Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Gaming on 21:9 and ultra-wide single screen monitors
DirtySouthWookie
Posts: 4
Joined: 28 Sep 2015, 00:40

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by DirtySouthWookie »

dr1v3n l1k3 stol3n wrote:Right click on the game in your steam window, and go to properties, then click on local files. this should bring up the games folder in windows explorer.

Then what? That's very vague..

Where does the new Zfolder go?
CY:G
Posts: 273
Joined: 16 Apr 2008, 17:16

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by CY:G »

Thank you so much Jackfuste, you are a savior, I mapped FOV plus and minus to my controller and its amazing being able to shift the FOV when in different situations.

Thank you so much, (again) hehe.
crzisme
Posts: 1
Joined: 28 Sep 2015, 18:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by crzisme »

Has anyone gotten banned or disconnected from online play while using the Markers Fix? It makes me nervous that the Markers Fix uses a "trainer", which to my understanding, a trainer can be used for cheating.

Does anyone take any extra precautions when using the Marker fix to prevent a possible online banning? Or am I just paranoid?
Bani
Posts: 3
Joined: 28 Sep 2015, 20:14

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Bani »

jackfuste wrote:Here's update for v. 1.007

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

.....


First off, this is awesome and I seriously appreciate your efforts as it has made my gaming experiences with MGS 10000x better!

Second, with the latest update I can no longer open the Marker Fixer application for some reason. I used to click it and a window with "Fix 1, Fix 2, Fix 3: F1" would appear. I deleted the old app and cheat table and replaced them with your latest versions, but now when I click it nothing pops up at all. The app does show up in Task Manager, but I don't see the window and hitting F1 doesn't make the fix happen in game; markers are all rampant on the center screen T.T What do you think is wrong? I'm using the 21:9 versions for 5760x1080. Would also like to be able to use my 5828x1080 bezel corrected resolution at some point, but I don't know how to implement it and the marker fix is more important than the half inch black border on the far left/right.
Last edited by Bani on 02 Oct 2015, 08:26, edited 1 time in total.
Rylo151
Posts: 7
Joined: 29 Sep 2015, 04:28

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Rylo151 »

Thank you so much, the game is playable now with my new monitor. Never thought I would have so many issues playing on a 21:9 monitor when I bought it, So glad I found this site!
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SupaChigga
Posts: 1
Joined: 29 Sep 2015, 17:39

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by SupaChigga »

I can't download the FOV and marker cheat engine files for 21:9 from Jackfuste. I always get: Failed - Network error. Can somebody put these files in a dropbox folder to download?
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PremanKampung
Posts: 5
Joined: 23 Sep 2015, 06:59

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by PremanKampung »

SupaChigga wrote:I can't download the FOV and marker cheat engine files for 21:9 from Jackfuste. I always get: Failed - Network error. Can somebody put these files in a dropbox folder to download?


v1.07 http://www.mediafire.com/download/5o88c77yaszs7q7/MGS_TPP-1.07.rar
Xden21
Posts: 1
Joined: 06 Oct 2015, 08:56

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Xden21 »

Looks like a new update has come out today. I hope updates for the fixes come soon since the game crashes when I put back the old fixed exe for 2560x1080. I can't bear myself playing the game in 16:9 once I tried it in 21:9.
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jackfuste
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jackfuste »

Update for v. 1.0.4.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_040.7z
(3.33 MiB) Downloaded 1064 times


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_040.7z
(3.33 MiB) Downloaded 723 times


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_040.7z
(3.33 MiB) Downloaded 518 times


Cheat Engine table:

mgsvtpp_1040.7z
(584 Bytes) Downloaded 535 times

First value should be changed
from
F3 0F 59 0D 1D 14 FD FE
to
F3 0F 59 0D 21 14 FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:
MGSTPP_FOV_1_040.7z
(3.33 MiB) Downloaded 732 times
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Kayden
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Joined: 06 Sep 2011, 15:27

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Kayden »

jackfuste wrote:Update for v. 1.0.4.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_040.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_040.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_040.7z


Cheat Engine table:

mgsvtpp_1040.7z

First value should be changed
from
F3 0F 59 0D 1D 14 FD FE
to
F3 0F 59 0D 21 14 FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:
MGSTPP_FOV_1_040.7z


You are a god. (c:

Thank a lot!
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callumbolch
Posts: 7
Joined: 07 Oct 2015, 10:35

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by callumbolch »

signed up here solely to register my vote for a flawless fix! heres hoping they get something out for this game given its surely gunna be one of this years most played.

also i registered with konami support and placed a ticket to se if they will provide patch support (given its been implemented via modding it really cant be that hard for developers hey?)
awbrey50
Posts: 1
Joined: 07 Oct 2015, 21:12

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by awbrey50 »

jackfuste wrote:
karloy wrote:What is the value for 5985 x 1080? Happy to hex-edit it.

  • Calculate your aspect ratio
    For example:
    5985/1080 = 5.541666666666667
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 B1 55 55
    Now write bytes from right to left, so it will be 55 55 B1 40
  • Open mgsvtpp.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 55 55 B1 40
  • Save file
  • Play



This is the best way to fix your version of the game in my opinion. I was using the reconfigured .exe for a while and was loving it. When steam updates the game the .exe can (in my case did) become unusable. I have tried to download what I thought were updates without any luck. The directions from Jackfuste if followed closely is exactly what you need, I would also assume the steps could be followed for other games with the same issue. THANKS JACKFUSTE I created this account just to say that!
Bani
Posts: 3
Joined: 28 Sep 2015, 20:14

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Bani »

jackfuste wrote:Update for v. 1.0.4.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

..........


No idea what happened before, but the latest ones work flawlessly again!
Thank you so much for repeatedly taking the time to update and share with everyone ^______^

:triplewide:
callumbolch
Posts: 7
Joined: 07 Oct 2015, 10:35

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by callumbolch »

so im new to WSGF and am attempting to get these fixes to work.

ive downloaded the 3 files posted as the latest fixes but im not quite sure how to get the marker fix/fov fix to work. am i editing the .exe file for these as well or what specifically.

im amazed at how detailed all this is and how the community has fixed this problem so well (youd wonder why the devs couldnt do it hey?)
jadel
Posts: 4
Joined: 12 Sep 2015, 06:26

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by jadel »

How do you save the changes to CE after you make them?
I save but everytime I load the CT again the values are restored to stock.
Vandleheart
Posts: 1
Joined: 08 Oct 2015, 21:14

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Vandleheart »

Hello,

I've been using this fix for the past month with no issues but as of today October 8th, 2015 whenever I try and start the game in 21:9 it hangs on the first screen and doesn't move.

All is see is the few dots in the upper right hand corner of the screen.

I've tried replacing the file with the same error. The only fix was to validate all files in Steam at which point 1 is found to not validate and fixed. I'm assuming it's this file because the game will run after that but not in 21:9

Any help is appreciated.

thanks,

Vandleheart

*EDIT*

I downloaded the correct patch version from 1.04 and it's working fine.

thanks for all the support.
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Francesco
Posts: 37
Joined: 08 Sep 2015, 00:47

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Francesco »

callumbolch wrote:signed up here solely to register my vote for a flawless fix! heres hoping they get something out for this game given its surely gunna be one of this years most played.

also i registered with konami support and placed a ticket to se if they will provide patch support (given its been implemented via modding it really cant be that hard for developers hey?)


Is the ticket private or can it be up voted by other users? Do you know if there is an official place / forum where we could all complain about the lack of ultra wide support ???
Bani
Posts: 3
Joined: 28 Sep 2015, 20:14

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Bani »

Francesco wrote:
callumbolch wrote:signed up here solely to register my vote for a flawless fix! heres hoping they get something out for this game given its surely gunna be one of this years most played.

also i registered with konami support and placed a ticket to se if they will provide patch support (given its been implemented via modding it really cant be that hard for developers hey?)


Is the ticket private or can it be up voted by other users? Do you know if there is an official place / forum where we could all complain about the lack of ultra wide support ???

Ditto on that info request. I'm down to constructively complain about it. I don't know why nVidia would put their "Way It's Meant To Be Played" seal on a game that doesn't recognize Surround resolutions.

Also, does anyone think we're at risk for being labeled as cheaters for using these fixes? I saw them put out a notice the other day at startup saying they'd be cracking down on the cheaters, got me thinking...
blaztardz
Posts: 9
Joined: 01 Sep 2015, 21:10

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by blaztardz »

Bani wrote:
Francesco wrote:
callumbolch wrote:signed up here solely to register my vote for a flawless fix! heres hoping they get something out for this game given its surely gunna be one of this years most played.

also i registered with konami support and placed a ticket to se if they will provide patch support (given its been implemented via modding it really cant be that hard for developers hey?)


Is the ticket private or can it be up voted by other users? Do you know if there is an official place / forum where we could all complain about the lack of ultra wide support ???

Ditto on that info request. I'm down to constructively complain about it. I don't know why nVidia would put their "Way It's Meant To Be Played" seal on a game that doesn't recognize Surround resolutions.

Also, does anyone think we're at risk for being labeled as cheaters for using these fixes? I saw them put out a notice the other day at startup saying they'd be cracking down on the cheaters, got me thinking...


I seen that notification as well. We could all get screwed up out of nowhere if our modded .exe files and in-game tools are recognized as cheats. I just want to enjoy the damn game on my setup. There's no going back once you've played in triple screen.
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Abram
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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Post by Abram »

They provide and email address in that notice. Fire off an email and ask.
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