Bioshock: artistic vision - or not as the case may be

General discussions about PC games/gaming.
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Paddy the Wak
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Bioshock: artistic vision - or not as the case may be

Post by Paddy the Wak »

So Vista users with problems, try running it in DX9 mode, see if that works.
Doesn't work for me ... Vista 64bit.
Thomas
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Bioshock: artistic vision - or not as the case may be

Post by Thomas »

I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!
Gabbo
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Joined: 24 Dec 2005, 11:13

Bioshock: artistic vision - or not as the case may be

Post by Gabbo »

I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!


So is this an API thing? Is this not going to work in 32-bit vista using the DX10 codepath?

Sorry, I can't check this as I am at work.
stone101
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Bioshock: artistic vision - or not as the case may be

Post by stone101 »

just wanna say thanks for the hack
just tried the demo at 2560 x 1600 and sliders set to 0.694 and couldnt believe the difference it made. Thanks to all those involved :-)
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Paddy the Wak
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Bioshock: artistic vision - or not as the case may be

Post by Paddy the Wak »

I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!
Wow ... I just tried it in Vista 64bit DX9 and it works for me too ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
Right click the game shortcut and run it in DX9 with the DX10 stuff turned off in the game ... and it works ... :D
Gabbo
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Bioshock: artistic vision - or not as the case may be

Post by Gabbo »

I registered here (I've lurked for ages) because of this whole bioshock farce. I got fed up of going around in circles on the 2kforums trying to explain to people who didn't understand the issue or didn't want to understand (trolls) and it's beyond a joke.

I think it's safe to say that most posters here are WS gamers who understand this stuff so it can be discussed without having to teach the basics of 3D programming and widescreen gaming to every other poster who decides to flame us for wanting proper widescreen support.


:welcome

Nice to see ya here!

I almost felt sorry for you trying to explain the fundamentals of widescreen to the uneducated especially to the likes of guys like dandragonrage.

:roll:
Crozzfire
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Joined: 22 Aug 2007, 15:24

Bioshock: artistic vision - or not as the case may be

Post by Crozzfire »

[quote]I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!
Wow ... I just tried it in Vista 64bit DX9 and it works for me too ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
Right click the game shortcut and run it in DX9 with the DX10 stuff turned off in the game ... and it works ... :D

nice find, though I kinda don't want to "miss" anything by playing the game in dx9 when I just got a dx10 card (and getting the full game on friday) :)
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Paradigm Shifter
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Bioshock: artistic vision - or not as the case may be

Post by Paradigm Shifter »

:welcome

Nice to see ya here!

I almost felt sorry for you trying to explain the fundamentals of widescreen to the uneducated especially to the likes of guys like dandragonrage.

:roll:

Quoted. For. Truth.

I was watching that thread (among a couple of others threads, on other forums) and was feeling very tempted to have a "headdesk" moment... :lol:
greylantern
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Bioshock: artistic vision - or not as the case may be

Post by greylantern »


:welcome

Nice to see ya here!

I almost felt sorry for you trying to explain the fundamentals of widescreen to the uneducated especially to the likes of guys like dandragonrage.

:roll:


Yeah, i've seen 'heated' debates over game flaws on the internet before now, but this one made me loose a little more faith in the human race. I just didn't realise there were that many 'uneducated' technical 'experts' out there.

And it's especially funny how once you get through to one set of people about the real issue (and they go quiet) another set of 'experts' pop up with completely different arguments (semantics and general widescreen theories) rather than just looking at the damn game with their own two eyes and realising it (was) screwed up.

:roll:

Right... i'm off to play some WS games now. Still gotta wait for the full Bioshock till Friday (UK), but it's great to know I will be playing it with a comfortable FOV.
1hrsleep
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Bioshock: artistic vision - or not as the case may be

Post by 1hrsleep »

Cheers! From the 2k & GF forums. I'm amazed that you stayed there as long as you did, Grey. I think I saw you first in the Shacknews article. Some people are just impossible, eh?

Oh, well. Ignorance is bliss, they say. :wink:

Awesome work, you guys. Beat the devs to it. Wonder who thought going on vacation on launch day would be a good idea.
1hrsleep
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Bioshock: artistic vision - or not as the case may be

Post by 1hrsleep »

[quote]
:welcome

Nice to see ya here!

I almost felt sorry for you trying to explain the fundamentals of widescreen to the uneducated especially to the likes of guys like dandragonrage.

:roll:


Yeah, i've seen 'heated' debates over game flaws on the internet before now, but this one made me loose a little more faith in the human race. I just didn't realise there were that many 'uneducated' technical 'experts' out there.

And it's especially funny how once you get through to one set of people about the real issue (and they go quiet) another set of 'experts' pop up with completely different arguments (semantics and general widescreen theories) rather than just looking at the damn game with their own two eyes and realising it (was) screwed up.

:roll:

Right... i'm off to play some WS games now. Still gotta wait for the full Bioshock till Friday (UK), but it's great to know I will be playing it with a comfortable FOV.

Actually, if you buy through D2D you could play now. It was posted on the GF forums. You use a US proxy, order at D2D, and then check out with your usual information. Don't have to use the proxy to download either.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=924919&topic=37678004

EDIT: Rofl, I just noticed that there was an edit button...
Koei
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Bioshock: artistic vision - or not as the case may be

Post by Koei »

Well I just bought the game. Installing now :lol:
Osuperman
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Bioshock: artistic vision - or not as the case may be

Post by Osuperman »

[quote]Right click the game shortcut and run it in DX9 with the DX10 stuff turned off in the game ... and it works ... :D


Yahooo! It worked and so did Anti-Aliasing finally! Okay so the game crashed when I got to the bathysphere... but at least I got a glimmer of hope lol I'm so thankful to everyone who has helped – esp. Racer_S & Paddy you are all geniuses here at WSGF!!!!! :D
Scoty
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Joined: 14 Feb 2007, 23:51

Bioshock: artistic vision - or not as the case may be

Post by Scoty »

i have download the bioshockFOV.exe. which settings i need for 1680x1050 (Vista 32 Bit) ?
iomegadrive
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Joined: 21 Aug 2007, 18:34

Bioshock: artistic vision - or not as the case may be

Post by iomegadrive »

This is the best news so far. I bought the game last night after work and played it for a bit and just couldn't wrap my head around the zoom factor, I had to stop right before fighting the doc. Just couldn't play it any longer than that, I was feeling sick.

But I come into work this morning and find this hack. HUZZUH, Bioshock all night tonight!

Thanks guys!
barf0r
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Joined: 22 Aug 2007, 16:26

Bioshock: artistic vision - or not as the case may be

Post by barf0r »

Scoty: Read page 14. There is a large post there giving you all the options you have available by GoogleStater
gravix
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Bioshock: artistic vision - or not as the case may be

Post by gravix »

Definitely works on Vista if dx9 mode is forced. But forcing dx9 causes random crashes. Bummer. =/
Princess_Frosty
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Bioshock: artistic vision - or not as the case may be

Post by Princess_Frosty »

[quote]I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!
Wow ... I just tried it in Vista 64bit DX9 and it works for me too ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
Right click the game shortcut and run it in DX9 with the DX10 stuff turned off in the game ... and it works ... :D

What do you mean by this?

Do you mean put it into compatability mode for XP or something? I tried that and it crashes or locks, can you elaborate on what you did please.
Low Roller
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Joined: 06 Aug 2004, 03:04

Bioshock: artistic vision - or not as the case may be

Post by Low Roller »

2K intentionally gives 4:3 screens more visual information
THE TRUTH ABOUT WIDESCREEN
August 22, 2007

We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how we’ve chosen to do this.

The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.

- BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.

- When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.

- Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

- Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn’t save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.

We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.
Link
JazW
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Bioshock: artistic vision - or not as the case may be

Post by JazW »

weak!
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