Tripple Channel DDR3
- Two Sapphire Radeon HD 5870's in Crossfire
- Creative Labs Sound Blaster X-Fi XtremeGamer PCI Sound Card
- OCZ Agility 3 120 & 64GB SSD
- Three Dell Ultrasharp 24" LCD's in Eyefinity (5760 x 1200)
- Windows 7 Professional 64-Bit
UPDATE: Turning off Bezel correction and changing the manually detected resolution fixed the issue of my HUD being off center.
Can some of the guys having
Posted: 07 Aug 2012, 00:04
by HaYDeN
Can some of the guys having display issues run this build...
http://flawlesswidescreen.org/FlawlessWidescreen.rar (Extract the EXE to replace your existing one, do not let it auto update as it will replace it with the old version again)
Tell me if the DisplayDetection is any more accurate for those experiencing the problems (mainly CrossFire users by the looks of it) - A screenshot of the status Tab is probably best as it shows all the displays detected etc.
Tried as Requested
Posted: 07 Aug 2012, 18:08
by acidcaribou
No Change

Hey Hayden, just wanted to
Posted: 08 Aug 2012, 03:51
by Manfromx
Hey Hayden, wanted to say thanks for this great utility. I use it for quite a few games.
I also wanted to voice that I'm getting crashes in Borderlands as well after playing for some time. Usually seems to happen on FOV changes (Sprinting, zooming, etc...)
The error is pretty nondescript. Just
"(Status bar)Microsoft Visual C++ Runtime Library
Runtime Error!
Program:
%location%
This application has requested the Runtime to terminate it in an unusual way.
"
I've tried uninstalling visual C++ 2008 and 2010 and reinstalling. I've also tried older and newer drivers.
I'm on a i7 with a Radeon 6870, Windows 7 x64.
Your Skyrim fix works with no problems ;).
Sorry to be a pain, but I've
Posted: 09 Aug 2012, 15:23
by Nox Deleo
Sorry to be a pain, but I've been playing about with San Andreas, and discovered the launcher you were on about. It seems it's only shown if you've got more than one display adapter present, which I don't when running eyefinity (only when I have extended desktops). I've been looking, but I can't seem to find the bit of code that determines whether to show that launcher or not. Assuming you got the launcher yourself in a surround mode...maybe some difference with NV Surround and Eyefinity? Would really appreciate any ideas.
Edit: In the Steam version, gta-sa.exe+91D420 seems to hold a byte value of the number of display adapters detected. Found this at/around gta-sa.exe+380041, but I'm still hunting for the instruction that calls the launcher if this is >1.
Edit 2: Found it! You can use this code to force the launcher to show:
Code: Select all
local LauncherFix = HackTool:AddCodeCave("LauncherFix",2)
LauncherFix:SetAddress(0x3800B5)
local Data = {0x90,0x90}
for k,v in pairs(Data) do
LauncherFix:SetByte(k-1,v)
end
local Result = LauncherFix:GetAddress()+LauncherFix:GetBaseAddress()
OldProtect = HackTool:MemProtect(Result,FWSBinds.SIZE_FLOAT,FWSBinds.PROTECT_EXECUTE_READWRITE);
LauncherFix:WriteData(0,LauncherFix:GetLength())
I can tie it to a new checkbox and send you the updated script if you'd like?
Hello,I recently started
Posted: 11 Aug 2012, 00:15
by Phobosares
Hello,
I recently started playing Warlock: Master of the Arcane, but with three monitors the menus and game is zoomed in very close, making it unplayable. I was wondering if someone could find a solution for this?
Thanks.
I too have been encountering
Posted: 11 Aug 2012, 20:37
by Addict76
I too have been encountering the same Borderlands crash. Frustrating!
Manual Override Settings
Posted: 13 Aug 2012, 04:49
by Cullanna
FWS has always had issues for my setup, (always came up as (1x1) and as a result was using Widescreen Fixer until I recently decided to give it another look.
I'm using Catalyst 12.6 with two 5870's in Crossfire, rest of my hardware is below.
I have also included a screenshot of what I get if I don't override the display correction.
Overriding seems to work, but it has a side issue where my cross hair and HUD are not centered, trying to play with that now to see if I can resolve.
This tool has come a long way though, thank you very much for your hard work, was thinking of doing a full write up on it for a future issue of Maximum PC if I can get it working right.http://www.maximumpc.com/user/justinkerr_0
Hardware
- Gigabyte Z68 GA-Z68X-UD3H-B3
- Intel Core i7 2600k Processor Overclocked To 4.5Ghz
- Cooler Master Hyper 212 CPU Fan
- 8 GB Patriot Tripple Channel DDR3
- Two Sapphire Radeon HD 5870's in Crossfire
- Creative Labs Sound Blaster X-Fi XtremeGamer PCI Sound Card
- OCZ Agility 3 120 & 64GB SSD
- Three Dell Ultrasharp 24" LCD's in Eyefinity (5760 x 1200)
- Windows 7 Professional 64-Bit
UPDATE: Turning off Bezel correction and changing the manually detected resolution fixed the issue of my HUD being off center.
Hi there,
I have seen a few people talking about issues when using the manual override display dedection, whereby the fov fix works, but the hud is not correctly centered.
This issue is caused by people not entering settings correctly when using bezel correction and manual override
In the override detection settings section there are "HUD X:" and "HUD Y:" values. The HUD X value is the one of importance.
Now, for example if you are using
3x1920x1080 (5760x1080) with NO bezel correction, then the correct values are
"HUD X:1920" and "HUD Y:0"
This is becuase you want to move the HUD 1920 pixels to the right, hence no problem without bezel correction.
Now, theorise you have bezel correction with
3x1920x1080 monitors and your resolution is
6000x1080.
When this situation happens most people seem to be leaving "HUD X:1920".
This is incorrect causes the hud to be slightly to the left.
To calcuate what the HUD X value should be for your bezel corrected resoultion you need to do the following:
[ X value (with bezel) - X value (no Bezel) ] /2 = Y
Y+X value (of one screen)= HUD X
So, using the example of 6000x1080 with 3x1920x1080 screens, it would be as follows:
(6000-5760)/2 = 120
120+1920= 2040
So changing the HUD X value from 1920 to 2040 for the bezel corrected resolution of 6000x1080 will move the HUD 2040 pixels to the right, correctly centering the HUD, and fixing any issues.
TL;DR When using bezel correction on Manual override settings, Hud X value needs to be adjusted
Hayden do you have a fix for
Posted: 13 Aug 2012, 20:14
by streetridaz
Hayden do you have a fix for the huge weapon on Blacklight Retribution. The fix works great for everything but the Weapon FOV. The image that you show in the Blacklight Retribution thread isn't what i get while using your fix. The FOV is fixed but the weapon FOV is crazy bad.
Hi all.I'm having a problem
Posted: 13 Aug 2012, 21:42
by Syonco
Hi all.
I'm having a problem with the program. It won't open! When i double click it - nothing happens, it will end up in my processes tab but the GUI is nowhere. It's not even listed on the desktop bar.
Any ideas? I have tried re-installing it many times now, aswell as re-installing visual C++
EDIT : I'm running Win7 64bit
EDIT : The program lists under the processes tab, but only for a few seconds before it closes itself down. No error messages are given.
Mass Effect 3/Flawless Widescreen
Posted: 20 Aug 2012, 02:36
by Danko
Hey Hayden,
Fellow WideScreeners,
Is Mass Effect 3 currently working with Flawless Widescreen? I can't seem to get it going. Game crashes almost immediately.
AMD or NVIDIA?
Posted: 20 Aug 2012, 03:16
by HaYDeN
AMD or NVIDIA?
I know it has some issues on AMD - but on NVIDIA hardware, last I checked, the result was pretty much perfect.
Nvidia. Bezel compensated.
Posted: 20 Aug 2012, 16:14
by Danko
Nvidia. Bezel compensated. 5820x1080.
Suggestions? Anyone with a
Posted: 21 Aug 2012, 22:23
by Danko
Suggestions? Anyone with a Nvidia setup running Mass Effect 3 with FlawlessWidescreen?